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SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997 |
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#106 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 947
Downloads: 85
Uploads: 0
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![]() Hope devs & Neal make this game moddable, so American, British, Japanese, Italian, Russian or "Surcouf" career will be possible to implement by modders and play.
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#107 | ||
Born to Run Silent
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Hi Steve, if you are in this thread it means we are moving in the right direction. ![]() Quick question, have you played the demo with three other players yet?
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#108 |
Seaman
![]() Join Date: Aug 2012
Posts: 36
Downloads: 72
Uploads: 0
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Is the team keeping the 4 players concept? If i recall correct when listening to the developer Q & A it was mentioned that 5 or 6 might be the new minimum.
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#109 |
Born to Run Silent
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Sticking with 4. Sure, it would be cool to have 6+ but how likely is it there would be many 6 man teams all ready to play at the same time...?
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#110 |
Seaman
![]() Join Date: Aug 2012
Posts: 36
Downloads: 72
Uploads: 0
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If it is well organized don't underestimate that chance though
![]() but yeah sounds good that it is staying with the 4 players setup. |
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#111 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 947
Downloads: 85
Uploads: 0
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Uhm... two uboats cooperation here?
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#112 |
Planesman
![]() Join Date: Jul 2004
Posts: 193
Downloads: 51
Uploads: 0
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I came upon this post when I was looking around. I read about your adventure into being an entrepreneur. I don't recall reading anything about you needing any money. Which is a great way to start ,if you're going to be an entrepreneur. If you do read this post, I would like to offer my time freely to beta test your idea , of a good realistic submarine game . I am even willing to invest in what ever computer I might need to play. The one I have is at its limit with silent Hunter three-- GW X
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#113 |
Born to Run Silent
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hi Rebel, thanks, we will definitively be checking with you when it's time to do some beta testing, sir.
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#114 |
Loader
![]() Join Date: Sep 2014
Posts: 83
Downloads: 21
Uploads: 0
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I'm hoping beta versions will be available to the community to try out, now that it is no longer an option to contribute early on for access during the games development.
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#115 | |
Nub
![]() Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
Downloads: 0
Uploads: 0
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#116 |
Nub
![]() Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
Downloads: 0
Uploads: 0
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Having different scale u boats with different advantages and disadvantages and optimal crew size (small -4) (large +4) that might solve this, but I have no information on the capabilities of the team, but if modding will be a thing then that might be a option
Last edited by KlLLJOY; 09-23-2016 at 08:42 AM. |
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#117 |
Bilge Rat
![]() Join Date: May 2015
Location: Scotland...not so far from Faslane.
Posts: 2
Downloads: 9
Uploads: 0
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I've just popped by for the first time in ages and look at that news! If a quality subsim is in the pipeline that plays without the endless headaches of the Silent Hunter games then I'm a happy fellow. Good luck to all involved. (Personally I prefer they type IX but lets not be picky). Back to trying to get SH4 to stop crashing in the meantime...again.
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#118 | |
Swabbie
![]() Join Date: Dec 2009
Posts: 20
Downloads: 34
Uploads: 0
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Also I would like to echo Rockin Robbins and other in hoping for an eventual American boat expansion or the game being moddable to allow it. If I can finally run a proper Dick O'Kane tracking party on my bridge, I'll be happy as a clam. |
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#119 |
Nub
![]() Join Date: Dec 2001
Location: Sweden
Posts: 7
Downloads: 0
Uploads: 0
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This is a GREAT idea.
I can't find it as early-access on steam yet, how do I support it right now? |
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