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06-23-10, 06:56 PM | #31 | ||
Serial Port Protector
Join Date: Sep 2002
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...dont ask me what it was, problem is gone !
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Stormy...... |
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06-23-10, 08:02 PM | #32 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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On a side note everybody, I already have a pretty decent update in the works. So far it includes another round of overhauled gauges and better/more realistic diamond plate floors, and I have been talking with some people about improving the shadows in game.......
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 06-23-10 at 10:14 PM. |
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06-23-10, 09:43 PM | #33 | |
Serial Port Protector
Join Date: Sep 2002
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Another idea could be a special filter reducing candy colors together with additional dirt texture layers for a more realistic "used" apereance, if i look for example on the creamy floor (i`ve disabled it) it look a bit like a new nice fluffy carpet floor... but its only my impression, had the same problems with SH4, and most enviroment mods... all this candy colors looked like, the candy man first-hand was involved in it ...meantime i help me with reducing colors of my display device.
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Stormy...... |
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06-23-10, 10:46 PM | #34 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Thanks for the ideas Stormfly. I have already redone all electrical gauges showing mA to show Ah, they will be included in the next version of the mod. As far as gauge labels go, the problem is that they are all shared with the TDC or other accurately labeled things, so if I change the electrical gauges, I also change the TDC and everything else I suppose I could take a look at it in Goblin, or ask BIGREG to look at it, and see if we can change the texture assignments on them. With enough work and enough time, it can probably be sorted out
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-24-10, 05:18 AM | #35 |
The Old Man
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Very nice work! The fact the dial are working is great then to make them easier to read and look more realistic is fantastic.
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06-24-10, 01:02 PM | #36 |
Seaman
Join Date: Jul 2005
Location: Germany
Posts: 42
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Great stuff, guys!
Any chance to change the stupid markings ("Gegnerfahrt" etc.) on all kind of interior all across the boat? UBI simply took all the markings from the TDC and used them to decorate all kind of stuff.
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Best regards, Stefan. |
06-24-10, 01:17 PM | #37 |
The Old Man
Join Date: Mar 2010
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Post #34 explains what is going on there.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-25-10, 01:29 PM | #38 |
The Old Man
Join Date: Mar 2005
Location: Poland
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Is this mod compatible with the newest Environmental Mod v2.5?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
06-25-10, 02:44 PM | #39 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yes, JSGME will throw a conflict, but just install mine after Env 2.5. I set my mod up so that you will lose none of the environmental effects.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-25-10, 03:41 PM | #40 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Ok, for the next version of this mod, I am aiming for a little darker/dirtier/more used looking as requested by most posters on this thread. However, now I need some people's honest opinions.
I basically have the interior how I would want it to look(still working on roughing/scratching the floors right now). Here it is: What does everyone else think. Should it be brighter, darker, wall color, floor color(keeping in mind that I have not really added scratches/rust to it yet)etc. Please, all opinions are welcome as I can't really decide how I like it best. On a more technical note. I am touching up almost all of the ocular occlusion maps throughout the interior of the sub, as the stock maps tended to cause pixelation. It is a lot of work, but I really think it will be worth it. And, I am trying to add bump maps to some textures around the sub to make them appear 3d(small example= soup in bowl).
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-25-10, 04:46 PM | #41 |
The Old Man
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06-25-10, 05:12 PM | #42 |
Ace of the deep .
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I would imagine that there would have been a lot of spare time keeping the boat clean . This is the kriegsmarine after all . I think a dirty sub would be unrealistic . What needs to be done that is not part of this mod is 3D stuff added .
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06-25-10, 06:50 PM | #43 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Anyway, what 3d stuff are you talking about, just the bump maps I mentioned? Or are you referring to 3d modeling changes inside?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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06-25-10, 07:10 PM | #44 | |
Serial Port Protector
Join Date: Sep 2002
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...right the first act was cleaning them with the hose pipe, because they was often so dirty, nobody could take the niff, so if the crew for itself wasnt able to do it, why should it be possible for the boat ? ...also for the navy, german sub`s had a special nickname: "skunk"
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Stormy...... |
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06-25-10, 07:34 PM | #45 |
The Old Man
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I have a suggestion you may like. If you use mouse over tool tips on the gauges there would be no need to relable the guages and it can be localized for various languages that way.
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