SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop > DW Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 11-16-16, 05:35 PM   #1
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default Is there a way to force units to ONLY use depth charges?

I'm making a scenario in which i don't want "enemy" units to use anything but depth charges against the player, even if they have other weapons available. i.e. - "semi-neutral" surface craft trying to drive the player out of Soviet territorial waters, without actually killing the player.
Is there a way to do this?
I'm still trying to figure out doctrine and script languages.

Thanks!
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 11-17-16, 10:34 AM   #2
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

You should do it by script:

p7p8 is offline   Reply With Quote
Old 11-18-16, 10:25 AM   #3
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Maryland
Posts: 771
Downloads: 15
Uploads: 1


Default

I am most definitely a newbie map maker, but you may want to have the enemy ships keep peacetime ROE but of course be on an adversarial Side to the player. Keeping the peacetime ROE I believe would make it so the ships will only engage with depth charges via the scripting. If they have wartime ROE, they may take the initiative and start engaging with anything.

Also, can these boats sink the player (re: do you want these boats to be able to) or is this just for "effect"?
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 11-18-16, 04:13 PM   #4
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

Thanks guys.
Learning the mission editor sure is an exercise in experimentation.

Using depth charges could inherently sink a sub, sure. But I don't want it to be a "deliberate" act of sinking.

I think it's gonna take me awhile to get this mission playable. I may be biting off more than I can chew for a first foray into mission creation. Perhaps I should step back and make one or two simpler missions.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 11-20-16, 04:23 AM   #5
Stewy1
Girt by Sea
 
Stewy1's Avatar
 
Join Date: Mar 2015
Location: Red Route 1
Posts: 363
Downloads: 131
Uploads: 34


Default

I think, if I understand you right, you could just set up a trigger where if the frigate detects the submarine, you could play a depth-charge sound and then you won't be damaged (but you're still 'caught')

I sometimes include a message with this in the trigger like "XO: Conn, XO. We've been counter-detected."

Also, if you Google the International Code of Signals (1969) revised 2003 book, page 152 has the message procedure for the detection of US warships (submarines?) in Russian waters. That's fun to 'use' in radio messages upon counter-detection too!

It's also fun to 'escalate' the scenario if you're counter-detected - say, use a trigger to 50/50 whether the ROE is war/peace, set roe to war 30 minutes after detection, launch ASW aircraft to area after detection, etc.

Stewy1 is offline   Reply With Quote
Old 11-20-16, 07:06 AM   #6
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Wait, ships in DW have depth charges? I though they'd been phased out completely by the 1980s.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 11-20-16, 12:50 PM   #7
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by Stewy1 View Post
Also, if you Google the International Code of Signals (1969) revised 2003 book, page 152 has the message procedure for the detection of US warships (submarines?) in Russian waters. That's fun to 'use' in radio messages upon counter-detection too!

It's also fun to 'escalate' the scenario if you're counter-detected - say, use a trigger to 50/50 whether the ROE is war/peace, set roe to war 30 minutes after detection, launch ASW aircraft to area after detection, etc.

HEY!! That's pretty cool. Thanks.

Quote:
Originally Posted by Cybermat47 View Post
Wait, ships in DW have depth charges? I though they'd been phased out completely by the 1980s.
There are depth charges, but I'm not entirely sure what all ships/countries use them. A quick look shows me that at least the Grisha DDs have them.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 11-20-16, 04:43 PM   #8
Stewy1
Girt by Sea
 
Stewy1's Avatar
 
Join Date: Mar 2015
Location: Red Route 1
Posts: 363
Downloads: 131
Uploads: 34


Default

Oh yes, the depth-charges are very real - they're often what kills me if I'm detected by skimmers...

https://en.m.wikipedia.org/wiki/RBU-6000
Stewy1 is offline   Reply With Quote
Old 11-20-16, 05:50 PM   #9
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Maryland
Posts: 771
Downloads: 15
Uploads: 1


Default

Quote:
Originally Posted by Stewy1 View Post
Oh yes, the depth-charges are very real - they're often what kills me if I'm detected by skimmers...

https://en.m.wikipedia.org/wiki/RBU-6000
To be fair, these are rocket-propelled depth charges and not like the slung-off-the-back-of-the-boat depth charges that people may first think of haha. Either way, still quite scary. I think they have a range of 6000 yards. The Cold Waters trailer actually shows them being fired.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 11-21-16, 06:54 PM   #10
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by Stewy1 View Post
Oh yes, the depth-charges are very real - they're often what kills me if I'm detected by skimmers...

https://en.m.wikipedia.org/wiki/RBU-6000
From the article: "It can also be used against divers ..."

SHEESH!!! :O
Talk about overkill. (pun intended)
__________________
l8r,
artao

artao is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.