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Old 03-20-12, 07:37 PM   #3256
sharkbit
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h.sie:

I know you're taking a well deserved break and probably have a "wanna do" list a mile long but......

It has always seemed unrealistic to me for ships to perform the hard helm overs that they do when attacked-the constant zig-zagging. The ships just seem a tad too maneuverable.

Is that a hard code thing and if so, is it possible to make ships evade a little less drastically?

I'm probably just a grumpy old Kaleun whining , but I thought I'd ask.

Thanks.

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Old 03-21-12, 04:58 AM   #3257
Gammel
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Quote:
Originally Posted by sharkbit View Post

It has always seemed unrealistic to me for ships to perform the hard helm overs that they do when attacked-the constant zig-zagging. The ships just seem a tad too maneuverable.
would be better when attacked ships just zack once ore twice and also very less frequet...
Maybe ships should change speed to max. for a while too...
But current behavior for sure looks not right and maybe leads to convoy caos far to easy

So i'd vote for such a fix too - so h.sie, if you could please...

Thanks in advance!
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Old 03-21-12, 07:58 AM   #3258
Olamagato
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Quote:
Originally Posted by sharkbit View Post
It has always seemed unrealistic to me for ships to perform the hard helm overs that they do when attacked-the constant zig-zagging. The ships just seem a tad too maneuverable.
Is that a hard code thing and if so, is it possible to make ships evade a little less drastically?
Your solution: Thomsens Ships mod
http://www.subsim.com/radioroom/showthread.php?t=143775
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Old 03-21-12, 06:15 PM   #3259
igorlikespike
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Great mod! Thank you h.sie and stiebler!
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Old 03-23-12, 12:37 PM   #3260
Wolfstriked
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Thanks a bunch Hsie.

Last edited by Wolfstriked; 03-25-12 at 08:12 PM.
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Old 03-23-12, 10:49 PM   #3261
Traveller
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Great work H.sie!

The one fix at the top of my list would be no more instant 'game over' death screen once a flooded u-boat compartment fills up all the way. Have you found a a way to stop this instant death trigger in the .exe yet?
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Old 03-26-12, 03:27 AM   #3262
Magic1111
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German Language ReadMe!

Hi Folks!

For german language speaker you´ll find a german translation (.pdf) from "V16B1 ReadMe" here:

DOWNLOAD

Many thx to "Alberich" from german MarineSims Forum and "h.sie"!

Best regards,
Magic
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Old 03-26-12, 06:31 AM   #3263
fitzcarraldo
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Quote:
Originally Posted by Traveller View Post
Great work H.sie!

The one fix at the top of my list would be no more instant 'game over' death screen once a flooded u-boat compartment fills up all the way. Have you found a a way to stop this instant death trigger in the .exe yet?
There is the Thompsen "no death screen mod", but I don´t know if it is compatible with the patch.

Regards.

Fitzcarraldo
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Old 03-26-12, 12:47 PM   #3264
Jonny
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Just got this finally to work cant wait to play it!

Thansk for your hard work

Jonny
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100% Realism GWX 3.0 Patch V16B1
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Old 03-26-12, 02:36 PM   #3265
Wolfstriked
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It seems that I am just stupid since I cant understand what Hsie wrote in the readme.Sorry but I may come off as stupid here but it confuses me.

2) Preparing the Supplement-Mod
Note: The Supplement-Mod is essential, not optional !!!
a. Extract the Supplement to V16 Mod archive
b. Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are located).


Now this is weird to me.Put the patched SH3.exe into that mod??When I do that the game will not start so I put the sh3.exe back into the main SH3 folder.

Then it says to put the _Append_to_de_menu.txt and _Append_to_en_menu.txt into the empty DATA/MENU/folder...thats done But next it says to ...............Append the new messages to the en_menu.txt / de_menu.txt files of your Supplement
Mod.

What does append mean?Doubt its working because I keep seeing
CE:
CE:
CE:
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Old 03-26-12, 02:46 PM   #3266
Jonny
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done one partrol with this mod, found it difficult but good fun see here:

http://www.subsim.com/radioroom/show...51090&page=274

Jonny
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Old 03-26-12, 03:10 PM   #3267
Victor Schutze
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Quote:
Originally Posted by Wolfstriked View Post
It seems that I am just stupid since I cant understand what Hsie wrote in the readme.Sorry but I may come off as stupid here but it confuses me.

2) Preparing the Supplement-Mod
Note: The Supplement-Mod is essential, not optional !!!
a. Extract the Supplement to V16 Mod archive
b. Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are located).


Now this is weird to me.Put the patched SH3.exe into that mod??When I do that the game will not start so I put the sh3.exe back into the main SH3 folder.

Then it says to put the _Append_to_de_menu.txt and _Append_to_en_menu.txt into the empty DATA/MENU/folder...thats done But next it says to ...............Append the new messages to the en_menu.txt / de_menu.txt files of your Supplement
Mod.

What does append mean?Doubt its working because I keep seeing
CE:
CE:
CE:
Aaaahhhh the joys of modding... appending... modifying... altering... a true dream come true...
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Old 03-26-12, 03:22 PM   #3268
Wolfstriked
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Quote:
Originally Posted by Victor Schutze View Post
Aaaahhhh the joys of modding... appending... modifying... altering... a true dream come true...

LOL are you playing with me? Help me
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Old 03-26-12, 07:04 PM   #3269
Victor Schutze
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Originally Posted by Wolfstriked View Post
LOL are you playing with me? Help me
Don't count on me: I am drowning in mod soup, remember?

My mod soup is so old and rotten, it actually turned into alcohol!

Cheers mate!
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Old 03-26-12, 07:25 PM   #3270
Wolfstriked
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Holy crapgenuis post bro and I forgive you for the tease.
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