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Old 09-18-13, 03:32 PM   #76
Red Heat
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Outstanding work!
Looks very nice...
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Old 12-11-13, 05:06 PM   #77
Andreson
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Quote:
Originally Posted by irish1958 View Post
As noted above, any resolution except 1360x768 will distort, as the files have been image changed to look normal at this resolution.
If you wish to run this at a different resolution you must change the image files and the location on the screen to make it work.
I have been trying to activate the GWX large compass but I can't get it to work on my new setup, although I did on my old computer. The game freezes on the "Not so long ago" screen and I have to reboot my computer.
http://www.subsim.com/radioroom/show...+large+compass
Gives instructions on how to do it, but I must be doing something wrong because it doesn't work.
Any suggestions?
Do you know where is the file?

Thanks in advance.
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Old 12-11-13, 05:10 PM   #78
Dronston
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Quote:
Originally Posted by Andreson View Post
Do you know where is the file?

Thanks in advance.
When you do search in downloads you find it here:
http://www.subsim.com/radioroom/down...o=file&id=4169
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Old 12-12-13, 02:58 AM   #79
Aktungbby
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Quote:
Originally Posted by Andreson View Post
Do you know where is the file?Thanks in advance.
Good to see yer gettin' all the help from the savants and welcome aboard formally Andreson!
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Old 12-12-13, 12:16 PM   #80
Andreson
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"Good to see yer gettin' all the help from the savants and welcome aboard formally Andreson!"

Thanks for the kind words. I also like what I see

"When you do search in downloads you find it here:
http://www.subsim.com/radioroom/down...o=file&id=4169"

I think you misunderstood me. I wanted to ask if you know how to use the Widescreen mod to get my resolution to 1920x1080.
I thought you meant the file that can change the resolution to the one my screen needs.
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Old 04-06-14, 10:40 PM   #81
Koralle
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SH3GWXWS 2.3 Widescreen Mod

1) I guess it is an error that this thread lists the mod as "SH3GWXWS 3.2" instead of SH3GWXWS 2.3

2) In regards to post #49 by Olamagato on 01-22-2012:

I have corrected the Single Mission Page by editing the menu_1024_768.ini to adjust where most of the text is placed.

[G66 I3]
Pos=160,110,326,32

[G66 I5]
Pos=1146,73,83,45

[G66 I6]
Pos=160,550,433,516

[G66 I7]
Pos=978,70,80,43

[G66 I8]
Pos=160,71,332,32

[G66 I9]
Pos=990,69,127,40

[G66 I10]
Pos=860,221,380,105

[G66 I11]
Pos=767,725,329,32

[G66 I12]
Pos=860,627,380,399

[G66 I13]
Pos=0,256,1360,256 just as Olamagato referenced in post #49

You only need to change the pos= line to the bold numbers listed.

Thanks
Koralle
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Old 04-08-14, 02:57 PM   #82
murat124
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Thanks for the update Koralle, works perfect now.
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Old 07-06-14, 12:30 AM   #83
suitednate
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Default Loading screens don't work

Hello, the loading screens are just black for me with this mod. Help anyone? Game seems to work fine otherwise so far. Anyone else had issues with this? And any other possible conflicts? I'm running GWX with Hsie and stiebler patches.
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Old 07-09-14, 12:19 AM   #84
Theodulus
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Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.

suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.

Not sure if it'll help you, too, but I hope it does.
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Old 07-11-14, 12:03 AM   #85
suitednate
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Quote:
Originally Posted by Theodulus View Post
Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.

suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.

Not sure if it'll help you, too, but I hope it does.
That worked. Thanks.
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Old 07-11-14, 09:50 AM   #86
redsocialist
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GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything
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Old 07-12-14, 05:49 AM   #87
vanjast
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Quote:
Originally Posted by redsocialist View Post
GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything
This screen cannot be scaled and should be left in it's original size (1024x768, or with extra stuff added to the top right ) and in it's original position - bottom left of any screen size.

The mouse position detection on the small icons is hard coded, so any scaling or movement of the image renders it useless.
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Old 07-12-14, 04:33 PM   #88
Schmonzo
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does this come with a dial for manual aiming?
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Old 07-17-14, 05:21 PM   #89
suitednate
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Let me first say that I love this mod and it is a great piece of work.

The only thing that I would change is the brightness of the uzo. During a night surface attack when it's a REALLY dark night (overcast, at least some fog present, moderate waves) it is EXTREMELY hard to see your target because of the bright white light coming back into your eyes on the sides. I constantly have to switch back to my binoculars (where I can see the target just fine because of no light shining back at you) and then back to the UZO to input targeting data. Hard to determine range as well. And hard to lock on to the correct target. You kinda have to guess. I'm also playing this game on a big screen tv and there is no other light present in my room.

Is there anyway we can turn it to a red light on the sides instead of that bright white?
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Old 07-17-14, 08:44 PM   #90
suitednate
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I actually tried editing the UZO.tga file in Corel paint shop but I am far from experienced in terms of doing this effectively. After dabbling around a little bit with this free trial of Corel paint shop, I was actually able to change the bright white portions on the right to a red color and also then changed the surrounding too bright gray metallic textures to a darker gray. It seemed like I had my wishes fulfilled, but when testing in game, this whitish glow appeared around the edge of the lense field of view. Also all of these what appeared to be lense scratches appeared in the field of view as well. None of these are in the original Conus UZO. It's probable this is because I didn't use the program's tools nearly as effectively as an experience modder would.

Any experienced modders out there that might want to help make this UZO more useful for night attacks ?? The surrounding area is just so bright. And it's not like the Germans had light sources on the bridge when conducting night surface attacks.


PS. I truly love this widescreen mod and am not trying to denigrate in any way the extremely hard work of the individual who brought this masterpiece to us.
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