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Old 01-31-14, 05:25 AM   #1
Red Devil
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Default Dud Torps

Getting seriously annoyed with the dud torpedos setting. I can get into position to hit a convoy/task force and have 5 out of six explode prematurely; rerun the scenario and have none, then 1 -3 torps detonate.

This sim is suffering greatly from Premature Detonation and I want to know how to imobilise ALL dud torps and to hell with historical accuracy?

OK? Help? Running RSRDCv502 with patch but it does it in stock too.
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Old 01-31-14, 08:41 AM   #2
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Just click the box in the game options area marked, "No Dud Torpedoes" when you begin a patrol or career.
Should solve the problem.
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Old 01-31-14, 09:34 AM   #3
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British.....
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Old 01-31-14, 09:52 AM   #4
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Originally Posted by Armistead View Post
British.....
Yes, but British WW II torpedoes actually worked from day one. The venerable Mark VIII wasn't retired until 1983.

I always found it one of those strange dichotomies of WWII, that the two nations that were the most successful with their respective submarine fleets, (Germany and the US) started the war with dysfunctional torpedoes.
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Old 01-31-14, 11:00 AM   #5
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Originally Posted by Armistead View Post
British.....
aaar, sharrup!! I dont look for cheats so didnt know. BUT, so saying, I am going to have unlimited fuel after all this time, how I am supposed to get to the Celebes etc, from Pearl, is a wonder of WW2 technology!! My fuel tank must have a leak!!
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Old 01-31-14, 11:38 AM   #6
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Originally Posted by Red Devil View Post
BUT, so saying, I am going to have unlimited fuel after all this time, how I am supposed to get to the Celebes etc, from Pearl, is a wonder of WW2 technology!! My fuel tank must have a leak!!
That's odd. The only time I've ever been assigned the Celebes Sea, is when my boat was based in the land Down Under.
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Old 01-31-14, 11:45 AM   #7
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Originally Posted by Dread Knot View Post
That's odd. The only time I've ever been assigned the Celebes Sea, is when my boat was based in the land Down Under.
I had just been given a new boat, (drum) I was out of Fremantle and got transfered to Pearl, but the assignment stayed the same as if I was in Freemantle. I have had to abandon quite a few missions in the past in stock SH4 due to fuel shortages and nowhere (in the early months) to refuel.
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Old 02-01-14, 09:50 AM   #8
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Quote:
Originally Posted by Red Devil View Post
I had just been given a new boat, (drum) I was out of Fremantle and got transfered to Pearl, but the assignment stayed the same as if I was in Freemantle. I have had to abandon quite a few missions in the past in stock SH4 due to fuel shortages and nowhere (in the early months) to refuel.
You must be running at too high a speed to use that much fuel. If you are not in a hurry and/or won't be passing near a refuel point (base), set your speed to 9 knots. For most boats this will put your maximum range to over 20,000 NM. That will get you from Pearl to Japan to Celebes and back to Pearl with fuel left over. It's all in what you want, Captain.
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Old 02-01-14, 10:14 AM   #9
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good thinking batman. I suppose that is a reasonable option.

I set the torps at no duds, equipped with Mk 14s, and sailed off towards the setting sun in USS Drum, found a convoy and 'Torpedo a dud, sir!'

Is it best to restart a career in order for the alterations to work?

The best torps are those at the end of the war the 'green ones' - took out three ships from a convoy on my laptop (different dates obviously) and did not pass within 8000 yds of the convoy, the escorts had no chance of finding me!!

apart from your 'mod soup' we are running the same adaptations. And with game booster 3
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Old 02-01-14, 12:20 PM   #10
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I've never tried no duds but I'm guessing they threw some in anyway for effect.

Whenever you do a base change, the first patrol will be from your previous base... a glitch remaining in stock.

As Sailor Steve suggested, 9 knots will the reduce fuel shortage issues in stock.

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Old 02-01-14, 02:12 PM   #11
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Aye, I've had a dud like once even with them turned off, I suspect programming glitches are to blame, SH is KNOWN for them after all -.-
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Old 02-01-14, 03:00 PM   #12
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This has nothing to do with "programming glitches." The "realism" (sic) settings can only be changed at the start of a career. Otherwise, you can change the settings all you want, but each time you load a saved game, they revert to what was set at the start of that career. This is the way the game was designed to work. As they say: "It's not a bug. It's a feature."

To change the settings mid-carrer, you must modify the GameplaySettings.cfg file found in you savegame folder. (The full path to this folder is User/<username>/Documents/SH4/Data/Cfg/GameplaySettings.cfg, where <username> is dependent on your Windows setup.) Open GameplaySettings.cfg in Notepad. The contents will look something like this:


[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=true
NoStabilizeView=true
MPShowPlayerNames=true
MPShowTorpedoes=true

[MiscSettings]
CurrentNation=American
MeasurementUnits=authentic

Change whatever settings you wish (settings are "true" or false") and save the changes. Then start SH4 and load your saved career. (AFAIK, changes to this file, if done properly, will never result in a CTD.) The saved career should resume with the new settings.
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Old 02-01-14, 05:13 PM   #13
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I suggested this edit to someone stuck with no fuel close to base and they reported they did it, and made it back:

So, although a 'cheat' (you're only cheating yourself), I think it is possible to edit this file mid-patrol if you run out of fuel close to port, set to unlimited fuel, return to base, and then restore the settings.

Never tried it myself but have seen quite a few broken-hearted people over the years posting that they lost their entire career.

Happy Hunting!
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Old 02-01-14, 06:52 PM   #14
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IMO, it's not a cheat. You only get renown based on the "Realism" (sic) settings at the time you score it, not those you started with, so no renown advantage is gained. If, as you suggest, someone switches to unlimited fuel to RTB, then they will only get credit for the patrol based on their difficulty level at patrol end - no advantage there. And you can increase your difficulty level in mid-career, if/when you realize that you do not like your current settings. You can, for example, switch to manual targeting because you are ready to try it, without having to start a new career. I have used the technique a couple of times when I started a career without remembering to set the "Realism" (sic) options to 100%. It's easier than having to trash the career and start over.

Of course, I don't understand what the term "cheat" means as applied to a non-competitive game like SH4 anyway. It's only a matter of personal achievement, not competitive rank. If someone wants to claim an artificially inflated score, they can just make whatever claim they choose without actually having to play the game at all.
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Old 02-02-14, 02:25 AM   #15
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Originally Posted by BigWalleye View Post
IMO, it's not a cheat. You only get renown based on the "Realism" (sic) settings at the time you score it....
I would consider it a cheat. Yes, you might get less renown, but you are altering a game file to save a career that would otherwise be at an end.

Quote:
I have used the technique a couple of times when I started a career without remembering to set the "Realism" (sic) options to 100%. It's easier than having to trash the career and start over.
This seems ok, to me. I sometimes replay a save, not to obtain a better result, or inflate my tonnage, but to learn why those two or three torps missed that big ship. I don't continue on this alternate path of reality, though. Learning about the game/tactics is the goal here, not boosting my career.
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