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Old 10-31-09, 08:34 AM   #16
Ritmeister
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I'm curious also to find out if this can work with GWX 3 also.

Any updates on when it might be ready?

Thanks again Urfisch
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Old 11-02-09, 12:33 PM   #17
urfisch
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yapp, back in sub.



i was on a vacation, where i had no inet. so please apologize for the delay. there will be an addition and a release in these days. the addition will be a new map-gui and overhauled fire.

by the way: thanks for all the nice words. i appreciate that!

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Old 11-02-09, 03:34 PM   #18
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YAY, Just when Im diveing back into SH3... cant wait for release.
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Old 11-04-09, 05:38 PM   #19
urfisch
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an update...the fire and smoke are finished.



and a wish many of you had in the past...
get the fire extinguisher!




the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls.

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Old 11-04-09, 06:57 PM   #20
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thats very nice additions Urfisch ! good job
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Old 11-05-09, 01:35 AM   #21
Aleksandar the Great
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Old 11-05-09, 01:07 PM   #22
Weiss Pinguin
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Quote:
Originally Posted by urfisch View Post
and a wish many of you had in the past...
get the fire extinguisher!




the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls.

Holy cow One question though, how much of an FPS hit would this be for those of use still using machines from the turn of the century? ()
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Old 11-05-09, 01:12 PM   #23
Russian sailor
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Super. Hey, how you can increase the height of the water column in the fall of a heavy projectile in the water?




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Old 11-05-09, 10:29 PM   #24
Rapt0r56
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Quote:
get the fire extinguisher!

Unbeliveable work...!
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Old 11-06-09, 06:02 AM   #25
evan82
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Originally Posted by Rapt0r View Post
Unbeliveable work...!
Yes. I don't noticed this before, but this is amazing! Nice idea.
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Old 11-06-09, 07:49 AM   #26
Myxale
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Epic stuff Urfish!
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Old 11-06-09, 08:28 AM   #27
tomfon
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I can't believe i missed this...

***WOW***

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Old 11-07-09, 04:14 AM   #28
Fubar2Niner
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@urfisch

Incredible work mate ! Not trying to hurry you but any idea of a release date ?

Best regards.

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Old 11-07-09, 05:38 AM   #29
urfisch
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yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.

maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...
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Old 11-07-09, 07:09 AM   #30
HanSolo78
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Quote:
Originally Posted by urfisch View Post
yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.

maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...
Nice... I thought that I knew the smoke clouds somewhere from
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