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Old 03-20-17, 03:57 PM   #11
Izgud
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Join Date: Aug 2016
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Can someone please help me understand the purpose of some of the cfg files included with this mod? Specifically basic.cfg, conning_barracks_10/12.cfg, and equip_3.cfg. A lot of the differences between these files and my own must be unnecessary and I'm trying to create my own personalized cfg files to avoid any unnecessary changes.

Compared to GWX files, the basic.cfg in this mod seems to change availability dates, torpedo tube loadouts, renown and medal/rank mechanics, and even seems to undo the way GWX handles engine upgrades. Is there anything here that's actually necessary?

conning_barracks_12.cfg only seems to slightly change PozEmblem which is probably safe but still of questionable use.

conning_barracks_10.cfg adds this chunk of text under S01: http://i.imgur.com/b0pgV06.png. To me it seems like this is simply adjusting the appearance of guns on the F7 crew/management screen?

equip_3.cfg removes this chunk: http://i.imgur.com/6kRrhou.png. Again, this seems to be related to the F7 crew/management screen. Why these changes when there are no other interface changes?

So, is this all necessary? If not, what can I change? Any thoughts on this would be greatly appreciated!
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