SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-26-11, 08:17 AM   #46
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
Default

I finally had the opportunity to see if this mod works, and I must say that I believe it does. I play with RFB which has adjusted the sink rates of ships to realistic times based on flooding instead of hitpoints. The one thing that I hardly ever saw was the big secondary explosions after almost every torpedo impact like the stock game has.

After installing this mod, I torpedoed a Old Raked Bow Merchant. One of the torpedoes hit smack under the stack after which followed a secondary explosion setting the thing ablaze. The ship still took a realistic time to go down, but IMHO I do believe the fires sped up the process a bit. I like it! Not overdone like the damage from stock explosions, but something you could believe. Lets face it, fire dose cause damage and destruction! I think I'm gonna keep this one!
Fish40 is offline   Reply With Quote
Old 03-23-12, 10:04 PM   #47
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Does this mod still work with TMO 2.5?
Charlie901 is offline   Reply With Quote
Old 03-23-12, 10:44 PM   #48
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Charlie901 View Post
Does this mod still work with TMO 2.5?
Should work with any mod since it adds a custom-made file (i.e. it doesn't alter any existing files which other mods may modify).
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 03-24-12, 09:38 AM   #49
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Wow what a difference this mod has made.....


Stuck 4 torps in the Shinnano last night and she was slightly tilted and smoking. Saw some secondary explosions for a minutes later and could hear compartments exploding inside her from under water for about the next 20 mins...

After about 30 mins game time the entire ship started breaking out in fires and had many more multiple explosions...

Started to totally sink a short time later.

Looked just like the real way that the Shinnano was historically sunk!
Charlie901 is offline   Reply With Quote
Old 03-25-12, 04:18 AM   #50
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default

its not working....i dont know why but i tried one torpedo hit and light a ship onfire at the stern....the fire burns just about 2 hours with no other effect:/??? whats going on here?
chrysanthos is offline   Reply With Quote
Old 03-29-12, 01:48 AM   #51
Clyde00
Mate
 
Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
Default

Any chance of an upload on subsim? Filefront and Gamefront started crashing on me a week ago and I can't log in anymore as the page won't even load up.
Clyde00 is offline   Reply With Quote
Old 03-29-12, 03:41 PM   #52
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Will this work with OM?
Bubblehead1980 is offline   Reply With Quote
Old 03-29-12, 03:56 PM   #53
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Will this work with OM?
The answer is four posts above yours
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 05-02-12, 05:30 AM   #54
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

bump
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 05-02-12, 03:33 PM   #55
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

ok whats going on with this thing?

i downloaded it and all it is is a video movie file?

where is the mod?
  Reply With Quote
Old 05-02-12, 06:09 PM   #56
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
__________________
andy_311 is offline   Reply With Quote
Old 05-02-12, 06:31 PM   #57
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by andy_311 View Post
I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
i seam to have noticed it makes ships sink easier AND faster now

just wish i could figure out why its a video file?

UPDATE: it appears i had some other mod causing issues, after a mod soup cleanout its working correctly now and i no longer get a guarranteed one kill per torpedo

Last edited by Webster; 05-06-12 at 02:02 PM.
  Reply With Quote
Old 05-02-12, 06:51 PM   #58
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,438
Downloads: 453
Uploads: 0


Default

Webster, it should be a .DAT file in the library folder, that can be opened with S3D.

__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is online   Reply With Quote
Old 05-03-12, 12:05 PM   #59
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by HW3 View Post
Webster, it should be a .DAT file in the library folder, that can be opened with S3D.

ok thanks i missed that

stupid Nero is telling me its a video file and showing the video disc icon

i wonder if TDW would consider doing a version that doesnt increase damage and sinking times so much, maybe to half of what it does now.

i like what its doing but something in there greatly weakens the ships way too much IMO
  Reply With Quote
Old 05-03-12, 05:35 PM   #60
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Webster View Post

i wonder if TDW would consider doing a version that doesnt increase damage and sinking times so much, maybe to half of what it does now.

i like what its doing but something in there greatly weakens the ships way too much IMO
Should be quite easy to do - just open the file with S3D and adjust the MinEF/MaxEF and/or MinRadius/MaxRadius values in AmmoDamageInfo in the Small_Fire_DC and Large_fire_DC nodes (and also PlaneSmoke_DC and PlaneFire_DC nodes if you want to tweak aircraft fire damage).
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.