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Old 12-18-18, 05:59 AM   #31
Dirk Gently
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I haven't changed LR-drag at all. But I used screenshot from VIIB which probably has 0,25 as default. I should've just "blacked out" the parmeters I didn't touch, perhaps.

If I haven't already mentioned it, anyone is free to use this "mod" as they see fit, of course. Use it, abuse it and tweak it as you wish.
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Old 12-20-18, 06:08 AM   #32
Anvar1061
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Quote:
Originally Posted by Dirk Gently View Post
Type IIA and IID uses the same model
Type VIIB and VIIC uses the same model
Type IXB, IXD and IXD2 uses the same model
Use different models.
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Old 01-01-19, 02:41 PM   #33
ivanov.ruslan
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I'm using the new parameters in WAC 5.01 for type VIIC
I like how the conning tower moves from left to right
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Old 01-01-19, 02:46 PM   #34
Niume
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Quote:
Originally Posted by ivanov.ruslan View Post
I'm using the new parameters in WAC 5.01 for type VIIC
I like how the conning tower moves from left to right
can you send me the file. I am too lazy to edit myself and i am not sure if I did it right
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Old 01-01-19, 02:48 PM   #35
ivanov.ruslan
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Yes,of course

Send me team viewer




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Old 03-11-20, 09:10 PM   #36
complutum
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Default Sub want go underwater

Quote:
Originally Posted by Dirk Gently View Post
Try this preview which includes Type VII (B and C) tweaks only.

Slightly increased up and down movement and fixed the side-rolling issue. The uboats doesn't ride as realistically and stable in smooth waters as the 1.0 did, but they behave much more realistic in storms. As far as I could test, the involuntary 10m dives are still fixed with these settings. So let's call this a compromise tweak!

DOWNLOAD 1.1 Preview (Type VII)


I honestly don't have time to test all the other subs at the moment. Sorry!

PS. I do believe that type VII were the only sub suffering from the vastly increased side-rolling. So it's entirely possible that just overwriting version 1.0 with the Type VII-fix will equal (more or less) the final build.
Yesterday i used this versión and on Surface all goes quite well, not having the sub coming almost all the time to 10 meters Deep, till here nice.
But i have encountered a very big problema, my sub was not able to dive, used crash dive command, marking different deeps in the Deep meter or using the dive key, none of those has any effect, the sub remains surfaced.

Using SH3 with GWX gold, and a Little list of mods, but none of them conflicto with this one.

sub tipe was VIIB.

Any ideas?

while waiting your reply i will try the versión 1.0 and see
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Old 03-11-20, 10:35 PM   #37
Aktungbby
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Default Welcome back!

complutum! after a three year silent running!
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Old 03-30-20, 05:44 PM   #38
complutum
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Now i am using v1.0 and my Uboot goes underwater nice, perhaps a Little slower tan without this mod activated.

Also have seen nice riding over waves with heavy wind.

So till now all goes really nice.
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Old 03-30-20, 05:46 PM   #39
complutum
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Just to show, here ist my current mods soup where you can see where i put this one

01_GWX_16Km_Atmosphere
02_GWX_Enhanced_Damage_Effects
03_GWX_Merged_Campaign
04_FM_New_Interior _V2.1D
05_CCoM_8.xBug_Heck_Torpedoraum
06_CCoM_Helle_Torpedos
07_Conus_Historically_Accurate_Uboat_Emblems
08_German_Voices_Speed_Dial_Fix_1.0
09_Improved_Wave_Textures
10_KB´s_Diesel_Sound_Mod
11_Lighthouse_V2
12_Real_ASW_Mod_V3_Beta4
13_Rubini´s_Chief_Helsman_Stress_Behaviour_Fix
14_Rubini´s_Underwater_Dust&Plancton_V1
15_GWX_Torpedo_Alarm_Mod
16_WB´s_Decks_Awash&Fuel_Economy
17_Z_Seafloor_SF_V3_Final
18_Uboat_Surface_Riding_Tweak_1.0
19_Torpedo_Trail_and_Wake_Fix
20_Torpedo_Tubes_Fire_Final_GW
21_Crew_on_Deck&Flag&Antenna
22_GWX3_Wilhemshaven_St.Naz_Schluese_and_Xtra_Ship s_V6
23_New_Lorient_V1_GWX3_Merged_Campaign&Wilhemshave n_V6
24_Supplement_to_V16B1
25_O2_Gauges_V2
26_SHIII_Internal_Life_Mod_V1.2
27_Air_Torpedo_Mod_V1.2
28_Sept39_Aug40_Radio_Mod
29_TDW_Ship_Plane_Fire_Damage_V1.4
30_RBS1_SH4_Effects_GWX_21_204f
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Old 04-08-20, 06:39 PM   #40
divemonkie
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thank you.
was sitting at the dock the other day and I thought my boat was about to roll over dead before I could put her in drive.

this feels so much better, more natural.
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Old 04-18-20, 11:39 AM   #41
U301
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Bump:
This is a great mod!
Many thanks!

KUrtz

Last edited by U301; 06-27-20 at 07:26 PM.
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Old 06-27-20, 07:03 PM   #42
RickSarg
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I tried implementing these figures into the CCoM 12 Uboats and now I cant dive. Shame because it rides the heavy seas much better.

Rick

EDIT: Ok now fixed, I had to adjust the 15ms Wind WaveProperties Y-Scale down from 0.33 to 0.32 in Scene.dat now works perfectly.

Last edited by RickSarg; 06-28-20 at 05:07 PM.
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