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Old 03-10-13, 04:14 PM   #1
CaptBones
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Corrupt save?

Hello folks,

I've spent two days trying to search for a prior thread/post concerning this and had no luck; so, here's the question (and I hope this sub-forum is the right place to ask it). I apologize for the length of this note also.

Playing SH4 OM/OMEGU, in the middle of a "BdU Deployment to France" career. Each time I reload a saved patrol, I get the sound of my last torpedo, or salvo, being fired again. Normally, that's all that happens; in the past, the patrol continues through several additional saves and then ends with RTB and a round on the Flotilla Staff following mail call (well, OK twice DID as well, once due to a mine and once by RN DCs ).

But, this morning, I also got a report (text and verbal) of "torpedo in the water" and a few minutes later "torpedo missed"...well, of course it missed, I was 120km and nine hours away from the location of the last sinking; there wasn't any target to hit with this "phantom" torpedo.

Wondering what was going on, I exited to the main screen w/o saving and lo and behold, the last ship that had been sunk and was logged as sunk, was no longer included in the tonnage credits.

To be clear; I do all mid-patrol saves at night, on the surface, in "Zentrale", with no contacts anywhere in sight or by hydrophone, and at least 100km from the nearest land and at least 50km from the site of any sinkings. I also ensure that there have been no indications of anything spawning for at least an hour before saving and exiting.

Has anyone seen this happen before and if so, is there a known (or even just a "suspected") cause/solution? Since this just happened after months of problem-free careers and single missions/single patrols, I hesitate to think it's a Mod-related problem. But, if anyone thinks it could be, I'll send my Mod list back separately.

I also don't think it's a hardware or OS problem either, but my system specs are: Alienware Area 51; i7 960 Quad Core CPU (3.2GHz, 8MB Cache); Windows 7 Home Premium, 64Bit; 12GB DDR3 1333MHz Triple Channel RAM; Dual 1GB GDDR5 NVIDIA GTX 460-SLI Enabled; 1TB - SATA 3Gb/s 32MB Cache HDD (Raid 1). All of the SH series game folders are installed in a "SubSims" root folder outside of the "Programs" or "X86 Programs" folders and I use Multi-SH4 with separate save-game folders for the TMO and OM versions...and the 4GB patch is applied to both "SH4.exe"s. BTW...I use "Game Booster" to shutdown all unwanted Processes and Services before launching any of my games/simulations.

If anyone can shed some light on this, I'd be extremely grateful.
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Old 03-12-13, 12:04 AM   #2
TorpX
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Quote:
Originally Posted by CaptBones View Post
To be clear; I do all mid-patrol saves at night, on the surface, in "Zentrale", with no contacts anywhere in sight or by hydrophone, and at least 100km from the nearest land and at least 50km from the site of any sinkings. I also ensure that there have been no indications of anything spawning for at least an hour before saving and exiting.

Has anyone seen this happen before and if so, is there a known (or even just a "suspected") cause/solution? Since this just happened after months of problem-free careers and single missions/single patrols, I hesitate to think it's a Mod-related problem. But, if anyone thinks it could be, I'll send my Mod list back separately.
I have save games in all sorts of conditions and in contact with enemy forces with very few problems. I really don't think the old SH3 rules apply with SH4. I have sometimes got "left over" sounds like glass breaking when I reload a save, but the problem goes away soon after I go to a different station.

The only thing I can think of that might make a difference, is to make sure you make each and every save to a new, unique name. Overwriting the same save, seems to be associated with problems. I presume you know not to change mods, while at sea.

On a side note, I have never used multi-SH4; so I can't say anything about that.
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Old 03-12-13, 01:49 PM   #3
CaptBones
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Hey TorpX,

Thanks for the comments. Yup, I use unique names for each and every save and I clean out all of the old save games on return to port at the end of every patrol. Even if the author of a Mod says it's OK to do so, I never, ever enable or disable Mods or make any file changes of any kind while at sea. I'm probably over-cautious in following the SH3 rules, but it saves me the trouble of remembering which rules to follow when/where.

I did some more searching and found comments related to corrupted saves in a thread about TDW's DC_Water_Disturbance Mod. I've removed that Mod and am going to restart this career for a test. If you're interested, I'll let you know what happens.

Thanks again mate.

P.S. On another, related, subject...by any chance do you use the "Nav Map Make-Over" for OM Mod? I just noticed that the harbor of St. Nazaire is FUBAR and it wasn't so in my last BdU Deployment to France career. The port facilities are all located to the west of the river mouth (near La Baule in real life), but all of the ships "in port" are bobbing about in the correct location for the port of St. Nazaire. I think I installed that Mod after my last career and perhaps it's causing this problem.
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Old 03-18-13, 12:32 PM   #4
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Follow-up

For TorpX and any other interested readers...

After experimenting with various Mods and Mod-orders, it appears that TDW's DC_Water_Disturbance Mod was the culprit behind the occasional corrupted saves that I encountered. Over the past weekend, I started a few new careers and reloaded numerous mid-patrol saves with various Mod load-outs and only encountered the problem again with that particular Mod enabled (alone or in combination with others). Even so, CTD didn't occur every time I reloaded with that Mod enabled; it's certainly sporadic. I've also found a number of posts in other threads that identified similar problems with the DC_Water_Disturbance Mod, but nobody seems to have a good idea why this happens (AFAIK TheDarkWraith hasn't commented on it directly). For the record, I'm using TDW's Ship_Plane_Fire_Damage Mod; it doesn't appear to be the source of any of the earlier CTD issues.

I also used the process of elimination to figure out that the Nav Map Makeover for OM was the apparent source of the St. Nazaire harbor "relocation" issue. It wasn't such a great loss to remove that Mod though; the German Map Labels and Kriegsmarine Chart Colour Scheme Mods provided the improvements to the chart that I found were most useful.
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Old 06-11-13, 09:42 PM   #5
merc4ulfate
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When I gave unique names to save is when I had issues. When I stopped it didn't go away but did decrease dramatically. I got a corrupt file this week and had to lose three weeks of calender time in order to find one save that wasn't corrupt and go from there.

Off the Northeast Coast of England. Heading home I found three merchants. One circling the others at 10 knots the other two one at 4 knots circling the third which saw sitting still but appeared to be moving ... wave action but no forward movement. The one with no forward movement had eaten a tin can. The bow of the merchant had engulfed the escort half way up to the bridge. The escort did not fire on me even at 800 yards. I shot at merchant A doing 14 got a hit. I lined up the ship eating merchant and fire and the game CTD. I restarted lined it all up again and shot two fish at the ship eater. One hit the escort and the other CTD half way there.

Do not shoot at ship eaters. They will mess you up LOL

I have never ran the TDW mod

Last edited by merc4ulfate; 06-11-13 at 10:06 PM.
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