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Old 03-18-10, 10:38 AM   #1
Bulkhead
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Default Torpedo mine.

A suggestion from the torpedo officer is that he would like to jam the torpedo rudder and make it go in circles, witch he call a kind of "mine". It may work in a convoi... Anyone tried this? I am scared to try this because that the "eal" may swim back and bite its owner...HARD!!!!
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Old 04-08-10, 09:33 AM   #2
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well have you tried it already? I'm facing the same question...
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Old 04-08-10, 09:45 AM   #3
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Wait a second.. the officer will ask you if you want a circular runner? Thats awsome.. I've never seen it.

I guess the stratigy would be to launch it in their general direction and get down deep and out of the way.

Might be a good way to get that parting shot off.
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Old 04-08-10, 09:55 AM   #4
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I said no because I didn't know if you could ask him to turn it off again and I didn't want half/all my load out to be jammed torpedos
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Old 04-08-10, 09:59 AM   #5
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I've been given this "mine concept" by the torpedo officer several times. Weirdly, I've told him to make it so every time...and every time, he seems to either lose interest or maybe decide it's a bad idea after all. All my eels run hot straight and normal. I can't figure out how to get his intentional circle runners to work.
Has anyone had any luck with this? Is my officer just ignoring an order or do I need to do something else?
I feel like the "luger" option is coming back in fashion here.
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Old 04-08-10, 10:04 AM   #6
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I told him to do it once to see what happened. Later on in the patrol, I was firing off torpedoes in the middle of a convoy and a couple of my torpedoes didn't go anywhere. They just left the tube and stopped. I wasn't sure if it had something to do with the mine thing or if it was a bug. There was no indication that these were "mine torpedoes" or anything else before you fired them. It was strange.

Now I just tell him to forget the idea.
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Old 04-08-10, 10:04 AM   #7
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Did he have moral points? Kind of similar to "MAN THE DECK GUN"... nothing happens.
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Old 05-08-14, 10:09 AM   #8
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since the thread has risen from the dead i'll add something to it for any new readers

Quote:
Originally Posted by SteamWake View Post
Wait a second.. the officer will ask you if you want a circular runner? Thats awsome.. I've never seen it.

I guess the stratigy would be to launch it in their general direction and get down deep and out of the way.

Might be a good way to get that parting shot off.
yes, this is sorta what you do but it will stay where its fired so you need to be where you want the target to be when it gets hit (like dropping a mine).

you get deep enough, say 75 feet (so your not too deep to open the torpedo doors and fire a torpedo) then set the torpedo to run shallow and set it loose in the convoy or destroyer screen even.

you can set two or three off and space then apart so you have a good chance to get more then one target and finish it off after the rest of the ships move off or at a safe distance after its crippled.

I remember there was some work done (in sh4) to make a torpedo that had a speed of next to nothing so it would almost float like a mine but I don't think it was that popular because of how rare it would be to get hits unlike a circle runner that is very likely to take out any ship that crosses its path because it is circling

Last edited by Webster; 05-09-14 at 08:01 AM.
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Old 05-08-14, 10:27 AM   #9
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I have gone both ways: acceding to my torpedoman's idea and not acceding; In both cases his morale goes up so no loss there. the only problem is ...I never know which eel has the rudder jam modification, so shooting is thrown off; so I just say no and shoot straight. Best to wait until proper FAT's are introduced. IMHO
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Old 12-09-15, 02:17 PM   #10
CharlieA
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With which torpedo can i create a mine? And how?
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