SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-20-08, 05:07 AM   #61
The_Pharoah
Soundman
 
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
Default

thanks mate.

Now if only I can find some SP surface combat missions to go with the old Fubuki!
The_Pharoah is offline   Reply With Quote
Old 04-20-08, 09:54 AM   #62
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

Just hunt task forces. I was damn lucky and ran into one that had a fleet carrier, 2 DDs and a CL as an escort. DDs rushed at me and got nuked, no hits suffered. I took advantage of my watchmen ability to spot the ships and "ranged" the cruiser, resulting it sank by magazine explosion. After that the carrier was an easey peacey ^^

*Edit* Also, im now packing the modified files that allows you'r watchmen and you to lock on ships at maximum range of 15km (gunners fire that far now also)

http://www.subsim.com/radioroom/showthread.php?t=134073 (Black smoke mod 1.5, You gonna love it when you fight at very long ranges)

Range increased up to 15km, visual also. Hostile ships will fire from ranges 13km and closer, depending on weather conditions.

DL Link:http://www.megaupload.com/fi/?d=EW0HIXWW

Just Put it into Mods folder and start through JGSME. If you got issues, i'll see to them. And if you got some suggestions, i'll gladly take 'em into consideration.
O right, and i increased the ammunition on IJN 5" duals, maybe i putted too much (50000 shells or so instead of 240 ^^') but since you need to fire so many salvos to even hit a carrier from 14 km range that you're gonna need them.

Last edited by W4lt3r; 04-20-08 at 10:48 AM.
W4lt3r is offline   Reply With Quote
Old 04-20-08, 10:09 AM   #63
Ishigami
Navy Dude
 
Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
Default

Thanks for sharing

Eidt: Ok now I have a problem I believe it is my system not the mod itself. If I for example add black smoke, your mod about the firerange or another example the diverate mod from PE2 the game, even my PC will crash (bluescreen).
I'm using Windows Vista Ultimate 64bit on an E6600 from Intel with a 8800GTX (ForceWare 169.25) and 4Gb RAM.
SH is version 1.5 of course.
Any ideas why adding another mod will result in an bluescreen?

Last edited by Ishigami; 04-20-08 at 10:44 AM.
Ishigami is offline   Reply With Quote
Old 04-20-08, 12:26 PM   #64
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

-Depthcharges are out of my skill
-Torpedoes can be started 0° or 180°
-Haven't I added the DD sound into the *.dsd file?
-Thanks W4173R
-Ishigami: I don't know why, but may u can post your problem in the support forum
__________________
Xantrokoles is offline   Reply With Quote
Old 04-20-08, 12:48 PM   #65
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

Well, if it happens like that, you can just take the files in the rar file and copy them to their correct folders. That ought to avoid the problem.

.cfg's to -> Data/CFG
the .sim file to -> Data/Libary/Shipparts

And make backup of the following files:
Sim.cfg, CrewAI.cfg and guns_radars.sim
After that just start the game (without having the thing turned on JGSME)
W4lt3r is offline   Reply With Quote
Old 04-20-08, 01:07 PM   #66
The Fishlord
Planesman
 
Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
Default

Okay I'm confused about installing this.

Can someone give me easy to follow, step by step instructions on how to install it using JGSME?

I'm trying to install it but I don't see an option to play with it in the campaign (or anywhere). HELP THIS LOOKS AWESOME
The Fishlord is offline   Reply With Quote
Old 04-20-08, 02:00 PM   #67
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

First, this mod is 1.5 compabilible only.
1st install. Extract the rar folders (DD) into you'r SH4 MODS folder, and activate through JGSME.

To get my range adjustments. (JGSME version didnt seem to work)
How to install:
You can extract the contents to you'r SH4 folder, it should promt you for overwriting, and just accept it. After that is done and the DD mod is activated in JGSME, start campaing in U-boats, and select the "sub" as fubuki class.

It should be open at 1943 but be advised, i myself have crashed in 1943 June 23th 17:00 exact time several times, so i'd suggest on going the 1944 campaing.

Last edited by W4lt3r; 04-21-08 at 04:03 AM.
W4lt3r is offline   Reply With Quote
Old 04-20-08, 04:48 PM   #68
The Fishlord
Planesman
 
Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
Default

THIS MOD IS AWESOME!!

Only one problem. I ran out of shells for the guns so I went to refit at one of the floating bases, it crashed as soon as I clicked refit. Any way to fix that?

EDIT: Did some testing. It seems that it only crashes if you have expended torpedoes and try to refit. Correct me if I'm wrong.

Last edited by The Fishlord; 04-20-08 at 06:41 PM.
The Fishlord is offline   Reply With Quote
Old 04-20-08, 11:38 PM   #69
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

How do these new textures look?


Oh yea and I found this sticking out of the forward funnel.


This thing too.

Last edited by miner1436; 04-21-08 at 02:29 AM.
miner1436 is offline   Reply With Quote
Old 04-21-08, 12:21 AM   #70
Lil' Subsim
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

is there a playable umm...cruiser with rockets that go straight into the air then hit the ship or land thing?
  Reply With Quote
Old 04-21-08, 04:00 AM   #71
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

Rockets are not supported by the game, and the crew is currently working on the Deutchland-class Pocket battleship as the next playable ship. After that i've heard that he is gonna work on the Iowa Class Battleship.. Pocket BB ought to come out in 2 weeks or so i hope :hmm:

*edit* and those new textures look sweet! When yer gonna upload a pack that has those?
W4lt3r is offline   Reply With Quote
Old 04-21-08, 05:02 AM   #72
The_Pharoah
Soundman
 
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by W4lt3r
Rockets are not supported by the game, and the crew is currently working on the Deutchland-class Pocket battleship as the next playable ship. After that i've heard that he is gonna work on the Iowa Class Battleship.. Pocket BB ought to come out in 2 weeks or so i hope :hmm:

*edit* and those new textures look sweet! When yer gonna upload a pack that has those?
oh yes baby...can you say Commerce Raider??

I'm really looking forward to surface battles ie. BB vs BB or esp cruiser vs cruiser.
The_Pharoah is offline   Reply With Quote
Old 04-21-08, 05:04 AM   #73
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

Take a look here.
http://www.subsim.com/radioroom/showthread.php?t=134600

Hm, seemingly there is a glitch in some of my CFG files, since enemy ships fire at 9km or closer, strange.. Also my sim.cfg has faded from my CFG Folder. I copied it back there with range readjusted to 13km aggression range.. strange:hmm:

Or then do i have that file in wrong folder ^^' i could have done such trivial mistake but i did windows search and it doesnt find it in my SH4 Data folders.. Only on my Backup folder at my desktop.
W4lt3r is offline   Reply With Quote
Old 04-21-08, 07:27 AM   #74
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Thanks Miner, Walter and Kriller

We need guys like u!

-New version is out-
---> first post
__________________
Xantrokoles is offline   Reply With Quote
Old 04-21-08, 07:49 AM   #75
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
Default

Oh snap, i just DLed that and noticed i had putted into my own .rar WRONG guns_radars.sim ^^' (It wasn't supposed to be the 02 one), but it only had massive amount of ammunition changed to it..
I gotta fix that up for the next upload, ehheh. Well it was my first uploaded mod so mistakes happen.

But, maybe on this week i'll see if we can get some external tube storages for that ship, so our brave DD skippers wouldnt have to run to a resupply ship every day or so ^^'
W4lt3r is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.