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Old 06-15-17, 12:06 AM   #1
Bubblehead1980
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Default RADAR

Trying to equip the "Jap Submarine" TMO/RSRD with radar. Can't get SJ radar to detect them and can live with that, since subs were hard to pick up anyways. Reading up on the Batfish's encounters in Feb 45 where she sank 3 subs in 3 days, two boats were detected by the Batfish's radar warning equipment. This would be key to finding the boats(I've placed them in correct time and place and plan to places orders so player is patrolling the area in feb 45)
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Old 06-15-17, 01:03 PM   #2
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Originally Posted by Bubblehead1980 View Post
Trying to equip the "Jap Submarine" TMO/RSRD with radar. Can't get SJ radar to detect them and can live with that, since subs were hard to pick up anyways. Reading up on the Batfish's encounters in Feb 45 where she sank 3 subs in 3 days, two boats were detected by the Batfish's radar warning equipment. This would be key to finding the boats(I've placed them in correct time and place and plan to places orders so player is patrolling the area in feb 45)
I recall removing Radar from Sampans and Junks that shouldn't have it years ago. Maybe if the Jap Submarine was listed in this file it could be added... just a thought.

I'd like to find out how to make SJ/SD Radar detect objects like my Sofu Gan, Sampans, & Submarines, and report them; "Radar Contact". If I go to the Radar I can see the pips, why doesn't my Radar operator report them? I don't see a pip for Sofu Gan though... was thinking of placing a patrol craft inside the model but haven't got around to it yet.

US Subs would use Sofu Gan to calibrate their Radar when entering Empire waters.
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Old 06-15-17, 03:09 PM   #3
Bubblehead1980
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Originally Posted by aanker View Post
I recall removing Radar from Sampans and Junks that shouldn't have it years ago. Maybe if the Jap Submarine was listed in this file it could be added... just a thought.

I'd like to find out how to make SJ/SD Radar detect objects like my Sofu Gan, Sampans, & Submarines, and report them; "Radar Contact". If I go to the Radar I can see the pips, why doesn't my Radar operator report them? I don't see a pip for Sofu Gan though... was thinking of placing a patrol craft inside the model but haven't got around to it yet.

US Subs would use Sofu Gan to calibrate their Radar when entering Empire waters.


Yes certain landmarks such as sofu gan would be nice if could detect them on radar. Likley made it SJ does not detect land so it doesnt slow down game which is fine but should detect some things. They didnt even bother to put sofu gan in if you recall lol.


I recall various vessels having radar, I figure the jap can as well, just don't know how to make that happen.
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Old 06-15-17, 05:54 PM   #4
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.... I recall various vessels having radar, I figure the jap can as well, just don't know how to make that happen.
A few Sampans etc. had radar in real life but not like SH4 or as early. It is the *.sns files for those boats in the Sea folder.

[Sensor 5]
NodeName=R01
LinkName=FuMO23 <------ !! to NULL .... lol
StartDate=19400301
EndDate=19451231

Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL)
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Old 06-15-17, 10:14 PM   #5
Bubblehead1980
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Originally Posted by aanker View Post
A few Sampans etc. had radar in real life but not like SH4 or as early. It is the *.sns files for those boats in the Sea folder.

[Sensor 5]
NodeName=R01
LinkName=FuMO23 <------ !! to NULL .... lol
StartDate=19400301
EndDate=19451231

Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL)

This is the .eqp file for the AI Jap Sub


Add an entry like you posted?



;equiment cfg file, high level of detail

;coning with 3 AA mounts, A01 , A02

[Equipment 1]
NodeName=NULL
LinkName=NULL
StartDate=19380101
EndDate=19451231

;deck mount
[Equipment 2]
NodeName=M01
LinkName=3InchSingle_base_Jp
StartDate=19380101
EndDate=19451231

; conning mounts ;first AA Mount

[Equipment 3]
NodeName=A01
LinkName=25mm_Single_base_Jp
StartDate=19380101
EndDate=19451231

; conning mount ;second AA Mount

[Equipment 4]
NodeName=A02
LinkName=25mm_Single_base_Jp
StartDate=19380101
EndDate=19451231

; conning mount
;third AA Mount, type 3 conning twower

[Equipment 5]
NodeName=S01
LinkName=25mm_Triple_base_Jp
StartDate=19380101
EndDate=19451231

[Equipment 6]
NodeName=P01
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 7]
NodeName=P02
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 8]
NodeName=P03
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 9]
NodeName=P04
LinkName=char_JPNOffc
StartDate=19380101
EndDate=19451231
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Old 06-16-17, 01:00 PM   #6
aanker
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Originally Posted by Bubblehead1980 View Post
This is the .eqp file for the AI Jap Sub


Add an entry like you posted?

;equiment cfg file, high level of detail

;coning with 3 AA mounts, A01 , A02
Does it have a radar mast that is visible in the model but does nothing? Is it listed in the *.sns file for the IJN AI subs? If not, I wonder what would happen if you edited radar into the IJN AI subs *.sns file like this:

[Sensor 5] <<---- or whatever number is listed or not used in the IJN AI subs *.sns file .
NodeName=R01
LinkName=FuMO23
StartDate=19420301
EndDate=19451231

I haven't seen radar equipment on a Sampan of Fishing boat yet the *.sns radar entry gives them an alert beyond the 5 nm visual range alert... probably 8 - 10 nm?? (I haven't studied Jap radar distances)

This is way beyond my knowledge of the SH4 files, sorry.

It's worth a try.

Maybe give the lookouts on the IJN AI subs the power the IJN DD's etc have that spot you at 9,000 yards plus... lol

Last edited by aanker; 06-16-17 at 02:01 PM.
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