SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-2018, 07:12 PM   #1
Fearless
Grey Wolf
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 978
Downloads: 283
Uploads: 0
Default Watch crew Ship Spotted distance

Hi all,
I was wondering if there was a way I could adjust the distance the watch crew
spots a ship. At present, their reaction is very slow whereby the enemy ship is in close distance and attacks well before the watch crew spots the ship.
Which files are used to make those adjustments?

Thanks in advance.
__________________
Fearless

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
and career playable surface ship
Fearless is offline   Reply With Quote
Old 11-16-2018, 08:35 PM   #2
mark bonamer
Sonar Guy
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 398
Downloads: 249
Uploads: 2
Default

Quote:
Originally Posted by Fearless View Post
Hi all,
I was wondering if there was a way I could adjust the distance the watch crew
spots a ship. At present, their reaction is very slow whereby the enemy ship is in close distance and attacks well before the watch crew spots the ship.
Which files are used to make those adjustments?

Thanks in advance.
gday mate,


increase their WatchmanCoef skills in the ActiveUserPlayerUnits.UPC file.
are you aware of the save games folder & file structure?

do you know how to edit UPC files with Notepad.exe?
those two items would be a prerequisite for what you want to do.


if the answer is no, let me know and i can send more detailed instructions.
__________________
there are only two things in the world: submarines and targets.


-------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 8 GB Ram running Win7
mark bonamer is online   Reply With Quote
Old 11-16-2018, 10:36 PM   #3
Fearless
Grey Wolf
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 978
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by mark bonamer View Post
gday mate,


increase their WatchmanCoef skills in the ActiveUserPlayerUnits.UPC file.
are you aware of the save games folder & file structure?

do you know how to edit UPC files with Notepad.exe?
those two items would be a prerequisite for what you want to do.


if the answer is no, let me know and i can send more detailed instructions.
Thanks for that Mark. I’m assuming that all the watchmen coef need to be changed and than re-applied when a new save is made.
__________________
Fearless

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
and career playable surface ship
Fearless is offline   Reply With Quote
Old 11-17-2018, 05:54 AM   #4
Bleiente
Grey Wolf
 
Join Date: Mar 2015
Location: Dimension 404
Posts: 920
Downloads: 177
Uploads: 0


Default

It is much easier...
You can control the visibility via the sensors.cfg under Visual.
The correct values then depend on the environmental modes used.


__________________
Ralles RealModPack V1.3 for SH4 V1.5


Secret Service (ESS)
Bleiente is offline   Reply With Quote
Old 11-17-2018, 06:54 AM   #5
Fearless
Grey Wolf
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 978
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by Bleiente View Post
It is much easier...
You can control the visibility via the sensors.cfg under Visual.
The correct values then depend on the environmental modes used.


Thanks for that Bleiente. Just wondering which lines to change. I presume than that they will spot the ship a lot earlier.
__________________
Fearless

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
and career playable surface ship

Last edited by Fearless; 11-17-2018 at 05:38 PM.
Fearless is offline   Reply With Quote
Old 11-17-2018, 09:38 AM   #6
mark bonamer
Sonar Guy
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 398
Downloads: 249
Uploads: 2
Default

Quote:
Originally Posted by Fearless View Post
Thanks for that Mark. I’m assuming that all the watchmen coef need to be changed and than re-applied when a new save is made.
actually, no. you need to change these values only once per career or crew. whatever value is assigned to a crewman stays with him for the remainder of his "life".

so, if you start a career in 1939 and change the watchcoef for each of your watch crew (or a selected few), they keep that ability as long as they are alive.

think of your value change as intense training for that crewman and he will take advantage of that training forever. :-)

good luck. and good hunting.
__________________
there are only two things in the world: submarines and targets.


-------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 8 GB Ram running Win7
mark bonamer is online   Reply With Quote
Old 11-17-2018, 05:36 PM   #7
Fearless
Grey Wolf
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 978
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by mark bonamer View Post
actually, no. you need to change these values only once per career or crew. whatever value is assigned to a crewman stays with him for the remainder of his "life".

so, if you start a career in 1939 and change the watchcoef for each of your watch crew (or a selected few), they keep that ability as long as they are alive.

think of your value change as intense training for that crewman and he will take advantage of that training forever. :-)

good luck. and good hunting.
Thanks again mark. Wouldn't I need to change the WatchCoef in the CrewMembers.upc to keep those settings permanent? I found that the save files revert back to original settings when a save is made.
__________________
Fearless

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
and career playable surface ship
Fearless is offline   Reply With Quote
Old 11-17-2018, 06:05 PM   #8
mark bonamer
Sonar Guy
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 398
Downloads: 249
Uploads: 2
Default

Quote:
Originally Posted by Fearless View Post
Thanks again mark. Wouldn't I need to change the WatchCoef in the CrewMembers.upc to keep those settings permanent? I found that the save files revert back to original settings when a save is made.
that's interesting.
that has not been my experience.
wait a minute. were you referring to a career-game-save or a war patrol/mission game save?
i was thinking in reference to a career-game-save. once you change those values, they stay with the crewman until he dies or you transfer him or your career ends.
if you are referring to a war patrol/mission game save, then i suspect that you are correct because those are one patrol scenarios with no crew to carryover into the next patrol because there is no next patrol.
__________________
there are only two things in the world: submarines and targets.


-------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 8 GB Ram running Win7
mark bonamer is online   Reply With Quote
Old 11-17-2018, 06:07 PM   #9
Fearless
Grey Wolf
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 978
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by mark bonamer View Post
that's interesting.
that has not been my experience.
wait a minute. were you referring to a career-game-save or a war patrol/mission game save?
i was thinking in reference to a career-game-save. once you change those values, they stay with the crewman until he dies or you transfer him or your career ends.
if you are referring to a war patrol/mission game save, then i suspect that you are correct because those are one patrol scenarios with no crew to carryover into the next patrol because there is no next patrol.
This happens in my career-game saves.
__________________
Fearless

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
and career playable surface ship
Fearless is offline   Reply With Quote
Old 11-17-2018, 11:25 PM   #10
Bleiente
Grey Wolf
 
Join Date: Mar 2015
Location: Dimension 404
Posts: 920
Downloads: 177
Uploads: 0


Default

Quote:
Originally Posted by Fearless View Post
I presume than that they will spot the ship a lot earlier.
Right - if properly balanced, the team sees as well as the player himself.
I think I did quite well in Ralles ModPack.

But as noted, the values can vary depending on the environment used and playable surface units then make it really criminal.


__________________
Ralles RealModPack V1.3 for SH4 V1.5


Secret Service (ESS)

Last edited by Bleiente; 11-17-2018 at 11:43 PM.
Bleiente is offline   Reply With Quote
Old 11-17-2018, 11:58 PM   #11
mark bonamer
Sonar Guy
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 398
Downloads: 249
Uploads: 2
Default

Quote:
Originally Posted by Fearless View Post
This happens in my career-game saves.
that is not the same experience i have had.
__________________
there are only two things in the world: submarines and targets.


-------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 8 GB Ram running Win7
mark bonamer is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim