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Old 06-05-19, 03:53 PM   #1336
KaleunMarco
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Default another CTD

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_Stop The Shouting


Driving a Balao out of Pearl Nov 24, 1943. 12th or 13th mission.

attacking a single Hog Island freighter in the middle of nowhere.

submerged attack. stern tube. fired one torpedo. looking at enemy from periscope at the time of the torpedo hit and BAM, Mr. CTD comes calling.

restarted and reloaded the savefile, tried a surface attack. Same result when my gun crews score hits.
so....how can i troubleshoot this? is it the merchie ZON file? is it the explosion file? is it the Balao which i have had for only one or two missions? i've sunk ships with both torpedos and cannon fire in the Balao and that's what makes this such a screwy issue.
so, anybody else have a similar experience?
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Old 06-05-19, 05:37 PM   #1337
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We'll have to pull s7rikeback away from what he's doing to find out for sure, but I'm thinking that's a ship ID issue... Compare the cfg files in the Roster folder, and the Sea / Ship folder, and compare those to the entry in the Names.cfg file in the Roster folder. maybe... a mind is a terrible thing to waste...
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Old 06-05-19, 06:33 PM   #1338
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
We'll have to pull s7rikeback away from what he's doing to find out for sure, but I'm thinking that's a ship ID issue... Compare the cfg files in the Roster folder, and the Sea / Ship folder, and compare those to the entry in the Names.cfg file in the Roster folder. maybe... a mind is a terrible thing to waste...
aye, aye
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Old 06-05-19, 06:39 PM   #1339
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Quote:
Originally Posted by KaleunMarco View Post
aye, aye
names.cfg
KMSSHogIsland=Hog Island Type A Freighter


roster cfg
ClassName=KMSSHogIsland
UnitType=102


sea cfg
ClassName=KMSSHogIsland
3DModelFileName=data/Sea/NKMSS_HogIsland/NC_HogIsland
UnitType=102


looks kosher to me, but then.......
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Old 06-05-19, 09:09 PM   #1340
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Eh... I remember it being something simple... Either that, or my brainhas leaked and I've forgotten...
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Old 06-06-19, 08:41 AM   #1341
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Quote:
Originally Posted by KaleunMarco View Post
names.cfg
KMSSHogIsland=Hog Island Type A Freighter


roster cfg
ClassName=KMSSHogIsland
UnitType=102


sea cfg
ClassName=KMSSHogIsland
3DModelFileName=data/Sea/NKMSS_HogIsland/NC_HogIsland
UnitType=102


looks kosher to me, but then.......
so...how does one find a single ship using the MissionEditor?
i've loaded 43aJapMerchants.mis into ME but there is nothing headed SW in the area where this event takes place. approx 138-46 E 33-05 N
no merchant traffic.
is there another (secret) MIS file where the single ships are defined?

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Last edited by KaleunMarco; 06-06-19 at 08:58 AM.
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Old 06-06-19, 09:55 AM   #1342
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Well, the 43a layers start on September, 1943 for the most part, so you might have to look in the 42b layers. Also, the Convoys file can have singles, depending upon spawn percentages...
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Old 06-06-19, 10:19 AM   #1343
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Quote:
Originally Posted by propbeanie View Post
Well, the 43a layers start on September, 1943 for the most part, so you might have to look in the 42b layers. Also, the Convoys file can have singles, depending upon spawn percentages...
so, merge 42b and 43a convoys and merchants and then run 1943-11-01 on the ME?
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Old 06-06-19, 12:00 PM   #1344
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Don't "Save" if you merge the files though... I usually just look through one at a time
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Old 06-06-19, 03:34 PM   #1345
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Quote:
Originally Posted by KaleunMarco View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_Stop The Shouting

Driving a Balao out of Pearl Nov 24, 1943. 12th or 13th mission.

attacking a single Hog Island freighter in the middle of nowhere.

submerged attack. stern tube. fired one torpedo. looking at enemy from periscope at the time of the torpedo hit and BAM, Mr. CTD comes calling.

restarted and reloaded the savefile, tried a surface attack. Same result when my gun crews score hits.
so....how can i troubleshoot this? is it the merchie ZON file? is it the explosion file? is it the Balao which i have had for only one or two missions? i've sunk ships with both torpedos and cannon fire in the Balao and that's what makes this such a screwy issue.
so, anybody else have a similar experience?
Don't be too sure it's the hog Island Freighter...

Look at the 44b_Jap_SubHunters.mis it's showing the NSC_SubChaser as a UnitType=0 yet in both roster & sea cfg files it's a UnitType=1.

Also there are missing files for the NSC_CHa-1, so if your hog Island Freighter had sent a mayday call, and these affected units were "called" to assist, you will have a CTD.
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Old 06-06-19, 04:24 PM   #1346
KaleunMarco
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Default

Quote:
Originally Posted by s7rikeback View Post
Don't be too sure it's the hog Island Freighter...

Look at the 44b_Jap_SubHunters.mis it's showing the NSC_SubChaser as a UnitType=0 yet in both roster & sea cfg files it's a UnitType=1.

Also there are missing files for the NSC_CHa-1, so if your hog Island Freighter had sent a mayday call, and these affected units were "called" to assist, you will have a CTD.
no way!
{please ignore my PM on this topic. i replied before i browsed here.}
there was a four ship TF that i passed on my way to the Hog Island. i mean in the immediate-vicinity-passed.

so, maybe i should look for a SC in the foursome?
{edit}well, there were no SC's in the TF that i passed, only Terursuki's.
so, let me make it back to base, apply the patch and try it again.
thank you for this.
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Last edited by KaleunMarco; 06-06-19 at 05:03 PM.
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Old 06-13-19, 08:15 AM   #1347
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Default

Quote:
Originally Posted by s7rikeback View Post
Don't be too sure it's the hog Island Freighter...

Look at the 44b_Jap_SubHunters.mis it's showing the NSC_SubChaser as a UnitType=0 yet in both roster & sea cfg files it's a UnitType=1.

Also there are missing files for the NSC_CHa-1, so if your hog Island Freighter had sent a mayday call, and these affected units were "called" to assist, you will have a CTD.
thank you for the fix...it appears to have resolved the issue.
it took a bit of resolve to re-create the situation but was able to get back to the same general area at approximately the same date. i encountered the four-ship sub-hunter-group and then the Hog Island sailing alone. Opened fire with my cannons and sunk her. the only thing i could not do was get to the external camera fast enough. another ship in the area confused the situation so i was not able to see my cannon fire hit the Hog.
i'll let you know if there is another issue down the road.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


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Old 06-14-19, 06:58 PM   #1348
KaleunMarco
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Default

Quote:
Originally Posted by s7rikeback View Post
Don't be too sure it's the hog Island Freighter...

Look at the 44b_Jap_SubHunters.mis it's showing the NSC_SubChaser as a UnitType=0 yet in both roster & sea cfg files it's a UnitType=1.

Also there are missing files for the NSC_CHa-1, so if your hog Island Freighter had sent a mayday call, and these affected units were "called" to assist, you will have a CTD.
************UPDATE***********
Mr. S7rikeback and i took this offline and came up with the solution.
even after applying his fix (above) RFB would CTD when i met up with a Convoy that consisted of all DD's.
the root cause of the problem turned out to be the TroopConvoy files. They contained multiple entries for PLConteverde with a Unittype=109 when all of the other references for that ship were Unittype=103.
so, the fix is to change all of the PLConteverde references in all of the TroopConvoy files.
if anyone is in need of the files, i can create a mini-mod and upload them here. just drop me a PM.


the modded files are stored here.
http://www.subsim.com/radioroom/down...o=file&id=5491


__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 06-21-19 at 10:08 AM.
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Old 06-29-19, 08:29 AM   #1349
KaleunMarco
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Default IslandNames

there is a file of island names named, oddly enough, IslandNames.MIS.
i do not believe it is being used by the game because there are many islands without any name/description/etc.
in the past i could swear that i discovered a file which contained file names to be loaded and used by SH4 however i cannot find my note to myself.
is my recollection true...is there a file of file names?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


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Old 06-29-19, 08:34 AM   #1350
propbeanie
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OH! I was going to post you a mini-mod with a lot of those name implemented!... lol - what I have to do though is to "merge" them into the RFB mod. They are input into the "Campaign_NMS.mis" file, with Map Locations, which you have to turn that on in the menu. They use "artwork" DDS images from the "Data / Terrain / LocationMaps" folder. Let me try that "merge" real quick, and I'll PM you.
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