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Old 01-11-18, 02:09 PM   #181
XenonSurf
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Danke Bleiente für die zusätzlichen Tipps! Bin sehr froh dass der Zoomfaktor doch klappt, ganz einfach mit TAB wie du sagst.

Die freie Kamera im U-boot mit den SHIFT-CURSOR-Tasten (nur einmal SHIFT betätigen) find ich toll: Hier die Beschreibung:

EN:
If you use the SHIFT-CURSOR keys one time you activate free camera inside the boat, you can move inside the sub like you want and place your ego in a specific position. Still you can click the different stations for accessing them. The game will remember this position if you return to that station afterwards, that's very fine.

DE:
Die Spielerbewegungen im U-Boot werden durch einmaliges drücken der SHIFT-CURSOR-Tasten aktiviert, man kann sich dadurch beliebig im U-boot bewegen und das Spiel merkt sich deine letzte Position beim Zurückkehren auf die Station, sehr gut !

Das sind alles sehr gute Verbesserungen des Grundspiels
Ich denke ich werde doch öfters SH4 spielen, jetzt wo die ganze Oberfläche und Innengrafik doch viel besser ist. Bin schon sehr auf die Kampagne gespannt, aber zunächst muss ich durch die Tutorials um meine Kenntinisse aufzufrischen

Werde hier möglichst weiterhin mit Feedbacks dienlich sein.
Tschüss bis dahin,
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Old 01-15-18, 03:09 AM   #182
Bleiente
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@XenonSurf
Um evtl. Mißverständnisse vorzubeugen, muß ich noch anmerken, daß meine ModSoljanka aka ModPack ausschließlich den US-amerikanischen Pazifik-Krieg und dessen Submarine-Kampagne betrifft als auch behandelt; d.h. für die Erweiterung "U-Boot Expansion" auf dt. Seite wurden keine maßgeblichen Änderungen vorgenommen.

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Old 02-13-18, 01:26 PM   #183
Bleiente
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Ähmm... Hallo?!?
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Old 02-13-18, 03:40 PM   #184
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Hallo! Bleiente! You mod is still as good as ever... I don't have much time to play in it, what with modding FotRSU and CMN, but I do really enjoy what you did when I do get the chance to play it. We've gotta figure-out a way to drum-up some business for your mod!
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Old 02-14-18, 03:07 AM   #185
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Quote:
Originally Posted by Bleiente View Post
Ähmm... Hallo?!?
I play often with your mod, and I have to say only positive things.
You did a great job Bleiente !

I ask the forum administrators if it is possible to make this thread "Sticky"

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Old 02-15-18, 10:05 PM   #186
Geoff then
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Hey there! Today, I came across your tasty soup, and I had to try it out.
Install worked and everything seems to be working as it should. I especially like the physics.
Just one thing confuses me. All conning towers seem to be moved further back? Is that intended?
greetz!
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Old 02-16-18, 05:56 AM   #187
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Quote:
Originally Posted by Geoff then View Post
Just one thing confuses me. All conning towers seem to be moved further back? Is that intended?
greetz!
Yes that is correct.
This change or adaptation of the conning towers was necessary in my memory for the Optical Targeting Correction (OTC) by CapnScurvy.
http://www.subsim.com/radioroom/showthread.php?t=181172

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Old 02-16-18, 06:31 AM   #188
Geoff then
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Ah, I see.
Well it seems you cannot have it all in Silent Hunter 4.
Love that ISP mod though! Finally it feels like you are driving a steel tube and not a plastic one.

(If someone could make such an ISP mod working for the nine delta two or OM i would be so happy)
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Old 02-16-18, 09:18 AM   #189
Bleiente
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Quote:
Originally Posted by Geoff then View Post
If someone could make such an ISP mod working for the nine delta two or OM i would be so happy
That would be a lot of work (especially for OM) because all sim files of all ships and submarines would have to be edited and reconfigured.

Now a special question to all users of my ModSoljanka:
Who uses the experimental and makeshift merged AI_AIR_Patch and if so, are there any abnormalities or even disturbances?
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Old 02-16-18, 09:50 AM   #190
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I'm on my android tablet for a time yet, but as soon as I get home, I'll check my PC and let you know. If memory serves me correctly, I downloaded it, but I don't remember activating it. But I had never noticed an issue with planes before. I am one though that thinks planes should be numerous and deadly, and that submarines should not be seen by them... ...


Edit 1240 Eastern: OK, Bleiente, I have the "HotFix for Ralles RealModPack", but I do not have the "AI_AIR_Patch" specifically named in my install...
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Old 02-16-18, 02:27 PM   #191
Bleiente
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Quote:
Originally Posted by propbeanie View Post
OK, Bleiente, I have the "HotFix for Ralles RealModPack", but I do not have the "AI_AIR_Patch" specifically named in my install...
No - this "hot fix" was still for V1.2 of Soljanka or for the beta version of V1.3.
I meant this:
AI_Air_Patch inkl. Bubbles_ShipComp
https://workupload.com/file/CHazvzZ

PS.: Why am I grinning so stupidly with my avatar in the optics on offense Attack?!?

Last edited by Bleiente; 02-16-18 at 04:59 PM.
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Old 02-16-18, 05:31 PM   #192
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Alright, I now have AI_Air_Patch inkl. Bubbles_ShipComp downloaded and activated I have a plan for some testing time later this evening, unless the Admiral changes my mind for me, and let me tell you, she outranks me!

I think that strange grin comes from your avatar having made "Commander" at such a young age... Either that, or he's off Waikiki Beach and watching the sunbathers on high-zoom...
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Old 03-29-18, 11:42 AM   #193
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Now this will be interresting. Have picked up SHIV again thanks to the fine mods avaliable.

Of course I still play SHIII LSH as well and have tried getting SHV but the latter was a used copy I found at e-bay with the key already registred ha ha. Got fooled did I not.

Gozo
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SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 03-30-18, 06:54 AM   #194
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Default Is the RSRD_5xx_Patch1 included

Just wondering about the patch plus if anyone have tested if "rescue sub mod" is working with it all? Update It does not but is not important. Just dont forget to remove the mod using JSGME ;-)

Part from that this is a wonderful mod!!!!!!!!!


G
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....

Last edited by GOZO; 04-05-18 at 12:01 PM.
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Old 04-04-18, 04:31 AM   #195
GOZO
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Default A question about speed etc

Just found thjat getting the sub up to speed takes some effort. You cannot just order "Flank" and reaching that speed. Speed reches only 16 kts in calm weather. Same when submerged creeping at 400 ft and wish to avoid DC:s you only get 6 kts.

BUT: If you do it in steps (like going from standard via full and finally flank) you get the speed you want after a while.
Have tested it on surface at zero winds and submerged.

Is it a result of the "ship acceleration mod" included or is there something I missed? Can the crew skills be a factor?

GOZO


RESOLVED When making new install and removing non compatible mods it all works again!
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....

Last edited by GOZO; 04-05-18 at 12:00 PM.
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