SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-11-2018, 08:03 PM   #1426
ghost02
Swabbie
 
Join Date: Jul 2016
Posts: 19
Downloads: 45
Uploads: 0
Default

Works pretty well with it, a necessary addition.
ghost02 is offline   Reply With Quote
Old 01-21-2018, 07:08 AM   #1427
schlechter pfennig
Weps
 
Join Date: Mar 2010
Posts: 374
Downloads: 34
Uploads: 5
Default H.sie hardcode question

I have a question about the h.sie hardcode fix. I've checked the thread but haven't found an answer.

Is the hardcode fix compatible with NYGM? If so, that should be run first, prior to any mod enabling, correct? As well, if compatible, are all the options compatible?

Thanks!
schlechter pfennig is online   Reply With Quote
Old 01-21-2018, 09:42 AM   #1428
ivanov.ruslan
Grey Wolf
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 872
Downloads: 821
Uploads: 0
Default

According to the readmefile, all compatible without options 1 and point 3 of the III Installation

On the top of NYGM

Try it at the top ,after the supplements http://www.subsim.com/radioroom/showthread.php?t=225353
ivanov.ruslan is online   Reply With Quote
Old 04-05-2018, 02:22 PM   #1429
ThePrody
undead
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 64
Downloads: 92
Uploads: 0
Default

I noticed that in the documentation of NYGM, at some point in manual 2.2a it is said :
; "> Corrected/Adjusted 16 km Visibility Mod
Ships will now appear “hull down” when over the horizon. Numerous corrections to the 16 km visibility
mod to improve the horizon banding and the extremely dark horizon band at sunrise/sunset.


However the ships dont appear hull down, they kind of float above the horizon, i noticed that the earth radius value in the main mod is 640000 which i guess is fine since it's double the value of the vanilla SH3 ( a 16 km vs a 8 km environment ).
Now, the NYGM3_New mod modifies the scene.dat and Earth Radius value is now 9999999 - a kind of flat disc for us .
Now, if i change it back to 640000, ships will appear hull down which is something i like ; if anybody knows : are there other implications also for changing that value or only affects how we perceive objects on the horizon?
ThePrody is online   Reply With Quote
Old 04-05-2018, 03:35 PM   #1430
J0313
Commodore
 
Join Date: Nov 2010
Location: Texas
Posts: 623
Downloads: 1262
Uploads: 0
Default

Quote:
Originally Posted by schlechter pfennig View Post
I have a question about the h.sie hardcode fix. I've checked the thread but haven't found an answer.

Is the hardcode fix compatible with NYGM? If so, that should be run first, prior to any mod enabling, correct? As well, if compatible, are all the options compatible?

Thanks!
hsie and stieblers mods actually intergrate seamlessy with NYGM. That mod has been designed to use both.
J0313 is online   Reply With Quote
Old 04-16-2018, 08:48 AM   #1431
J0313
Commodore
 
Join Date: Nov 2010
Location: Texas
Posts: 623
Downloads: 1262
Uploads: 0
Default

Why doesn't the SH3 Commander files for NYGM not have anything related to the 3rd flotilla? I've looked through the cfg files and 3rd flotilla isn't in there. And I can't pick it.

Never mind. Fixed it.

Last edited by J0313; 04-16-2018 at 10:20 AM.
J0313 is online   Reply With Quote
Old 04-16-2018, 04:03 PM   #1432
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,228
Downloads: 29
Uploads: 4


Default

@ThePrody:
Quote:
However the ships dont appear hull down, they kind of float above the horizon, i noticed that the earth radius value in the main mod is 640000 which i guess is fine since it's double the value of the vanilla SH3 ( a 16 km vs a 8 km environment ).
Now, the NYGM3_New mod modifies the scene.dat and Earth Radius value is now 9999999 - a kind of flat disc for us .
Now, if i change it back to 640000, ships will appear hull down which is something i like ; if anybody knows : are there other implications also for changing that value or only affects how we perceive objects on the horizon?
Your statement about the error in NYGM3_New is correct - well observed.
If you change EarthRadius parameter back to 640000 in scene.dat, it restores the hull-down aspect as it was previously. I don't think that there will be any other consequences.

I've sent you a PM concerning another idea that you had about the EarthRadius.

@J0313:
Quote:
Why doesn't the SH3 Commander files for NYGM not have anything related to the 3rd flotilla? I've looked through the cfg files and 3rd flotilla isn't in there. And I can't pick it.
No demand, is the short and simple answer. Until now.
Quote:
Never mind. Fixed it.
Well done!

Stiebler.
Stiebler is offline   Reply With Quote
Reply

Tags
torpedos through hull

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2018 Subsim