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Old 06-11-16, 12:33 PM   #1291
Plissken_04
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Quote:
Originally Posted by Solyom2 View Post
Where can I download the mod + skin pack?

The links are broken...


ftp://Maik:Woelfe@hartmuthaas.no-ip....IAMBECOMELIFE/

ftp://Maik:Woelfe@diskstation.gn7vmw...IAMBECOMELIFE/

Use Internet Explorer,FireFox or FTP Client for Download!!!


So Long

Maik
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Old 06-11-16, 01:33 PM   #1292
Solyom2
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Thank you!
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Old 06-23-16, 12:56 AM   #1293
jimislander
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Default convoy problem

I loaded these outstanding mods into data/sea and they appear in the recog manual, but they never appear in any convoy. Is there a cfg where convoys are located in Data? Just puzzled
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Old 08-30-16, 09:07 AM   #1294
Niume
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To install MFM skin pack you have to put it in commander files or through JGSME?
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Old 08-30-16, 09:54 AM   #1295
geosub1978
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Originally Posted by jimislander View Post
I loaded these outstanding mods into data/sea and they appear in the recog manual, but they never appear in any convoy. Is there a cfg where convoys are located in Data? Just puzzled
I personaly removed all the KSS/KSQ/KLS from the Random layer in order to
obtain many generic entries. This will certainly help. The new ships are not skripted on the campaign without some help. However, you should have some...
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Old 08-30-16, 12:48 PM   #1296
hauangua
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Quote:
Originally Posted by Niume View Post
To install MFM skin pack you have to put it in commander files or through JGSME?
SH3 commander
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Old 08-31-16, 02:12 AM   #1297
Niume
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Originally Posted by hauangua View Post
SH3 commander
Is this okay ?
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Old 02-08-17, 12:43 AM   #1298
19Herr_Rapp86
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Originally Posted by Niume View Post
Is this okay ?
Did that work for you Niume?
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Old 02-08-17, 06:03 AM   #1299
THEBERBSTER
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Hi Guys
I have just downloaded MFM to check it out.
Unzip the File
Open the folder.
You will see 11 folders each containing a mods description.
Choose the mod you wish to use by highlighting it.
Copy and paste it to your JSGME mods folder.
That should work.
Peter
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Old 02-20-17, 06:26 PM   #1300
iambecomelife
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Guys
I have just downloaded MFM to check it out.
Unzip the File
Open the folder.
You will see 11 folders each containing a mods description.
Choose the mod you wish to use by highlighting it.
Copy and paste it to your JSGME mods folder.
That should work.
Peter
Correct; just place them in the MODS folder and enable as needed, based on when your career is. If you have a late war career from 1942 or beyond, you will want to enable MFM-v3-US+UK_Skins19420201 in JSGME. Otherwise, the British/American ships will still have civilian skins in 1942 which is not realistic.
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Old 02-20-17, 06:38 PM   #1301
iambecomelife
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COMING SOON: MERCHANT FLEET MOD v 3.3

An announcement: after a long hiatus I have started work on the Merchant Fleet Mod v3.3.

Before you get too excited, this mod is intended as an interim solution....it is my attempt to correct the most glaring defects from the Merchant Fleet Mod 3.2:

-Tankers will have engine rooms and fuel bunkers in the correct position
-Hitpoints reduced so that most ships sink with between 1-3 torpedo hits
-Mass for certain ships corrected so they do not lag behind in convoy
-Possibly, heavier armament for some ships after 1942
-Slightly greater variety in armament types
-Armor reduced from ~15cm to 1-3 cm to represent unarmored ship structure (again, this was a reason for difficulty in sinking.
In reality, cargo ship plates are 1" thick, give or take. Older ships will have about 1cm to represent rusted hull plates.
Modern ships will tend to have 2-3cm armor to represent new steel plates.)

What MFM 3.3 IS NOT:

This mod will NOT feature new ship models, new cargo, new crew figures, new weapons, or any bells and whistles. It is intended to improve "craftsmanship".

Basically, the gaol is to improve gameplay for stock SH3 and supermods other than NYGM and to "hold you over" until I create my new cargo ship mod for the Silent Hunter series.

Yes, there WILL be a full fledged replacement MFM, to replace all my now obsolete ship models. But this is not it. Again, it is an attempt to clean up defects from when I rushed this mod into production years ago.

As such it will be released pretty soon. Work on improving the tanker compartments is going quite smoothly.

Last edited by iambecomelife; 02-20-17 at 07:25 PM.
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Old 02-21-17, 03:39 AM   #1302
Fubar2Niner
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@IABL

This is great news mate. Can't wait for both the update and the new version

Best regards.

Fubar2Niner
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Old 02-21-17, 03:47 AM   #1303
Anvar1061
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@IABL

This is great news mate. Can't wait for both the update and the new version

Best regards.

Fubar2Niner
+1
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Old 02-21-17, 06:32 AM   #1304
Obltn Strand
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Himmel, sukeltakaa!
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Old 02-21-17, 08:20 AM   #1305
HanSolo78
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@IABL

Great News

So you also examine your models for duplicated IDs or UV mapping issues?
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