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Old 11-16-18, 06:26 AM   #1111
ivanov.ruslan
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Yeah,at least I do so
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Old 11-16-18, 07:37 AM   #1112
Anvar1061
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Quote:
Originally Posted by Fifi View Post
To our Russian friends who made the Complete Sound for WAC5 mod:

In complete sound for WAC5, there is a file in there called « Copy to your SH3.sdl using S3D »... what is it for?
Can we ignore it?

Yes, since I collected these sounds I can definitely say that it came with Air Torpedo_mod_v2.0_Rubini and was included. You can delete this file.
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Old 11-16-18, 09:10 AM   #1113
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Thanks Anvar!
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Old 11-16-18, 11:12 AM   #1114
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Is there fortuitously a detailed installation guide where i can retrace step by step how to install/enable the mods...from vanilla sh3 with patch 1.4b to fully WAC 5.01 ?
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Old 11-16-18, 01:31 PM   #1115
ivanov.ruslan
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All with JSGME


What resolution supports your monitor ?
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Old 11-16-18, 05:33 PM   #1116
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Quote:
Originally Posted by ivanov.ruslan View Post
All with JSGME


What resolution supports your monitor ?
1920x1080

so install sh3 + 1.4b
then JSGME
create new "mod" file (WAC)
and extract all others (e.g. sound, GUI) in that folder
then enable it ?!

sry iam not a mod expert for sure
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Old 11-16-18, 05:58 PM   #1117
ivanov.ruslan
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Only for example http://www.subsim.com/radioroom/show...&postcount=609
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Old 11-16-18, 06:58 PM   #1118
ericlea
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Hi !




Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5


http://www.subsim.com/radioroom/show...14&postcount=1
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Old 11-17-18, 03:37 AM   #1119
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Quote:
Originally Posted by ericlea View Post
Hi !




Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5


http://www.subsim.com/radioroom/show...14&postcount=1
Excellent job Ericlea
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Old 11-17-18, 11:24 AM   #1120
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Quote:
Originally Posted by ivanov.ruslan View Post
Thx
Will try it out right now
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Old 11-20-18, 05:24 AM   #1121
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actually status: it works
thx @ivanov for ur help all mods u have suggested r enabled and are working well
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Old 11-20-18, 11:17 AM   #1122
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Default welcome aboard!

CO!
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Old 11-20-18, 09:32 PM   #1123
jscharpf
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A couple of questions.

1. I don't see an AOB disc anywhere. Just want to make sure this is not my mistake.

2. On the navmap there is a pull down disk near the top center. It is clear, but has two sets of marks from 0-360. It looks exactly like the disk in SH5 where you can hold the control key down and roll the mouse, causing one of the scales to rotate. This allows you to get the true bearing to the target. I really liked that feature. On this map, however, it does nothing. Is there a secret key to turn the outer dial?

3. What is the best way to figure out true bearing? I mean if my ship is facing heading 275 and I see a ship bearing 5 degrees, I know on the map it would be at 280.. other versions of the game have this built into the map when you zoom in so you can see your ships bearing.. Is there a method that I am missing?

Sorry if I'm not clear. I love the mod! I've chosen to go with the widescreen and not the full interior, also I am not running SH3 Commander. Game seems great!

Jeff
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Old 11-21-18, 01:17 AM   #1124
ivanov.ruslan
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Hi Jeff,i recomended you to install one of these,depending on the resolution of the monitor-Magui F with WAC fix,Widescreen Magui F for WAC or Optimized Ahnenerbe Widegui for WAC
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Old 11-21-18, 03:27 AM   #1125
jscharpf
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Thank you ivanov.ruslan!

Here is my mod list:

Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

WarAceCampaign 5.01
WAC5.0 Campaign_Atlantic_Baltic
WAC5.0 Subpens_Ambient_Light
WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5


I still do not see an AOB dial anywhere. Perhaps this is not part of the mod?


Also, question #2 is I'm guessing just not functional in SH3 as it is in SH5. I will find a better way to work with what I have!

Jeff
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