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Old 06-02-17, 09:09 PM   #1336
mikey117us
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If you need my vote I give it here to change your screen name to iambecomelegend! Epic ships that change the game whatever mega mod used!
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Old 06-03-17, 02:40 AM   #1337
tomfon
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Amazing! What a project, IABL!!

Many Thanks for sharing your work.
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Old 06-03-17, 06:24 AM   #1338
Fubar2Niner
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@IABL

Many, many thanks mate. Absolutely stunning work and well worth the wait

Best regards.

Fubar2Niner
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Old 06-03-17, 09:17 AM   #1339
Anvar1061
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Look in the folder T13A.

There is a surprise!
@ IABL
T15B
No model
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Old 06-07-17, 07:54 PM   #1340
Martin James
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Hi, thank you for your work on this excellent mod. I assume "MFM3.2 displacement correction mod" is no longer useful or needed?
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Old 06-08-17, 04:50 AM   #1341
Anvar1061
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@iambecomelife!
I strongly recommend that you review the zon. files!
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Old 06-08-17, 11:26 AM   #1342
iambecomelife
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Not too likely. The MFM ships are now almost ten years old. They have so many mistakes in proportions, etc that I am not doing any more major maintenance on them. This latest update was to correct some of the most serious errors. Correcting all collision spheres for an obsolete mod will not be done. My strategy now is to design better merchant ships,, brand new, for the mfm replacement.
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Old 06-16-17, 03:05 AM   #1343
hauangua
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Quote:
Originally Posted by iambecomelife View Post
Not too likely. The MFM ships are now almost ten years old. They have so many mistakes in proportions, etc that I am not doing any more major maintenance on them. This latest update was to correct some of the most serious errors. Correcting all collision spheres for an obsolete mod will not be done. My strategy now is to design better merchant ships,, brand new, for the mfm replacement.
Hi iambecomelife
Is possible use new MFM3.3 with NYGM+mfm interim beta?

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Old 06-16-17, 03:34 AM   #1344
Obltn Strand
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Quote:
Originally Posted by hauangua View Post
Hi iambecomelife
Is possible use new MFM3.3 with NYGM+mfm interim beta?

My intrest too...
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Old 06-17-17, 07:39 AM   #1345
iambecomelife
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Quote:
Originally Posted by Obltn Strand View Post
My intrest too...
That will interfere with the changes made to the .zon files in this update. I don't think it would be game breaking and cause crashes, but I do not recommend it.
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Old 06-17-17, 04:17 PM   #1346
Moostic
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Hey there, not sure if I'm a little late to the party but anyway.
Been testing out the mod, finding it great so far. Just a few mild concerns is all.
The diversity of the ships is great, but the one thing that bothers me is the big silly flags on the sides of the hull, and the fact that they don't quite align with the country the ship ACTUALLY belongs to.
For instance I was patrolling north of the English channel and stumbled upon a merchant with the greek flag on the side, when in fact the ship actually belonged to Britain (You can't tell that just from looking at it.) And at this time, Greece was not at war with Germany.
I'm not sure if this is an actual feature, but it is mildly bothersome and I'm wondering if there may be some sort of solution or alternative or what have you. A skin pack perhaps?
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Old 06-17-17, 06:47 PM   #1347
J0313
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Quote:
Originally Posted by Moostic View Post
Hey there, not sure if I'm a little late to the party but anyway.
Been testing out the mod, finding it great so far. Just a few mild concerns is all.
The diversity of the ships is great, but the one thing that bothers me is the big silly flags on the sides of the hull, and the fact that they don't quite align with the country the ship ACTUALLY belongs to.
For instance I was patrolling north of the English channel and stumbled upon a merchant with the greek flag on the side, when in fact the ship actually belonged to Britain (You can't tell that just from looking at it.) And at this time, Greece was not at war with Germany.
I'm not sure if this is an actual feature, but it is mildly bothersome and I'm wondering if there may be some sort of solution or alternative or what have you. A skin pack perhaps?
First, a ship may belong to one country but be registered in another. Also many ships that were registered under a foreign flag were quite often taken into the service of their parent nations. What ever flag the ship is flying on its mast is the country it belongs to at the time. It's an accurate representation I assure you.
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Old 06-17-17, 08:22 PM   #1348
iambecomelife
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Quote:
Originally Posted by J0313 View Post
First, a ship may belong to one country but be registered in another. Also many ships that were registered under a foreign flag were quite often taken into the service of their parent nations. What ever flag the ship is flying on its mast is the country it belongs to at the time. It's an accurate representation I assure you.
Right. The giant hull flags are accurate (see images below), and in fact i toned it down a little bit. Some neutral ships had flags and stripes covering the entire hull. By the end of the war, some Swedish ships were almost 100% blue and yellow on the sides, with lights and huge wooden flags erected on top of the deckhouse.

If you install the skin packs based on the time indicated, hull flags disappear as countries join the Allies (no American hull flags after early 1942, for example).






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Old 06-18-17, 12:58 AM   #1349
Obltn Strand
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Quote:
Originally Posted by iambecomelife View Post
That will interfere with the changes made to the .zon files in this update. I don't think it would be game breaking and cause crashes, but I do not recommend it.
Ok..thanks...I will test it anyway
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Old 06-19-17, 07:03 PM   #1350
Moostic
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Quote:
Originally Posted by iambecomelife View Post
If you install the skin packs based on the time indicated, hull flags disappear as countries join the Allies (no American hull flags after early 1942, for example).
The links for the skin packs are long gone, and I've been looking for them high and low. Would you mind providing a link to them?
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