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03-11-17, 11:47 AM | #1 |
Stowaway
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Need help to remap the searchlight's beam
Hello,
I would like to create a very long beam for the land searchlights. The problem is that the 3D model of the beam is not properly mapped with the texture. Have a look : So, I would like the texture to be placed correctly on each rectangle which compose the beam model. Moreover, it seems that a kind of shadow is applied on the model, and I would like to keep this effect. I have added a blue color in order you can see that better : About the basis (the small circle on the searchlight's head), it has to be plain white (no modifications to do) : Anyone to do this little work ? |
03-11-17, 11:51 AM | #2 |
Stowaway
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Here is the D/L link : http://www.mediafire.com/file/xt982cz8so764kq/SL.dat
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03-14-17, 04:30 AM | #3 |
Stowaway
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Nobody can help me ?
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03-14-17, 11:59 AM | #4 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
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Try it. Was not sure exactly what was going on. part of the 3D overan the edges of the texture. The texture seemed inverted Narrow to wide was opposite?
https://www.mediafire.com/?jf8vrxl1jc55jbe after a beta test upload any problems in an image and I will take another look |
03-14-17, 04:43 PM | #5 |
Stowaway
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Thank you for the help, but it's not better. So, I choose a radical treatment, and it's good enough (better than before) :
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03-14-17, 08:16 PM | #6 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
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Does it light up the B-17s Better?
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03-16-17, 01:47 PM | #7 |
Stowaway
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The beams look better, but it's far from perfect.
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05-16-17, 04:52 AM | #8 |
Stowaway
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I would like to get something like that :
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