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Old 02-22-17, 01:21 PM   #106
propbeanie
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Double- and Triple-check your sprelling and frolder stucture... be sure (like I have done) you don't have an EL "l" for a ONE "1", OH "O" for ZERO "0"... ?? not to insult your intelligence or anything like that, just that I've done all of that and more, and then sat there and stared at the screen for quite a while before it registered in my brain...
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Old 02-23-17, 04:54 AM   #107
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Sorry, where is the D/L link for this ship?
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Old 02-23-17, 05:00 AM   #108
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Originally Posted by kibeldede View Post
Sorry, where is the D/L link for this ship?
See post #93.
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Old 02-23-17, 05:09 AM   #109
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Quote:
Originally Posted by propbeanie View Post
Double- and Triple-check your sprelling and frolder stucture... be sure (like I have done) you don't have an EL "l" for a ONE "1", OH "O" for ZERO "0"... ?? not to insult your intelligence or anything like that, just that I've done all of that and more, and then sat there and stared at the screen for quite a while before it registered in my brain...
There is really a problem with SH3. See this thread : http://www.subsim.com/radioroom/showthread.php?t=229836
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Old 02-23-17, 05:13 AM   #110
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See post #93.
Ready but not released yet? Ok. I can wait.
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Old 02-23-17, 04:39 PM   #111
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Also i want to ask when the camo skin will be released

chears
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Old 02-23-17, 06:06 PM   #112
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Also i want to ask when the camo skin will be released

chears
Monday
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Old 02-27-17, 12:18 PM   #113
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Monday

Sooooo where is it Only kidding mate, looking forward to it whenever you're ready

Best regards.

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Old 02-27-17, 01:14 PM   #114
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Sooooo where is it
OK, never mind, no platforms and no Bofors guns. Sea first post for the D/L link. Please read the README in the "mods docs" folder.

Best !
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Old 02-27-17, 01:55 PM   #115
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OK, never mind, no platforms and no Bofors guns. Sea first post for the D/L link. Please read the README in the "mods docs" folder.

Best !
Thanks mate Who knows maybe one day for the platforms and guns

Best regards.

Fubar
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Old 02-27-17, 02:36 PM   #116
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Octals with a platform is easy to do. All I need is a good view of the platform you want.

I'll cut the stock Octals out of the guns.* files and make a stand alone.
The Bofors I can do a version based off my 12 pounder files.
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Old 02-27-17, 03:00 PM   #117
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Quote:
Originally Posted by Kendras View Post
Hi,


Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct :


You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
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Old 02-27-17, 03:23 PM   #118
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Easy but sooooo smart!

Quote:
Originally Posted by Jeff-Groves View Post
You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 02-27-17, 03:28 PM   #119
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Quote:
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Easy but sooooo smart!
Work the files. Don't let them work you.
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Old 02-27-17, 03:46 PM   #120
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Quote:
Originally Posted by Jeff-Groves View Post
Octals with a platform is easy to do. All I need is a good view of the platform you want.

I'll cut the stock Octals out of the guns.* files and make a stand alone.
The Bofors I can do a version based off my 12 pounder files.
OK.

1. Octuple pom pom platform :

 







Basis of the platform on the left side :




2. Quadruple Bofors platform :

 



The basis is flat.


You can see the details on this video :

http://www.subsim.com/radioroom/show...3&postcount=64
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