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Old 10-07-2018, 08:58 AM   #76
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Originally Posted by Artur Salwarowski View Post
Thank you very much for your support, guys! We are really doing this game for submarine enthusiats

Do you think there is any other way we could spread the word around here? It seems to me that there could be a lot of peopl interested in the game here, but they don't even know about its existence
Looks great, really - congratulations! I know the Kickstarter campaign is long finished now, but do you do some side orders perhaps?
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Old 04-19-2019, 11:37 PM   #77
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I'm trying to get this game here in the states. But they are telling me it's not out until mid May or June? Is that true? Can I get it earlier?
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Old 05-03-2019, 09:00 AM   #78
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Originally Posted by bstanko6 View Post
I'm trying to get this game here in the states. But they are telling me it's not out until mid May or June? Is that true? Can I get it earlier?


Amazon says June 28th I guess. The date might not be right but the month is. Gotta wait


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Old 05-03-2019, 02:41 PM   #79
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I don’t wanna wait!
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Old 05-03-2019, 03:23 PM   #80
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I don’t wanna wait!


Btw awesome videos of yours. Just subscribed to your channel. [emoji106][emoji106].


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Old 05-03-2019, 05:18 PM   #81
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Oh thanks. Hope the videos help!
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Old 05-06-2019, 02:57 AM   #82
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Currently the Kickstarter board games are being shipped to backers, with retailer editions going on sale a month after this.
So should be mid June, if you wish to get a copy earlier you can buy one from Europe of someone selling there copy.

https://boardgamegeek.com/boardgame/...ace/geekmarket
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Old 05-13-2019, 10:13 PM   #83
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I saw the game on Amazon tonight. $99.00 and the app is in the APP store
I would get it but no money this month

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Old 05-15-2019, 08:44 PM   #84
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I was a kickstarter backer, live in the United States and I got my copy last week. Have put about 15 hours into it.

It is not a subsim in board game form. It's a crew/resource management game. I'm an avid SH3/GWX player so I come from that perspective.

Feel free to ask me any specific questions you have about its mechanics. I've enjoyed my time with the game so far, but it does have its pros and cons.
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Old 05-22-2019, 02:58 AM   #85
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Originally Posted by atleiker View Post
I was a kickstarter backer, live in the United States and I got my copy last week. Have put about 15 hours into it.

It is not a subsim in board game form. It's a crew/resource management game. I'm an avid SH3/GWX player so I come from that perspective.

Feel free to ask me any specific questions you have about its mechanics. I've enjoyed my time with the game so far, but it does have its pros and cons.
Hello there
I am also a SH3 fan and I would like to ask you.
Is it worth getting? I find the U-boat game too focused in crew management which I always switch off in SH3
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Old 05-22-2019, 05:55 AM   #86
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I preordered it so hopefully it will come soon!
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Old 05-22-2019, 10:24 AM   #87
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Quote:
Originally Posted by reaper7 View Post
Currently the Kickstarter board games are being shipped to backers, with retailer editions going on sale a month after this.
So should be mid June, if you wish to get a copy earlier you can buy one from Europe of someone selling there copy.

https://boardgamegeek.com/boardgame/...ace/geekmarket
I still can't get mine, they told me I needed to pay for shipping but they have not replied where to send the money. Does anyone know how to pay for the shipping, thanks
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Old 05-22-2019, 01:53 PM   #88
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Quote:
Originally Posted by Steiner108 View Post
Hello there
I am also a SH3 fan and I would like to ask you.
Is it worth getting? I find the U-boat game too focused in crew management which I always switch off in SH3
If you disliked crew management in SH3 the you may not like U-Boot the boardgame.

Crew management is the very heart of the game. I would say 80% of the time you are planning how to execute your mission. 10% of the time you are moving mini's around on the boat and updating the order track, morale, track, and the activations tracks for the individual crewmen. 10% of the time you are stalking a target and then firing on it or evading escorts and dealing depth charge attacks.

Of the orders and activations at least half of what you are doing on any watch is routine maintenance and/or repairs on the boat. Things like diesel check up. Electrical check up. Periscope adjustment. Torpedo tube check up. Your engineering crew eats up activations fast.

The board game version is really a logistical simulator and the resource you are managing are orders and activations. The rest of what happens are just events that interfere with your plans.
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