SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-13-17, 09:27 PM   #1
A-Ganger
Sparky
 
Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
Default Sono buoys bug found

Hey all, playing a map I created, had a bunch of buoys launched and noticed they were all sitting at 4 ft?
Thought it was just my map, but ran a few quick missions and same thing.
Had water depths of >5000 ft so that wasn't the issue.

Also have WeaponMalfunction = NO in dangerouswaters.ini


Nevermind on all this. Found this note in the manual..

􀀹 Note: The sonobuoy cylinder is discarded when the contents are deployed and drops to the bottom. In the game the 3D sonobuoy object is depicted as a floating cylinder in the water making it easier to find the 3D object in 3D View.
Attached Images
File Type: jpg DICASS Shallow_3ft.jpg (73.5 KB, 5 views)
File Type: jpg DIFAR Deep_4ft.jpg (71.5 KB, 5 views)
File Type: jpg VLAD Deep_4ft.jpg (74.7 KB, 4 views)
File Type: jpg VLAD Shallow_4ft.jpg (75.2 KB, 3 views)

Last edited by A-Ganger; 08-13-17 at 10:35 PM.
A-Ganger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.