SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-11-09, 10:27 PM | #61 |
Planesman
Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Alright, I have news...
After disabling RFB and RSRD (plus the lock fix for RFB) I have found that the bridge station does indeed work (as do the binoculars, and UZO) It is definitely something to see all the guns firing. AND to see them taking on 2-3 targets at a time...plus aircraft... You can literally be surrounded and end up shooting 3-4 targets at a time (though most will get the 5"). I'm thinking that the problem lies with either RFB or RSRD, more likely RFB as RSRD is only campaign stuff...
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01-13-09, 01:03 PM | #62 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Hi,
same with Trigger Maru 1.62 here, ...seams that the actual Carolina is a bit too strong in my eyes, she can fight 4-5 Yamato BB´s without big problems... ...she is also working in coop mp, would it be possible to have more vessels for adversial or moded coop to fight each other pvp ?
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Stormy...... |
01-13-09, 02:19 PM | #63 | |
Planesman
Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Quote:
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01-13-09, 09:52 PM | #64 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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most of why the mod problems arise with the two is because they all use a different HUD/GUI layout....
the mod overwrites the campaign files re/overwritten by RFB and RSRDC, the most you would end up with is a lack of starting crew. ALSO! the mods use a different model than the mod here. my guess. which is as educated as its going to get without building one of the things myself, the bridge is probably where the supermod file puts it. call it a horrible theory, but i wouldnt be suprised if thats the case
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01-14-09, 06:56 PM | #65 | ||
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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Quote:
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Stormy...... |
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01-19-09, 06:01 PM | #66 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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ohh and by the way...
some nice impressions we had with coop mp... http://www.9teuflottille.de/phpBB2/viewtopic.php?t=7652 (carefull more than 150 screenshots) Thank You CaptSovhan
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Stormy...... |
01-20-09, 06:17 PM | #67 |
Swabbie
Join Date: Apr 2007
Posts: 11
Downloads: 7
Uploads: 0
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Something i dont understand is that i dont have any AA gun slots and Deck watch slots (for putting crew there) anymore using the RFB -> North Carolina Setup
id like to know what file is causing this |
01-21-09, 04:28 AM | #68 | |
Planesman
Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Quote:
I run Stock>North Carolina now and have no problems with the ship...but I lose the realism of RFB...
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01-26-09, 03:59 PM | #69 |
Commander
Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Superb work with this mod... it is really a joy sailing this ship. Many thanks
edit: only 1 observation ... pls check the bottom of the ship has couple features hanging there... not sure if they should be there... apart from that it is simply super! Thanks Last edited by thyro; 01-26-09 at 04:17 PM. |
01-30-09, 01:16 AM | #70 |
Nub
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 3
Downloads: 29
Uploads: 0
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Problem loading mod.
Greetings, my name is Joshua Andersen and I am new to the forum. I have SHIV on my computer and its v1.5. I installed the JSGME and downloaded the mod and put it into a file marked MODS on the games folder. I ran the JSGME and it said the mod was activated, but every time I run the game I get nothing. Still the same old game, no NC or anything. I have been racking my brain for hours trying to figure this one out. Any help is much apprecited. Thank You.
Josh |
01-30-09, 01:39 AM | #71 |
Frogman
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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I had the same issue the other day. You just have to make a new folder named whatever and put the data folder inside of the one you just created and put that into your mod folder and jsgme it.
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01-30-09, 10:00 AM | #72 |
Nub
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 3
Downloads: 29
Uploads: 0
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Working now.
Thanks bud. I finally got it working. Took me 3 hours, but I got it.
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02-03-09, 09:12 PM | #73 | ||
Soundman
Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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Quote:
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02-04-09, 06:33 PM | #74 |
Soundman
Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I am working on the original style deck guns for the North Carolina class. It will be a mod for the playable North Carolina.
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02-05-09, 12:31 AM | #75 |
Soundman
Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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It's finished
I have completed a 14" quadruple turret for the playable North Carolina. http://hosted.filefront.com/jmardlin/
Last edited by jmardlin; 06-30-09 at 09:02 PM. |
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