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Old 08-16-17, 03:28 PM   #3541
propbeanie
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OM is a big mod, and as such, would probably benefit quite a bit if you use the LAA (Large Address Aware) applet. There is a download on this site. CapnScurvy has an excellent write-up on it Windows10; Large Address Aware; SH4 Install. While he talks a lot about installing and updating Windows 10 in there, there is more on LAA, and the different versions of that, and how to install and use it. All of which applies to all versions of Windows from Vista on, with very little changes. Windows XP is a different bird, but can also use a similar app, other than you only gain a few megabytes, since XP's addressing could only go to 4 gig anyway, and the OS eats up almost one gig by itself...

Also, mods themselves, no matter how efficient a modder might try to make them, can still impact the flow of the game. If you get certain parameters out of whack in a mod, you could crash the game by having the computer try to calculate too much...
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Old 08-20-17, 02:09 PM   #3542
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I ask exact question: what can be reason for torpedo lag - torpedo textures files (i don't think) or sensors.dat files?
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Old 08-20-17, 03:08 PM   #3543
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A mod is built as a "unit", all the parts working together. If you then open a saved game from a previous mod, you will likely corrupt the save file and the game both. If you delete game files, you will confuse JSGME and the game. It's very difficult to say where the trouble lays. What you could try, is to de-activate OM and any other mods you have installed, removing them in the reverse order of activation. You could then try to run the JSGME "Compare" utility, if you took a snapshot of the game files before you started installing mods. If not, then you could try SH Validator, and see what it shows you. If files are not correct (SH Validator will show errors for stock in files that should be ignored), then do a re-install. Backup and then delete your My Documents / SH4 folder to eliminate issues with contamination from it. Activate OM as per instructions in lurker's ReadMe and other files, and see what you get. Just remember, the mod is big, and will need all the help it can get from LAA...
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Old 08-21-17, 12:16 PM   #3544
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May i ask, who know: what files are intended for traffic in ports?
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Old 08-21-17, 02:20 PM   #3545
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Which ports? US_HarborTraffic.mis, Jap_HarborTraffic.mis, and I don't have my OM mod accessible from where I am right now, and don't remember if lurker_hlb3 added any files in there for that or not. You might also find scripted harbor traffic in the US_NavalBase.mis and Jap_NavalBase.mis, but most of the "docked" ships are in the HarborTraffic files. The files in the Stock game for the German side will have "Axis" in their names, but some mods mix them all together...
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Old 08-24-17, 09:41 PM   #3546
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Default OpMunson-modded SH4 CTD

hello,

the OpMunson mod(s) will not run when applied. I have tried a number of tried-and-true techniques and nothing works. in the end, i re-installed 1.5 from cdrom and ran mod-soup-fix, applied the mods in order and it craps out at program load. oh, and I re-applied LAA (had to remember to unlock sh4).
does anyone have an idea or two to kick start this dog?

running win7-64 8G ram
SH4 1.5 on CDROM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
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Old 08-25-17, 07:00 AM   #3547
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Double-check your folder structure, make sure the mod is directly below its named folder in the MODS folder...
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Old 08-25-17, 07:14 AM   #3548
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Quote:
Originally Posted by propbeanie View Post
Double-check your folder structure, make sure the mod is directly below its named folder in the MODS folder...


i think i am ok in that regard. this is giving me a headache and it should be fun.
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Old 08-25-17, 11:45 AM   #3549
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Yeah, that looks fine... Let me go get my copy going, and see what I get anymore...
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Old 08-25-17, 02:39 PM   #3550
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Guys have you play in 1945 with XXIII OR XXI I always get killed in a middle of ocean underwater. I will write what happens


So in a middle of atlantic you are travelling at periscope depth with snorkel up. Message pops up Detecting radar signals so I retract snorkel and qiuckly dive about 60 m So aircraft couldint see me. after 1 hour of travelling boom random explosion all bullheads destroyed.

It couldnt be a mine because I am in a middle of Atlantic.

Maybe a homing torpedeo but how do I counter it?

My modlist

Generic Mod Enabler - v2.6.0.157
[D:\Žaidimai\SIlent hunter IV\MODS]

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
Magnified Hud Dials for OM+OMEGU_Medium
Nav Map Make-Over for OM
Csengoi's EnemiesOfGermany
U-boat Dynamics v1.1 for SH4 OM
DBSM_SH4
DBSM_SH4_Speech_Fix
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Old 08-25-17, 06:07 PM   #3551
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Youknow.that is some russian pederasts, make "game" only for thos who only, they doesn't, calll this **** a mod. You wanna this ****? Warham have a rought attention on theyt'r ****, you ok with it? Sry for my english, but destroy ****!!!
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Old 08-25-17, 06:09 PM   #3552
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They are a Gitler
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Old 08-25-17, 06:12 PM   #3553
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Did you get a chance to save? Or did you die real fast? Any signs of ships on sonar? Did Lurker have a MAD in OM? My guess would be either MAD and airplane depth charges, or homing torpedoes, though I thought you could get away from them by going deep. If you Saved, do a replay and see what you see.


Edit: Alright, after much searching, finally found this one:

Surviving Operation Monsun...
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Last edited by propbeanie; 08-25-17 at 06:49 PM.
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Old 08-25-17, 06:56 PM   #3554
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You think I talk abouut OM, no ,about other, that Warham no discuss, KSD, it's just no mod, but game, no care about udisoft, http://brat01.mybb.by
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Old 08-26-17, 12:18 AM   #3555
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How can be bad OP, there is no CTD, i believe that bis good mod, but what about i say... it's just a terrible. I believe stay up at the subsim rules, so i will fight for you, i remember GWX project for SH3, that was a good.
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