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Old 03-26-10, 04:17 AM   #106
charognard
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with any text editor like windows bloc note
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Old 03-26-10, 05:00 AM   #107
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Upcoming fixes in next version (...)

Still working on (...)

New features for next version (...)
Do you mean version 1.1.0 or future versions?
When can we expect the next versions of this mod (few days, weeks, moths)?
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Old 03-26-10, 05:33 AM   #108
mpalao
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Hello to everybody.

I have some problems with the crew bottom (or captain bottom) placed on the lower bar with this mod. When I try to click this bottom, the game goes out to windows leaving the game...please I need your help.

I don´t know how it works all bottoms in the lower bar, I don´t see any description when I press these bottom with the mouse....please could anyone clarify me what does bottom mean on this lower bar ?

My Mods installation was...

firsts : OldStyleSHControls_1_3_0_TDC_byTheDarkWraith
second : NewUISH5_0_2_0_byTheDarkWraith

thank you so much.

Last edited by mpalao; 03-26-10 at 06:44 AM.
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Old 03-26-10, 07:25 AM   #109
Bill.Braskey
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Thank you TDW, your hard work will be used by many...
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Old 03-26-10, 07:40 AM   #110
mr chris
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Dumb question, how does one install the SH3 UI version?
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Old 03-26-10, 07:48 AM   #111
ReallyDedPoet
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Quote:
Originally Posted by mr chris View Post
Dumb question, how does one install the SH3 UI version?
Actually I was going to ask a similar question last night about the SH5 Enhanced UI. I just went ahead and installed the Main UI Mod with the No TDC Optional Mod and got what I wanted

I think the SH3 version may be in the dials folder that came with this. Sure DW will be along to help

It's an awesome mod by the way.
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Old 03-26-10, 08:14 AM   #112
TheBeast
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Quote:
Originally Posted by mr chris View Post
Dumb question, how does one install the SH3 UI version?
Quote:
Originally Posted by TheDarkWraith View Post
if people would read the directions I provided you would see that everything is customizable - even the hotkeys used Yes, they are located in the TheDarkWraithUserOptions.py file. ANYTHING that can be customized or changed resides in that file.
The readme files tell you how to change things after you edit the TheDarkWraithUserOptions.py file.
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Old 03-26-10, 10:03 AM   #113
mr chris
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Quote:
Originally Posted by TheBeast View Post
The readme files tell you how to change things after you edit the TheDarkWraithUserOptions.py file.
Thanks.
When i D/L i thought the would be three different version in separate files for you to choose. And just add which one you wanted to JSGME.
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Old 03-26-10, 10:05 AM   #114
kylania
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Quote:
Originally Posted by mpalao View Post
My Mods installation was...

firsts : OldStyleSHControls_1_3_0_TDC_byTheDarkWraith
second : NewUISH5_0_2_0_byTheDarkWraith
The NewUISH5 completely replaces the OldStyleSHControls, you should use one or the other, not both. Unload both, load NewUI and it should work.
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Old 03-26-10, 10:15 AM   #115
ReallyDedPoet
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Quote:
Originally Posted by TheBeast View Post
The readme files tell you how to change things after you edit the TheDarkWraithUserOptions.py file.
Yeah, forgot to mention that one
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Old 03-26-10, 10:25 AM   #116
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Do you mean version 1.1.0 or future versions?
When can we expect the next versions of this mod (few days, weeks, moths)?
I work on those on a daily basis. Version 1.1.0 released one day after the initial release. I'm working on v1.2.0 now. The mod is far from perfect - it's functional to say it best currently. It needs lots of work but I work in small steps to ensure things work correctly. Thus is why you'll probably see lots of revisions on this.
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Old 03-26-10, 10:31 AM   #117
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
I tried enabling the new periscope like this:

# emtguf's periscope rework enabled
emtgufPeriscopeReworkEnabled = True

But i still get the standard SH5 periscope. Do i need to copy over some more files from the main package to the MODS folder?

It would also be nice with some explanatory comments on all the mini-map features in your options file. Some are self-explanatory but not all of them are
For example, i enabled this: MapCoordinatesEnabled = True # stock False
But i can't see any difference on the map... though it might be me that's blind

I really love how you worked this out, the option file is absolutely brilliant.

Thanks for this epic mod. It takes SH5 to a whole new level.
I added support for emtguf's periscope mod. By setting that value to True, like you did, the code knows to take some action to remove some items from certain views. You still have to add his \Library folder to the mod and his .dds files. Once you add those two things his periscope reworks will show. I included his full mod in the '\mods from others' folder of the UIs mod. By adding support like I did, emtguf doesn't have to keep releasing new .ini files for my UI mods when he makes a new revision to his.

Truth be told I'm not quite sure what all those options currently do for the mini-map. I found them disabled in the code and made them 'optionable'. Those are still a WIP. Feedback on what you all find from them will be great.

The MapCoordinates one I've been tracking down and it appears it's referencing a .dds file that a) either doesn't exist or b) is 'blank'. Like I said I'm still looking into that one.


Currently there are 3 UI types to choose from:

SH3Style
SH4Style
SH5Enhanced

By setting the 'UIStyle=' to one of the above you change which UI you are using. It's that simple.

I'm working on making the TDC options the same way. When I'm complete with those it will be a simple matter of setting 'TDCMode=' to one of the values and then you have that TDC mode. You won't have to manually copy files over anymore.
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Old 03-26-10, 10:38 AM   #118
gutted
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Think i might wait for a few revisions before i update from version 1.0.

I've already made several changes to the mod, and i dont wanna be doing that every single day LOL.
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Old 03-26-10, 10:38 AM   #119
TheDarkWraith
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Quote:
Originally Posted by gutted View Post
Think i might wait for a few revisions before i update from version 1.0.

I already did several customizations, and i dont wanna be doing that every single day LOL.
well you definitely want v1.1.0. It addresses an update bug with the officers. If you're going to 'wait' wait with v1.1.0.
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Old 03-26-10, 10:58 AM   #120
gutted
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well, considering that i never use them anyway.. it's not a problem
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