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Old 11-10-11, 06:14 PM   #586
Dani
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One of the main reasons I play NYGM is it's frequent updates with new mods, witch gives you great gameplay experience and stable game.

PS.
Very minor error to report.
It seams that the english name cfg in Sea folder from IABLShipsforNYGM_New is not in sinc with the same file from NYGM 3.6. So when you install IABLShipsforNYGM_New after the new patch you lose some ship names.

And one request.
Could you maybe update (in the next patch) all the files for the 3rd flotilla mod from the NYGM 2.5 full documentation folder? So we can can use it with all the stuff that came out after it's release.

Thank you!
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Old 11-11-11, 08:59 AM   #587
BellJack95
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Thanks for the update. It is amazing to know that wolfpacks are now in the game! I appreciate all the hard work from yourself and h.sie to get this function working.
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Old 11-11-11, 02:15 PM   #588
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@Dani:

For you: upgraded version of the 3rd U-boat Flotilla at La Rochelle.
http://www.subsim.com/mods1/nygm/3rd_Flotilla_Mod.7z

I cannot repeat your problem with incorrect names when the IABL ships for NYGM are downloaded. Please check your files. You should have file Englishnames.cfg (and Germannames.cfg) in folder silenthunteriii\Data\Sea, and both files should have date 4 July 2010.

Stiebler.
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Old 11-11-11, 03:55 PM   #589
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@Stiebler

Thank you for the 3rd flotilla!

Regarding the the english names.

From NYGM 3.6:
;IABL ships
M35B=EMPIRE FREIGHTER
M36B=CAM-SHIP
L01B=LARGE CARGO
L02B=LARGE CARGO
L03B=LARGE CARGO
M10B=MEDIUM CARGO
M11B=ORE CARRIER
M12B=MEDIUM CARGO
M14B=MEDIUM CARGO
M15B=MEDIUM CARGO
M16B=MEDIUM CARGO
S01B=ORE CARRIER
S02B=SMALL MERCHANT
S03B=TRAMP STEAMER
S04B=SMALL MERCHANT
T01B=SMALL TANKER
T02B=MEDIUM TANKER
T04B=LARGE TANKER
T06B=LARGE TANKER
T13B=SMALL TANKER
P01B=SMALL TRANSPORT
L02A=LARGE CARGO
M10A=MEDIUM CARGO
M16A=MEDIUM CARGO
S03A=TRAMP STEAMER
T01A=SMALL TANKER
T02A=MEDIUM TANKER
T04A=LARGE TANKER
T06A=LARGE TANKER
T13A=SMALL TANKER

;Rowi58 ships
NKSMM=PASSENGER/FREIGHT SHIP
NSCT=COASTAL FREIGHTER
NPTB=SMALL TRANSPORT
NWFS=WHale Factory Ship
Whalechaser=Whalechaser

;Von Dos ships
ARA=ARANDONA LINER

From IABLShipsforNYGM_New:
;IABL ships
M35B=EMPIRE FREIGHTER
M36B=CAM-SHIP
L01B=LARGE CARGO
L02B=LARGE CARGO
L03B=LARGE CARGO
M10B=MEDIUM CARGO
M11B=ORE CARRIER
M12B=MEDIUM CARGO
M14B=MEDIUM CARGO
M15B=MEDIUM CARGO
M16B=MEDIUM CARGO
S01B=ORE CARRIER
S02B=SMALL MERCHANT
S03B=TRAMP STEAMER
S04B=SMALL MERCHANT
T01B=SMALL TANKER
T02B=MEDIUM TANKER
T04B=LARGE TANKER
T06B=LARGE TANKER
T10A=SMALL TANKER
T13B=SMALL TANKER
P01B=SMALL TRANSPORT
M10A=MEDIUM CARGO
S03A=TRAMP STEAMER
;Rowi58 ships
NKSMM=PASSENGER/FREIGHT SHIP
NSCT=COASTAL FREIGHTER
NPTB=SMALL TRANSPORT
;Von Dos ships
ARA=ARANDONA LINER

The names in red are missing in IABLShipsforNYGM_New.
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Old 11-12-11, 05:48 AM   #590
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@Dani:

Many thanks for pointing up the omissions in the list above.

However, most of the ships marked in red in the englishnames.cfg file do not exist in the IABL_ships_for_NYGM download. They were removed because we discovered that they had problems (torpedoes passed through them without exploding). The names of the ships remained in NYGM 3.6 in the hope that one day they might be replaced. In the meantime, the entries in englishnames.cfg cause no harm.

However, the omission of Rowi's two whaling ships from the englishnames.cfg file in the IABL_ships was indeed a mistake. I suggest that you cut-and-paste the names from the NYGM 3.6 englishnames.cfg file, and copy them into the same file for the IABL ships.

Thanks for bringing this problem to my attention.

Stiebler.
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Old 11-12-11, 10:22 AM   #591
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@Stiebler

No problem. Glad I can help.

BTW.
If I want to play with a type XXI and have the FuMB37 on schnorchel, is it enough to activate the Library file out of the FuMB37XXIIINYGM mod?
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Old 11-13-11, 07:42 AM   #592
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@Dani:

The XXI should have already a radar-detector attached to its schnorchel.

If you wish to play a patrol with a XXI-boat, then it is not necessary to add any of the files from the FuMB37XXIIINYGM mod addition. Leave this mod deactivated.

Stiebler.
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Old 11-13-11, 08:44 AM   #593
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@Stiebler

Thanks!
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Old 11-13-11, 08:51 AM   #594
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Have tried NYGM, and saw the name fits well...
Since I am right now under 4 DDs and a airplane...
Also, I guess the fast needle in the hydrroom should be extended for
every other mods. Maybe SH5 too :-)
At first, you can get shocked by the lack of ships in harbor,
but as a consequence the game runs very smooth and stable.
Found some problems with the rec manual, ships without images.


Salute
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Old 11-17-11, 11:10 AM   #595
Dani
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@Stiebler

Is anything changed in Campaign_RND files in the new NYGM 3.6 compared to NYGM 3.5A?
Is it safe to use the NYGM 3.5A zigzag campaign layer?

And trivia question:
The wolf packs that are scripted to some convoys are still in, regardless of the new h.sie's wolf pack patch.
So, in theory a player could witness a double attack on the same convoy, from the scripted wolf pack and from the h.sie wolf pack, right?
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Old 11-17-11, 02:32 PM   #596
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Quote:
Originally Posted by U-Falke View Post
At first, you can get shocked by the lack of ships in harbor,
but as a consequence the game runs very smooth and stable.
Seems like a fair trade to me, besides the shipwrecks more than made up for it. Plus it's great to have a lot of the newer mods built in so you don't have to dine on mod soup.

I'm also quite enjoying the enhanced spray across the bow as well as the added buoyancy and handling dynamics of the subs. It adds a nice touch of realism that really enhances the feeling of being 'at sea.'

Nice environment and perhaps most importantly it's very stable. More testing to come, but so far very nice mod!
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Old 11-17-11, 02:59 PM   #597
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Great to see that this old game still has life. Thank you for the update. I have a nearly unmodded SH3 install on my HD - maybe I'll give NYGM a try.
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Old 11-18-11, 03:32 AM   #598
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Thanks for the compliments about NYGM, those who have posted recently.

@Dani:
1. LGN1-Zigzags NYGM campaign file. This should be safe to use, but it does cause a hit on performance on an older computer.
2. Two types of AI U-boat (VIIA and VIIF) attacking convoys. Yes, that is deliberate. Sometimes a U-boat took part in a wolf-pack attack on a convoy that others had discovered (VIIA boats) and sometimes it took part in a pack attack on a convoy which it had discovered (calling in VIIF U-boats).
So what happens if you call in VIIF U-boats to attack a convoy which is already being attacked by VIIA boats? The game becomes slower, but it remains stable (no crashes).

@U-Falke:
If you want harbor traffic, then just use JSGME to install Rubini's famous 'Harbor Traffic Mod'. which is fully updated to NYGM 3.6. You will find this mod in its own folder in the 'Documentation' folder supplied with NYGM 3.6.

Stiebler.
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Old 11-18-11, 10:06 PM   #599
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Quote:
Originally Posted by Stiebler View Post
Thanks for the compliments about NYGM, those who have posted recently.

@U-Falke:
If you want harbor traffic, then just use JSGME to install Rubini's famous 'Harbor Traffic Mod'. which is fully updated to NYGM 3.6. You will find this mod in its own folder in the 'Documentation' folder supplied with NYGM 3.6.

Stiebler.
True, Harbor Traffic Mod is a very convenient add on.
You guys did a great job here, I must say that mods like these you've been releasing turn SH3 into an addicting experience.

Salute!
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Old 11-18-11, 11:58 PM   #600
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Anyone else getting a CTD in Museum with 3 New or 3.6? My installation is clean so it's very strange.
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