SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-06-17, 06:29 AM   #31
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...

Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.

Here are two recent images of models still edge splitted -- strange shaddows and highligts can be seen everywhere; the effect probably most easily spotable along the lines of the amour belt and around the anchor.





Cheers

Last edited by the_frog; 01-06-17 at 06:44 AM.
the_frog is offline   Reply With Quote
Old 01-06-17, 07:52 AM   #32
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by the_frog View Post
Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...
Glad that my dissertion served for something

Quote:
Originally Posted by the_frog View Post
Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.
Nice feature. I have Blender installed on my HD, but never used it too much. I find its interface quite confusing, but I guess it is about time to learn it
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-06-17, 11:16 AM   #33
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.
the_frog is offline   Reply With Quote
Old 01-06-17, 12:37 PM   #34
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by the_frog View Post
... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.


I agree. Wings is my favourite 3D editor too, when special tasks that it cannot perform are not involved
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-11-17, 05:28 PM   #35
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by VonDos View Post
Hi!
I've downloaded the model, it's cutted by herself, so, easy to do. It's just a (big) work of re-skin to do...
At moment i'm busy with QoB liner\cruiser model and a couple of collaborations that i'm not authorized to talk about (not my works :P ), btw, if you can wait until end of those projects...
Hi ! No problem ! Keep me informed !

Best.
  Reply With Quote
Old 01-30-17, 11:06 AM   #36
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
wolf_howl15

Quote:
Originally Posted by the_frog View Post


Still no news about these beauties ?
  Reply With Quote
Old 01-31-17, 03:45 PM   #37
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

... tests in progress ...

the_frog is offline   Reply With Quote
Old 04-05-17, 10:59 AM   #38
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The_Frog, have you ever built a frigate for SH3 ? Like this one :

  Reply With Quote
Old 04-05-17, 01:57 PM   #39
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

Kendras, what am I supposed to see?
the_frog is offline   Reply With Quote
Old 04-05-17, 02:13 PM   #40
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

Quote:
Originally Posted by the_frog View Post
Kendras, what am I supposed to see?
http://uboat.net/allies/warships/ship/224.html

Anvar1061 is online   Reply With Quote
Old 04-05-17, 04:45 PM   #41
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon7

Quote:
Originally Posted by Anvar1061 View Post
Yes, that's her !
  Reply With Quote
Old 04-05-17, 06:04 PM   #42
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

... a River Class frigate ...

I think, all big mods have a model of the River Class included. It was one of the early attempts of creating additional ships. Bigboywooly did it. It is basically a transformed stock SH3 Black Swan model, which is consequent since the River class design derived from that of the sloops. In combination with the GWX textures the model looks quite fine.

Kendras, you may try the model of the River Class frigates that came with SH4. Pretty ugly ...

In brief, I never did a model of the River class and I do not think I will ever do.
the_frog is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.