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Old 09-19-13, 01:36 PM   #16
jaxa
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Good work Rubini
How many such interesting presents do you still hide, Santa Claus?

One question - does increased moon light affect detection of uboat by other ships and vice-versa?
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Old 09-21-13, 07:00 AM   #17
Rubini
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Quote:
Originally Posted by jaxa View Post
Good work Rubini
How many such interesting presents do you still hide, Santa Claus?

One question - does increased moon light affect detection of uboat by other ships and vice-versa?
Hi jaxa,

How are you and Peter?

Santa Claus is yet some months ahead, so, who knows?

About your question take a look on post 10 and 14 about some details and limitations of this mod. Anyhow, if you adjust yours env deep night lights/colors (envcolors.dat ) and the amount of moon light inside this mod I can assure you that you will have a correctly working moon light without any side effect. Even out of box it will work very well.

Greetings from Brazil!
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Old 09-21-13, 02:55 PM   #18
jaxa
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Greetings from Poland Rubini
I'm OK, but Peter is typical teenager - he thinks that he knows everything about life the best. In Brasil is the same problem with teenagers and generations conflict?

Thanks for advice, your mod looks very promising, I'll try it.
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Old 09-22-13, 09:08 AM   #19
Borgneface
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S! Rubini

Great work! I do like it

Thank you

Amicalement
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Old 11-28-13, 12:15 AM   #20
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Old 11-28-13, 04:42 AM   #21
Myxale
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Rubiniiiiiii
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Old 11-28-13, 07:39 AM   #22
evan82
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This is very important change. Thanks Rubini
EDIT: Wow! Now there is a real moon light in SH3. "The damn moon"! I'm just left Wilhelmshaven at night, and effect is real in 95% [95% because this is game, not real world] Great job in 100% Rubini!
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Old 11-28-13, 10:24 AM   #23
evan82
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Quote:
Originally Posted by evan82 View Post
This is very important change. Thanks Rubini
EDIT: Wow! Now there is a real moon light in SH3. "The damn moon"! I'm just left Wilhelmshaven at night, and effect is real in 95% [95% because this is game, not real world] Great job in 100% Rubini!
^= only in the night.>


Shame, that the moon light is also visible in the day. This is big (-). But maybe
this can be solved in the future
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Old 11-28-13, 10:48 AM   #24
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Quote:
Originally Posted by evan82 View Post
^= only in the night.>


Shame, that the moon light is also visible in the day. This is big (-). But maybe
this can be solved in the future
Hi evan,

Yes, the moon light is always there (the same for ambient light), but it´s not visible, or at least I guess that you cant´notice it. The major problem is at nights without moon, when the moon light will be there as always. But if you adjust it as a tiny ambient light you will also not noticed it in this situation too.
As a majority of sh3 mods, this one is a compromisse. Not perfect, but much better than before IMHO.
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Old 11-28-13, 12:12 PM   #25
evan82
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Quote:
Originally Posted by Rubini View Post
Hi evan,

The major problem is at nights without moon, when the moon light will be there as always. But if you adjust it as a tiny ambient light you will also not noticed it in this situation too.
As a majority of sh3 mods, this one is a compromisse. Not perfect, but much better than before IMHO.
Yes I understand. For me effect in the night is great, but when the sun comes up, white moon light make red atmosphere to light in my game, thats all.
I changed reflexes on the ships, game colors, ambient light, underwater colors not only for the night, but for everything erlier, so some new changes always are visible. But I know, we can't have everything.
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Old 11-28-13, 02:31 PM   #26
Anvart
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I think, Rubini hadn't found the necessary compromise, yet.
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Old 12-03-13, 10:48 AM   #27
gap
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Thank you Rubini!

I have just added your mod to the list of Dynamic Environment's suggested add-on mods:
http://www.subsim.com/radioroom/show...79&postcount=1
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Old 12-03-13, 06:17 PM   #28
Rubini
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Quote:
Originally Posted by gap View Post
Thank you Rubini!

I have just added your mod to the list of Dynamic Environment's suggested add-on mods:
http://www.subsim.com/radioroom/show...79&postcount=1
Hi gap,

I never tested and never knew that it could work on sh5 (so, probably also on sh4!). I always thought that sh5, at least, already had the night moon light working correctly since stock game. It´s a nice surprise!!! I guess that much more can be made and/or adjust on sh5 about this mod, mainly because sh5 have very good shadows (in comparision to the absent ones on sh3) then perhaps a fine tunning could be made. Let we know if someone achieve some improvement over this mod on sh5!

Cheers!
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Old 12-03-13, 06:18 PM   #29
Rubini
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Quote:
Originally Posted by Anvart View Post
I think, Rubini hadn't found the necessary compromise, yet.
Hi Anvart,

Any new ideas?
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Old 06-15-14, 06:27 AM   #30
Markus_1987
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Is this mod Updatet?
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