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Old 05-09-11, 05:32 PM   #106
Anvart
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Yeah... else to work and to work...
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Old 05-09-11, 05:37 PM   #107
Alex
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NOW it's alive ! Congrats guys !

Can't wait to read Dan's comments on this project.
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Old 05-10-11, 12:31 AM   #108
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Congratulations gentlemen!

Certainly does bring it to life. Thumbs up for the effort!
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Old 05-10-11, 02:45 AM   #109
java`s revenge
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Outstanding
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Old 05-10-11, 07:36 AM   #110
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nice guys...very nice.

have you tried to use new crew models instead for the animations? this should work...as to privateers words...

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Old 05-10-11, 11:02 AM   #111
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Hi friends,

I'm very glad you like the teaser! As you probably noticed there is not much work left in the Diesel room, the other rooms will get reworked until release and new crew members will also be included in the "Unteroffiziersmesse". Sorry, I do not know the correct English term, it's the room between the command room and the kitchen (probably not the really appropriate word, too ).

@urfish: using new crew models is not as simple as importing the new 3D-modell. When it comes to only my mod, the effort of implementing the new meshes would be considerable but worth the result. The problem is the stock crew. In my opinion it would not make sense to only change the models of the additional crew members. With the stock crew, we had to redo every animation from scratch and furthermore had to learn how lip synchronisation and movement of the eyes work in SH3. I just don't think that would be worth the effort, as there are more important things to do first, for example the stern and forward torpedo rooms.

Best regards, MCHALO12.
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Old 05-10-11, 02:25 PM   #112
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Moin urfisch,

of course we are 'nice guys'. LOL.

the models used are new, technically spoken. They do not call the mesh from the Body.dat. If you would use our base mesh to replace the stock MAD base mesh, you would end up screwed as known from the 'Ultimate Animation...' thread. So, it´s built from scratch.

Some of the animations are triggered by certain orders/events. Others are called randomly to avoid robotic loops.

Regards,
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Old 05-10-11, 02:38 PM   #113
MADLOU
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You modders never cease to amaze me. Ubisoft should just pay you guys top dollar to make official addons to the all the silent hunter games, then we would all be very happy. Keep up the amazing great work!
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Old 05-11-11, 04:16 AM   #114
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Quote:
Originally Posted by MCHALO12 View Post
I just don't think that would be worth the effort, as there are more important things to do first, for example the stern and forward torpedo rooms.
Stern and forward torpedo rooms? Did I hear that right?

Would obviously make a fantastic addition. So, are there any plans at this point?
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Old 05-11-11, 10:23 AM   #115
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Quote:
Originally Posted by Fish In The Water View Post
Stern and forward torpedo rooms? Did I hear that right?

Would obviously make a fantastic addition. So, are there any plans at this point?
Hi Fish in the water,

yes, there actually are plans to add these two missing compartments. I had already started modeling the aft torpedo room when I had the idea of creating additional crew members, which I desided to do first. When the crew issue is solved, I will return to working on the missing compartments.

Best regards, MCHALO12.
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Old 05-11-11, 10:35 AM   #116
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what about extend this really great job to the Type IX?
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Old 05-11-11, 03:07 PM   #117
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Hi Complutum,

it should, of course, be the ultimate goal to have all types of submarines with completely modeled interior, but I think it's way to early to think about the type IX before the type VII is done!

Best regards, MCHALO12.
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Old 05-11-11, 04:15 PM   #118
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Quote:
Originally Posted by MCHALO12 View Post
Hi Complutum,

it should, of course, be the ultimate goal to have all types of submarines with completely modeled interior, but I think it's way to early to think about the type IX before the type VII is done!

Best regards, MCHALO12.
Good/Fair post.
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Old 05-12-11, 02:13 AM   #119
Fish In The Water
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yes, there actually are plans to add these two missing compartments.
Very happy to hear this...

Having the interior of the boat 'complete' would be a great achievement. Best of luck in your endeavors, I'll definitely be pulling for you (as I'm sure many others will be as well).
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Old 05-12-11, 11:33 AM   #120
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Quote:
Originally Posted by DivingDuck View Post
Moin urfisch,

of course we are 'nice guys'. LOL.

the models used are new, technically spoken. They do not call the mesh from the Body.dat. If you would use our base mesh to replace the stock MAD base mesh, you would end up screwed as known from the 'Ultimate Animation...' thread. So, it´s built from scratch.

Some of the animations are triggered by certain orders/events. Others are called randomly to avoid robotic loops.

Regards,
DD
this is what i mean. if you work from scratch (what has to be done, as to the mixed up vertices-problem), you could use the models from sh4 or sh5! did you try that?...

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