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Old 06-24-19, 06:47 AM   #166
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Originally Posted by propbeanie View Post
Ouch! I feel your pain on that! It is not only expensive sometimes, but can be a time-eater, and ~very~ inconvenient. No one was hurt, hopefully?
No one hurt by chance, but the guy who turned suddenly without any warnings right in front of me escaped
Probably not even insured...who knows nowadays.
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Old 06-24-19, 06:53 AM   #167
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That sounds all-too familiar in today's "modern" world, eh? Take off and escape blame. Sorry about that too. The part I don't like about that here in the US, is you would be the one "responsible" for the damages to your own car then, have to pay a deductible for repairs, and then they put a "mark" on your insurance coverage, and that stays there for three years, possibly with a surcharge, depending upon the insurance coverage used you've been paying for...
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Old 06-24-19, 07:50 AM   #168
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Same here in France...i’ll Have to pay for my car, but not for the one of the poor old lady i hitted, trying to avoid the accident
Well, that’s life. 26 years without any accident until 2 days ago...
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Old 06-24-19, 12:20 PM   #169
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Dashcams are usefull in these cases. In Lithuania if you run away from car incident you get 3k euro fine. And thats a lot then average wage is 720 eur. BTW what car were you riding?
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Old 06-24-19, 12:23 PM   #170
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Dashcams are usefull in these cases. In Lithuania if you run away from car incident you get 3k euro fine. And thats a lot then average wage is 720 eur. BTW what car were you riding?
My Porsche...

Turm of VIID is almost done...after i’ll Do the hull, and i think i’ll Take the same hull as the VIIC41 from KSD.
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Old 06-24-19, 12:38 PM   #171
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Maybe we could skip the modern Type XXI AND XXIII? They were introduced in very late war around 1945. So not many players will play it. Can't wait to try out new U-boats
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Old 06-24-19, 04:03 PM   #172
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Just wait for it. Let him finish.
I am also very excited though. Fixed om AND nice models? 😍
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Old 06-25-19, 07:42 AM   #173
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Fifi
Apologies for spamming your thread I just wanted to make a point here to add to what has already been posted.
If all vehicle manufacturers fitted dash cams automatically from the factory as a standard feature you would see insurance premiums being reduced.
Deliberate insurance fraudulent claims would also be reduced including claims for injuries supposedly having happened.

The buyer could pay extra for a top of the range dash cam which could be chosen from the manufactures brochure at the time of ordering the vehicle if they preferred an upgrade.
The advantage, no hanging wires and wired into the vehicles electrical system.
The cost to buyer would not be that much of an added expense as the vehicle manufacturer would already be ready be setup to do this.


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Old 06-25-19, 09:35 AM   #174
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Quote:
Originally Posted by Fifi View Post
Same here in France...i’ll Have to pay for my car, but not for the one of the poor old lady i hitted, trying to avoid the accident
Well, that’s life. 26 years without any accident until 2 days ago...
AS AN OL' LONG HAUL TRUCKER: "NUTHIN' GOOD LASTS FOREVER" GLAD YOUR NOT HURT WE NEED YOU ALIVE ON THIS FORUM!
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Old 06-25-19, 09:43 AM   #175
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Thanks guys, that’s « only » car parts hopefully, no one hurt...and still working on the last VII type
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Old 06-25-19, 10:59 AM   #176
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VIID mine layer first tests









Still few adjustments to be done...
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Old 06-26-19, 07:46 AM   #177
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I remember traveller did a lot of neat things to Op Munson.
http://www.subsim.com/radioroom/down...o=file&id=3832
It may help you, by serving as a guidance i am not sure if it's compatible with OMEGU tho. He fixed alot of in base campaign messages.


This is the most intresting part in his changelog.

 
Added my More Frequent Weather Changes v1.1 mod. Makes weather change more quickly. Especially effective at lower time compression speeds of 256x-512x
.
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Old 06-26-19, 08:37 AM   #178
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Quote:
Originally Posted by Niume View Post
I remember traveller did a lot of neat things to Op Munson.
http://www.subsim.com/radioroom/down...o=file&id=3832
It may help you, by serving as a guidance i am not sure if it's compatible with OMEGU tho. He fixed alot of in base campaign messages.


This is the most intresting part in his changelog.

 
Added my More Frequent Weather Changes v1.1 mod. Makes weather change more quickly. Especially effective at lower time compression speeds of 256x-512x
.
Yes, some of Traveller content was already added in first part of my compilation.
Only what was compatible.
The rest isn’t compatible, i’m Afraid.
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Old 06-27-19, 03:17 AM   #179
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Hello all, i have a slightly OT question (OT in that its more related to OM than it is to this mod):


¿Does anyone know if it is possible to undo the changes OM does to the "battlestations" and "Man the deck/flak guns" commands?

And if so, can you point me in the right direction? i know how to use S3Editor (a little bit hehe), and i created a few small mods for SH3.


I absolutely hate having to go to the crew management screen and drag guys from other places to the gun slots. Plus these changes effectively renders the man the guns / battlestations completely useless (imho at least).


It would be a lot easier to just hit those buttons and have them do what they are supposed to do.
Id be happy to do these changes myself (and share them with anyone interested) if possible, but i dont knwo where to look.
Would really appreciate a push in the right direction.


Thanks
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Old 06-27-19, 03:55 AM   #180
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Quote:
Originally Posted by Benzin1973 View Post
Hello all, i have a slightly OT question (OT in that its more related to OM than it is to this mod):


¿Does anyone know if it is possible to undo the changes OM does to the "battlestations" and "Man the deck/flak guns" commands?

And if so, can you point me in the right direction? i know how to use S3Editor (a little bit hehe), and i created a few small mods for SH3.


I absolutely hate having to go to the crew management screen and drag guys from other places to the gun slots. Plus these changes effectively renders the man the guns / battlestations completely useless (imho at least).


It would be a lot easier to just hit those buttons and have them do what they are supposed to do.
Id be happy to do these changes myself (and share them with anyone interested) if possible, but i dont knwo where to look.
Would really appreciate a push in the right direction.


Thanks
I never thought about that because i always enlist enough men at bunker start to fill all the guns...and then i have only to call them either with battlestations or man the gun

To protect them from depth charges, i just have to move them to berth slots (as required by Lurker)

Honestly i don’t think such mod would be necessary my friend, but if you want to do it anyway...
No need of S3Editor for that, crew men are in other UPCGE files —-> do it at your own risk of a mess! (I won’t do it anyway)
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