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Old 05-01-10, 07:52 PM   #151
Ross59
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Thats sort of where I was hopping to head to. Your two mods together are awesome and I am trying to implement FreetrackIR as well. You guys just make this game so much more enjoyable Thanks.
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Old 05-01-10, 09:03 PM   #152
skwasjer
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Quote:
Originally Posted by Ross59 View Post
Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
Look in the documentation folder.

I am limited in time to improve the mod right now, but will continue to work on it when I can.

Regards, skwas
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Old 05-03-10, 02:54 AM   #153
Ross59
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Thanks skwasjer found it
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Old 05-13-10, 05:25 PM   #154
M4XDmG
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Default Rudder controls with patch 1.2

This mod works with patch 1.2, except the rudder controls. When you say ie. set "Rudder 5 degrees to port", you get actually 25 degrees to port. Apparently the patch changed something with the rudder.
I'm absolutelly not a modder, but tried to find a way to fix this and against all odds I did find a solution. I decided to share this to other users while waiting a next update to this great mod. (This mod and Darkwraiths UI are the main reasons why I like this game so much)

Go to Speech Recognition 1.4/Data/Scripts/Menu
Open Speech Recognition.py

Find this line: param1 /= Menu.GuiDials.mps_kt / 10
Change number 10 to 2

And you're done! With simple math I figured that somehow degrees are multiplied with 5. So dividing that 10 with 5 would propably give me the proper value for rudder and it did.
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Old 05-13-10, 08:05 PM   #155
icecold
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I would like to see this mod completly compatable with reapers UI realism mod. The two combined would create untold realism.

They work together fine as it is, only with one draw back, you lose a tdc panel due to a conflict.
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Old 05-14-10, 04:38 AM   #156
The General
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Quote:
Originally Posted by M4XDmG View Post
This mod works with patch 1.2, except the rudder controls. When you say ie. set "Rudder 5 degrees to port", you get actually 25 degrees to port. Apparently the patch changed something with the rudder.
I'm absolutelly not a modder, but tried to find a way to fix this and against all odds I did find a solution. I decided to share this to other users while waiting a next update to this great mod. (This mod and Darkwraiths UI are the main reasons why I like this game so much)

Go to Speech Recognition 1.4/Data/Scripts/Menu
Open Speech Recognition.py

Find this line: param1 /= Menu.GuiDials.mps_kt / 10
Change number 10 to 2

And you're done! With simple math I figured that somehow degrees are multiplied with 5. So dividing that 10 with 5 would propably give me the proper value for rudder and it did.
Thank you so much for this information M4x Have you noticed that pressing F5 (Man the deck-gun) initiates surfacing the Boat?
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Old 05-14-10, 05:27 AM   #157
M4XDmG
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No problem, glad I could help! I've actually never tried F5 with patch 1.2, I use voice command for manning the deck gun. As far as I can tell, it works properly. I've read that F5 actually man's the deck gun AND calls "Surface the boat" order, though if you order to man the deck gun I think you are already surfaced... I have no idea why the patch changed that command the way it is now.
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Old 05-14-10, 07:01 AM   #158
skwasjer
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Thanks for the info! A bit surprising though...

The only reason you may lose some UI functionality is due to the menu_xx.ini file. You could make it easily compatible with other mods (or patch 1.2) by using that ini-file and add the speech-page to it. The rest of this mod should not conflict. I will try to release a patch 1.2 compatible version asap. I still have some work left on this mod too regarding German speech. Sorry for the delay!
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Old 05-14-10, 07:52 AM   #159
siebr00
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Default HowTo

[QUOTE=7Infanterie19]

I've added all my time compression keywords between 64 and 2048 using your <commandText param1= and it works great.
I've added the Crew, Systems and Weapons Management on my own

-----

Hi 7Infanterie19 & Skwasjer,

Is there somewhere an How-To to extend the recognized commands? I would love to add things like the time compression etc.

Thanks.
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Old 05-15-10, 07:25 AM   #160
TwistedAdonis
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I always have trouble getting this to work with the new TDC UI iterations from Darkwraith.

I got the last few versions working, but no joy with 2.2.2.

I can't work out what to change in Winmerge. Anyone got it working? If so, how?


Cheers.
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Old 05-15-10, 07:53 AM   #161
M4XDmG
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Quote:
Originally Posted by TwistedAdonis View Post
I always have trouble getting this to work with the new TDC UI iterations from Darkwraith.

I got the last few versions working, but no joy with 2.2.2.

I can't work out what to change in Winmerge. Anyone got it working? If so, how?


Cheers.
I have never used winmerge. I just:

copied the line 89=6F;Speech Recognition from the Speech recognition 1.4/Data/Menu/Pages/menu_1024_768.ini

Pasted it to Darkwraith mods menu_1024_768.ini file, to the end of the list. Changed the pasted line's group number 89 to the next free one, which is 92

And changed line GroupNo=91 to GroupNo=92, saved the file

Deleted menu_1024_768.ini from speech recognition 1.4 and added speech recognition mod with JSGME after the darkwraiths UI mods.

Works!
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Old 05-15-10, 08:50 AM   #162
TwistedAdonis
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Quote:
Originally Posted by M4XDmG View Post
Works!
Yes it does.

I had to reinstall fresh copies of the mods because I had modified the old ones earlier. That, with your instructions, sorted it out.

Thanks man.

I can't play the game without this mod. It roolz.
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Old 05-15-10, 01:20 PM   #163
M4XDmG
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No prob. This mod truly is awesome!
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Old 05-16-10, 01:47 AM   #164
Zedi
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Is any chance to be ported on win xp os's too?
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Old 05-19-10, 06:39 PM   #165
skwasjer
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Quote:
Originally Posted by siebr00 View Post
Hi 7Infanterie19 & Skwasjer,

Is there somewhere an How-To to extend the recognized commands? I would love to add things like the time compression etc.

Thanks.
There's no how-to from me. But it is not hard either. Open up the grammar and commands file both in a text editor (notepad), and check how the current time compression related commands are defined. Otherwise perhaps 7Infanterie19 could post the changes he made.
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