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Old 03-01-10, 06:52 AM   #76
Seeadler
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Quote:
Originally Posted by CCIP View Post
Just a glitch - moon needs to be at the furthest end of the horizon radius. Hopefully an easy patch fix.
looks like they make the same error again and again, in SH3 and SH4, the sky object radius collide sometimes with the clipping range. If the sky dome-, cloud dome-model and sky objects radius parameter are editable, it can be fixed. The 16k/20k athmosphere mods do the same.
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Old 03-01-10, 07:43 AM   #77
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@CCIP. Tks for return to course command. You said you added depth under keel command; could you explain how?

A couple of points from my running notes:

1 Player-made marks on map do not reload from save.

2 Dusk, looking from bridge I have moon at right edge
of screen. If I look right, moon disappears. Reappears
on left edge of screen as I continue looking further
right. Same if I do it vice versa.

3 0229 reloaded game from being astern following
target out of sight in fog. When reloaded weather was
clear and ship in sight. Save-game thing?
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Old 03-01-10, 07:48 AM   #78
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Originally Posted by ddrgn View Post
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.
How did you add that?
I'm getting the ping but no depth report.
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Old 03-01-10, 12:59 PM   #79
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Not sure if this was mentioned, but once you slam torps into a ship and it starts sinking...you can still see crew members walking or standing on the deck while it's going down (underwater).

Kills the immersion honestly. Hopefully this can be fixed either by a patch or modding.
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Old 03-01-10, 01:37 PM   #80
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Originally Posted by joejccva71 View Post
Not sure if this was mentioned, but once you slam torps into a ship and it starts sinking...you can still see crew members walking or standing on the deck while it's going down (underwater).

Kills the immersion honestly. Hopefully this can be fixed either by a patch or modding.
Well they're underwater ! How much more "immersion" do you need?





.
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Old 03-01-10, 01:44 PM   #81
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Quote:
Originally Posted by Ragtag View Post
How did you add that?
I'm getting the ping but no depth report.
I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters
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Old 03-01-10, 03:14 PM   #82
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Quote:
Originally Posted by ddrgn View Post
I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters
Hmm, let me look into it. It was definitely reporting something for me before...
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Old 03-01-10, 03:26 PM   #83
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Quote:
Originally Posted by ddrgn View Post
I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters
I got it working. You have to start the patrol over.
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Old 03-01-10, 03:31 PM   #84
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Quote:
Originally Posted by sober View Post
this explains what is happening .
Arrrr... this video contains Sony Music... blabla and is not available in your country.
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Old 03-01-10, 04:02 PM   #85
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Quote:
Originally Posted by Reece View Post
You got me there, wouldn't have a clue, certainly I know in SH3 it was deliberately, through a mod, removed!
Yes I remember the mod but why? The U-Bootes really did have the "Jack- Staff" at the bow.

Did no one see the small pic ( my post #51, this thread ) of the brand new U-Boot at Kiel coming out with the flag on the jack-staff?

Also read the text next to that pic.

SHIII mod to remove staff was someones idea, not from real life.

The SHV Jack-Staff is real so why Mod it out?? Bad idea.
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Old 03-01-10, 04:24 PM   #86
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Re: watch not reporting contacts.

Hm, this is pretty bizzare. I've run into this today, even though earlier they were talking and reporting "smoke on the horizon" on the same patrol. The TC dropped and I could hit my key combo for "nearest visual contact" just fine, but at least while I was on the bridge myself, the crew didn't say a word about a convoy that showed up.

Maybe that's a "feature" where as long as your captain is on the bridge, the watch assumes you know? Wonder what's up here
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Old 03-01-10, 04:24 PM   #87
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Two real issues, three if you count the minimal info in the manual.

1> The crew don't come on deck after surfacing. (career mode) This even after a shut down and reload game.

2> Cannot dock at Kiel after mission. I reached the final mark but nothing happened. I sent radio status, nothing. Ran back and forth over mark for Kiel anchor, nothing.
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Old 03-01-10, 04:26 PM   #88
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Quote:
Originally Posted by raymond6751 View Post
Two real issues, three if you count the minimal info in the manual.

1> The crew don't come on deck after surfacing. (career mode) This even after a shut down and reload game.

2> Cannot dock at Kiel after mission. I reached the final mark but nothing happened. I sent radio status, nothing. Ran back and forth over mark for Kiel anchor, nothing.
1. They didn't do it in the training mission for me either. Maybe because they didn't think I'm the captain. Afterwards though I had no problem.

2. Did you click on the Kiel sub base icon? Did you see an anchor icon show up? I had to click the anchor, then select "end patrol" when near the sub pens, and it worked just fine.
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Old 03-01-10, 04:28 PM   #89
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Hmm, more re: watch reporting contact

Just noticed that while my watch is quiet, the hydrophone man starts talking even though I'm on the surface. Maybe it's a submerged/surface state issue?
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Old 03-01-10, 04:33 PM   #90
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Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.

Ships at a distance (in this case, about 7km) look submerged through optics.



Hopefully that's also an easy fix.
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