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Old 11-13-14, 04:47 PM   #16
Fahnenbohn
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Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :

Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ?

F.
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Old 11-13-14, 05:30 PM   #17
Fahnenbohn
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THE FINAL RESULT :

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Old 11-15-14, 06:15 AM   #18
Fahnenbohn
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The 24-hour clock is available at Plissken_04 FTP server : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik, Password : Woelfe)

I hope all will be OK, it's my first mod ... ;-)
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Old 11-16-14, 08:01 AM   #19
Tycho
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Hi, Fahnenbohn! I will use my 12h clock, but decided to convert your 24h clock for one of the 3d interior clock.
Conning tower 24h clock:
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Last edited by Tycho; 11-16-14 at 12:07 PM.
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Old 11-16-14, 08:10 AM   #20
BigWalleye
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Does anyone know if the 24-hour clock is attested historically? I always assumed that the 12-hour clock faces in the central and tower were based on surviving prototypes. But now I'm curious. Were clocks in RL U-boats 12-hour or 24? If there is a surviving example, then that's what I want to see in my boats.

Either way, Fahnenbohn, yours is a nice piece of work. Thank you.
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Old 11-17-14, 04:52 AM   #21
Fahnenbohn
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Ahoy !

Yesterday, I found a more accurate picture of the clock seen in the film "The enemy below". So, I have reworked it, and the result is much better (more readable) :



I've written Plissken_04 to update my mode.

F.
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Old 11-17-14, 06:03 AM   #22
Fahnenbohn
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@ Tycho : Well done, the clock in the conning tower looks very nice !

@ BigWalleye : Thank you. I don't know if there were some u-boots with 24 h clocks. But as captain, this is the kind of clock that I require on board.
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Old 11-18-14, 06:12 AM   #23
Fahnenbohn
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Final version is now available ! The first post has been uptdated.

F.
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Old 11-18-14, 03:58 PM   #24
Horst Degen
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Great job! Fahnenbohn, many thanks!
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Old 05-10-17, 03:43 AM   #25
Kendras
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Quote:
Originally Posted by Tycho View Post
off-topic: let me show you my new stopwatch.
Hi !

I'm interested in your new stopwatch ! Do you plan to share it ?
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Old 05-19-17, 02:58 AM   #26
Tycho
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Sorry for delay, I was necessary to be absent for a while.
Will send you the files, tonight.
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Old 05-19-17, 08:20 PM   #27
Kendras
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Thank you ! I like it very much ! It's replacing the dragable chrono of NYGM.

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Old 05-20-17, 08:01 AM   #28
Kendras
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Hi again,

I would like to add a new feature to this dragable chronometer. By clicking on it, this would show a 24 analog clock instead of the chronometer, at the same place ; and by clicking again on this clock, this would show again the chronometer. Do you think it's possible ? I know that it's possible to show new things by clicking on buttons of the game interface, but is it possible to link this button directly on the dragable chrono/clock ?
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Old 05-20-17, 12:18 PM   #29
Kendras
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cool

This is the kind of clock I would like to have :



Now, I'm waiting for your instructions to create new code to be able to switch between clock and chronometer.

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Old 05-21-17, 02:58 PM   #30
Kendras
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gear

Finally, I'm happy with this new clock/chrono, all in one !



- the white hands are showing the current hour of the day (24 hours clock)
- the little white hand is showing the seconds of the hour (one complete turn = 60 seconds)

- the big black hand is showing the seconds of the time from the launching of the selected torpedo (one complete turn = 60 seconds)
- the little black hand is showing the minutes of the time from the launching of the selected torpedo (one complete turn = 15 minutes)

- the red hand is showing the time when the torpedo will explode in the targeted ship.

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