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Old 11-19-08, 07:23 AM   #151
h.sie
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Quote:
Originally Posted by h.sie
Quote:
Originally Posted by balto63
Thanks for your answer

In the first post of this Thread.

TIA
thanks. i'll add these ships to the NYGM-ID- manual in the next 1-3 days.

Hi balto63. I've added the IABL ships to the IDmanual. You find it on my filefront-page.

h.sie
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Old 11-19-08, 09:23 AM   #152
balto63
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Quote:
Originally Posted by h.sie
Quote:
Originally Posted by h.sie
Quote:
Originally Posted by balto63
Thanks for your answer

In the first post of this Thread.

TIA
thanks. i'll add these ships to the NYGM-ID- manual in the next 1-3 days.
Hi balto63. I've added the IABL ships to the IDmanual. You find it on my filefront-page.

h.sie
Thanks a lot h.sie
You are Mercury the god of speed

Ciao from Italy
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Old 11-19-08, 09:36 AM   #153
balto63
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thanks a lot Steibler for this mod, is great.
I'm in September 1939 and I've sunk my first victim an Ore Carrier
A question can I use skin for my beloved VIIB ? like the one you can find here: http://www.subsim.com/radioroom/showthread.php?t=124726

TIA
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Last edited by balto63; 11-19-08 at 09:37 AM.
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Old 11-19-08, 12:16 PM   #154
ReallyDedPoet
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I am finally going to get around to re-visiting this great mod


RDP
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Old 11-20-08, 08:53 AM   #155
Uber Gruber
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Does anyone have a comprehensive list of what mods are compatible with NYGM 3.1 ?

I'm not a graphics bunny but I would like to add the following mods:

1. Animated lifeboats and debris mod
2. OLC2
3. Maybe thomsen's water mod

Thanks in advance for any clarity.
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Old 11-20-08, 09:30 AM   #156
balto63
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Quote:
Originally Posted by Uber Gruber
Does anyone have a comprehensive list of what mods are compatible with NYGM 3.1 ?

I'm not a graphics bunny but I would like to add the following mods:

1. Animated lifeboats and debris mod
2. OLC2
3. Maybe thomsen's water mod

Thanks in advance for any clarity.
Number 1 NO i'm sure
Number 2 NO
Number 3 NO

Ciao from Italy
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Old 11-20-08, 11:09 AM   #157
NGT
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Hello Uber Gruber

I use Water Stream mod with NYGM 3.1, and it works very well.
  1. I took all the .dat files of this mod.
  2. I did changes in .val files of NYGM 3.1 according to the "Readme" of Water Stream mod. (with S3D)
  3. Finally, I deleted all the .sim files.
I use Lutzow Music Mod Vol. 2 (i use already Vol. 4 in GWX) without problem too.

The Transparent Dials Bar from Sale, without the changes in dials, works well too: In open see view (or inside Uboot) you have more visual space.

You can use any uniform mod, any Uboot skin mod, IMHO.

New depth gauges, thanks to Thomsen, going after 260 m. (I change the NYGM files, in the way Thomsen did because I don’t know if the original mod is compatible).

Redwine's Shell trace, according to the instructions of Redwine in the "readme": always NYGM files in the base and tweak according instructions.

No problems after all that in the loading time, remaining the faster supermod ever seeing.

I will use the new concept for ships “à la Thomsen” in the base of NYGM 3.1 ship files and following the instructions he gives. I can’t report something for the moment.

I need to say “Thank you” to NYGM people for this experience. More specifically to mister Stiebler for all he offer to the community, even reports in a scientific/comprehensible basis.

I can’t make public the Water Stream mod for NYGM 3.1 because I have not permission from Rubini The Great (I didn’t ask).

Hope you understand my English…
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Old 11-20-08, 01:09 PM   #158
Belmondo
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Default NYGM 3.0 (Super-mod) released

Witaj even82 nie wiedziałem że ty tu też się udzielasz co to jest co skomentowałeś "kimanou-96"

Last edited by Belmondo; 11-20-08 at 01:11 PM.
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Old 11-20-08, 01:20 PM   #159
makman94
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Quote:
Originally Posted by Belmondo
Witaj even82 nie wiedziałem że ty tu też się udzielasz co to jest co skomentowałeś "kimanou-96"
wewfeki fiejirje mjhjfdjy !
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Old 11-20-08, 02:03 PM   #160
Uber Gruber
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Hi NGT, many thanks for your replies. I managed to merge water stream and exhaust smoke with various other mods so I may have a go with NYGM as well. I will also spend some time looking at OLC2 to see if I can integrate that.

Its a shame more modders don't consider porting their work to NYGM as its obviously very popular. oh well, each to their own I suppose.

At the end of the day, I'm just gratefull NYGM still has the support and backing from some really talented individuals.
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Old 11-20-08, 02:56 PM   #161
Hitman
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Quote:
2. OLC2
3. Maybe thomsen's water mod
OLC stated in this same topic some pages ago that such compatibility was not to be taken as granted. Specially certain things like waves amplitude and its effects in covering the snorkel would probably be wrong, and you must remember that the AI sensors are overwritten also.

That said, I have conducted two war patrols in NYGM using OLC2 in 1941, and the results were pretty satisfactory, the visual sensor works much to my liking, even may be more than the original NYGM one (Admittingly because it seems to make life a bit easier -not much, but enough to give me as poor Kaleun a chance-) :hmm:
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Old 11-21-08, 09:14 AM   #162
Uber Gruber
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Thanks Hitman for the feedback. I'll look into OLC2's changes this weekend to see if I can guage their effects.

I have to say, the NYGM experience is pretty damn cool...its great to return to it after 6 months of absence.
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Old 11-21-08, 12:11 PM   #163
Philipp_Thomsen
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Quote:
Originally Posted by Hitman
Quote:
2. OLC2
3. Maybe thomsen's water mod
OLC stated in this same topic some pages ago that such compatibility was not to be taken as granted. Specially certain things like waves amplitude and its effects in covering the snorkel would probably be wrong, and you must remember that the AI sensors are overwritten also.

That said, I have conducted two war patrols in NYGM using OLC2 in 1941, and the results were pretty satisfactory, the visual sensor works much to my liking, even may be more than the original NYGM one (Admittingly because it seems to make life a bit easier -not much, but enough to give me as poor Kaleun a chance-) :hmm:
My mod have smaller waves, smaller amplitude for waves, so the snorkel is not an issue.

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Old 11-22-08, 03:24 AM   #164
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@Balto63:

You should be able to use any U-boat skins as replacements for those supplied with NYGM. Be sure to add the new skin(s) via JSGME, so that you can easily remove it/them again. Why not try it and let us know whether you have success?

General:

My thanks to other users who are answering questions in this thread. It always helps, since often I don't know the answers myself!

But could I suggest very strongly to those using mods not authorized by NYGM, that they apply them with JSGME? Altering original files is certain to cause difficulties in the end. JSGME will not reinstate original files over original files that have been altered in the silenthunteriii\data folder (a deliberate decision by JScones to protect users' new changes from suddenly being overwritten accidentally).

Stiebler.
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Old 11-26-08, 04:48 AM   #165
balto63
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Sorry Stiebler not to respond to your message
I've been busy triyng to reach BE61 in September 39 .
Your mod is great weather chenge from sun to rain from rain to overcast and so on, really beautiful.

Thanks a lot for the info about the skin .

Ciao from Italy

Quote:
Originally Posted by Stiebler
@Balto63:

You should be able to use any U-boat skins as replacements for those supplied with NYGM. Be sure to add the new skin(s) via JSGME, so that you can easily remove it/them again. Why not try it and let us know whether you have success?

General:

My thanks to other users who are answering questions in this thread. It always helps, since often I don't know the answers myself!

But could I suggest very strongly to those using mods not authorized by NYGM, that they apply them with JSGME? Altering original files is certain to cause difficulties in the end. JSGME will not reinstate original files over original files that have been altered in the silenthunteriii\data folder (a deliberate decision by JScones to protect users' new changes from suddenly being overwritten accidentally).

Stiebler.
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