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Old 11-16-11, 08:01 AM   #16
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- 2S1 Gvozdika, a Russian self-propelled howitzer (although currently a bit limited with HE to be used in direct-fire mode only - functionality will be more improved in a year, but you now can put arty pieces into your missions which have some teeth to defend themselves)

- universal transport confirmed: trucks AND helicopters can pick up troops.

- infantry onboard PCs can be dismounted in the editor, equipped with the weaponry you want them to have, and then be mounted again. Transports can now pick up any infantry, not just units attached to them in the editor.
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Old 11-16-11, 08:30 AM   #17
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How could I have missed this one...? Finally:

- 3D-interior for the Leo-2A4. Took them over ten years!

See in this video --->

By the looks and sounds of it there is new (bombastic) gun sounds, and new environmental sounds - the wind blowing chillingly cold over the icy tundra, also new (German) dubs. Plus some sort of earth-mover vehicle that I do not know.
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Old 11-18-11, 10:08 AM   #18
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- M1A1 with new 3D interior

Nice vid:
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Old 11-20-11, 08:27 PM   #19
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- M-109 self-propelled howitzer
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Old 11-22-11, 06:49 AM   #20
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- AT-3d, AT-4, TOW-2, TOW-2A, TOW-2B, Javelin, Milan, RBS56 BILL all now crewable and can be fired and guided by the player. Both vehicles and infantry (the TOW was fireable from vehicles since longer)

- mouse wheel functionality added for zooming on the map; click, hold and drag map, chnage values etc.
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Old 11-23-11, 03:01 PM   #21
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- Cougar 6x6 MRAP, with TC/gunner and driver station, and crewable MG3.

They say this is the last picture release of their viral advertisement campaign, so I think the list of content is pretty much complete, or close to completenes.
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Old 11-25-11, 06:36 AM   #22
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Oooopsala!

- 3D interiors for Leopard-1A5DK

And a nice new video with column action, towing a hit vehicle, Leopard-1 in action, demonstration of obstacle avoidance along the roads:
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Old 11-26-11, 08:44 PM   #23
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- M2 Bradley got a new 3D interior.

Targetted release date is in Decembre, before christmas - if no major bugs get found in the last second. Cost will be $US 25,-
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Old 12-01-11, 07:04 AM   #24
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- BRDM-2 and BTR-80 gunners' positions playable.

eSim says beta test phase has been extended by "a couple of days".
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Old 12-01-11, 05:40 PM   #25
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- updated models for FISTV, BMP-1, BMP-2
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Old 12-07-11, 09:06 PM   #26
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Release Notes 2.640 released. 25 pages .

Download: http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9318&d=1323304621
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Old 12-10-11, 04:19 AM   #27
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The final version of the code for 2.640 has entered the compiling process in the wee hours of this morning.

I assume the beast will be available for download from later this weekend on, or Monday at the latest.


- As the last surprise, they squeezed in a new exterior model for the Leopard-1A5DK.
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Old 12-10-11, 05:02 AM   #28
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@Skybird

Thanks for the info about the cpu hit if any. I have decided that I am going to give it a go and will be downloading the upgrade on Monday if all goes to plan. One of the things that impresses me with this sim is the sheer amount of detail they have managed to include without overloading my somewhat dated pc.

A word of caution, this is definetely a study sim as the manuals will testify. You will have to put the hours in to get the best results. I have a feeling I will be playing this game for several years, so in my opinion it is worth the outlay.
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Old 12-10-11, 06:57 AM   #29
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Quote:
Originally Posted by stringy View Post
@Skybird

Thanks for the info about the cpu hit if any. I have decided that I am going to give it a go and will be downloading the upgrade on Monday if all goes to plan. One of the things that impresses me with this sim is the sheer amount of detail they have managed to include without overloading my somewhat dated pc.

A word of caution, this is definetely a study sim as the manuals will testify. You will have to put the hours in to get the best results. I have a feeling I will be playing this game for several years, so in my opinion it is worth the outlay.
"Study sim" usually refers to the in-depth simulating of complex avionics and on-board systems, like in Falcon, Black Shark, and A-10, some cockpit modules for FS9 and FSX by PMDG and the like, with manuals several huindred pages thick to explain the radar modes and the programming of an FMC. All this is not the case with SBP. Granted, some tanks are modelled for greater complexity in button-pressing than others, but all in all the challenge lies not in how to handle the tank and taking aim with secondary sights (basic handling and aiming in principle is no big deal), but in managing the cooperation of a force, making best use of terrain, and tactical challenges. If anything is needed, than it is expoerience and training, especially when needing to use secondary sights that have no helpful stuff like laser and dynamic lead. But again, these sights are not so much to be studied, but one needs to train to gain experience in quick range and speed estimations.

Just to prevent a possible misleading impression.

Good decision of yours. If tanks are your thing, you can rest assured - you will play this for years to come indeed. All SB-tankers do.
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Old 12-10-11, 07:04 AM   #30
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- Holy cow, some sensors and weapon platforms now calculate with LOS ranges of over 16 km...

Before, the locked maximum was 4.5 km or so.
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