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Old 01-12-10, 11:27 AM   #121
BadKarma1001
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Quote:
Originally Posted by BadKarma1001 View Post
Maybe i am extremly dim but how do i make my guys manning the AA and engage planes.
Common guys!
is really noone able to help me with this one, or am i the only one who has this problem?
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Old 01-12-10, 11:49 AM   #122
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Originally Posted by BadKarma1001 View Post
Common guys!
is really noone able to help me with this one, or am i the only one who has this problem?
I manually move my crew to the AA and DG positions in the crew management screen. Then activate GQ and activate their respective commands at the tool bar.

In addition and depending on sub type you may have to deactivate the HUD as it may block the view of the AA positions in the crew management screen. To deactivate the HUD press the DEL key, to reactivate press the DEL key again.

Happy Hunting!
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Old 01-12-10, 01:10 PM   #123
Anvart
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Quote:
Originally Posted by LukeFF View Post
The bearing display was visibile only in a small sliver at the top of the compass face. The conning tower pic from the Bowfin below and the online tour of the Pampanito bear this out:


In stock (and in RFB) we have outer (bearing) scale under inner scale with the same "picture"...
Reduce the size of an inner scale (visible) and you will see an outer scale... look: http://www.subsim.com/radioroom/show...jpg#post905730
... and look at the same devices in Command Room...
On your pictures (IISC picture of Bowfin CT fragment) we have one of the variants (interior in game differs)... OK... but in RFB 2.0 mod outer scale is absent (as in stock)!
...
and necessary to write problem essence instead of formally answering...
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Last edited by Anvart; 01-12-10 at 04:14 PM.
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Old 01-12-10, 01:16 PM   #124
BadKarma1001
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Quote:
Originally Posted by Wilcke View Post
I manually move my crew to the AA and DG positions in the crew management screen. Then activate GQ and activate their respective commands at the tool bar.

In addition and depending on sub type you may have to deactivate the HUD as it may block the view of the AA positions in the crew management screen. To deactivate the HUD press the DEL key, to reactivate press the DEL key again.

Happy Hunting!
I´m gonna try this thx!


Another question!
I can rise the air radar mast (SJ i think) with "R" how do i rise the SD radar mast????
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Old 01-12-10, 02:07 PM   #125
ETR3(SS)
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The SJ Radar Mast is fixed. Only the SD radar mast can raised or lowered.
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Old 01-12-10, 02:20 PM   #126
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Quote:
Originally Posted by ETR3(SS) View Post
The SJ Radar Mast is fixed. Only the SD radar mast can raised or lowered.

example mod using without credits to the author...
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Old 01-12-10, 03:55 PM   #127
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Great work on the Mod!
After a year I finally had my computers video card's cooling unit fixed so I can start playing games again. The first thing I did was download 2.0 and start playing SHIV again. Perfect timing!
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Old 01-12-10, 04:31 PM   #128
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At CH3NO2: RFB dose contain the RE(Real Environment) Mod, and adds it's own sounds. I believe there may also be some uniform fixes and tweaks included from previous versions. If you read the first page of the thread, you should see all the fixes and what's included in the Mod.


First patrol in progress. Tambor class, Feb/42. RSRD added as well. Home base, Pearl Harbor. Objective: Conduct anti-shipping ops in southern Marshall Isl. Left Pearl, refueled at Midway. Arrived on station and began patrol. Several days of nothing but open sea. Finally made contact. Seems to be freighter at long distance. Saved game. One issue I noticed so far: Smoke from ships at long distance renders as "puffs" instead of a steady stream. As ship closes, smoke renders normally. No biggie. Other than that, all seems OK. More too follow.


Just a patrol update. Closed on freighter at standard speed. Determined course, but noted that he was at anchor outside harbor. Dove to periscope depth, and maintained standard speed. At 700 yds. fired 3 MK14's. First one detonated near amidship starting large fire. Next two were duds. Past ship and was able to bring stern tubes to bear. Two more fish, two more duds! By this time freighter is signifigantly lower in the water, and breaking up sounds can be heard. Soon after, she slipped under. I love RFB!
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Old 01-12-10, 05:48 PM   #129
OrangeYoshi
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Thank you, guys, for all the hard work you put into these mods.
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Old 01-12-10, 06:09 PM   #130
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Anvart!! since you won't stop with the compass..
also notice the new shiny glass, now top that

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Old 01-12-10, 10:27 PM   #131
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The haze in clear weather is really ticking me off....
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Old 01-13-10, 12:48 PM   #132
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with a CLEAN SH4+UBM install, instant CTD every time i select career|single patrol|single mission options from main menu.
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Old 01-14-10, 11:13 AM   #133
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Quote:
Originally Posted by vickers03 View Post
Anvart!! since you won't stop with the compass..
It's not pleasant to me when answer beside the point...
Quote:
Quote:
also notice the new shiny glass, now top that
And what i can see of new?
I obtained such results when edited (reworked) _Geamuri (CR) and Sticla Cadrane (CT) objects almost 2 years ago (and without S3D )...
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Old 01-14-10, 12:12 PM   #134
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On my boat the guys keep all surfaces bright and shiny clean! Everything gets polished twice daily. Even during a thorough pasting by a tincan we polish brass and glass!

Well done, LukeFF and all contributors to RFB 2.0! Thanks!

More Happy Hunting in the PTO!
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Old 01-14-10, 01:03 PM   #135
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A question just occurred to me. Does 2.0 still use the stock CareerStart.upc file? My Pre Pearl Harbor Career Start mod uses the stock file for RFB too. If there are significant changes to it, do I have your permission to edit it for my mod?

I haven't checked it myself because I'm still playing stock with a few other mods right now.
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