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Old 07-30-17, 12:59 AM   #196
ChaosphereIX
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no Papa as of yet?
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Old 07-30-17, 03:35 AM   #197
LeopardDriver
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Aweseome!



So much good work, very nice! I just love my Seawolf, also Virginia, just amazing!



Just some minor things, like British weapons not getting the links to their sprites, also none to the new HUD (love that as well!).

But damn, I made the Whiskey twin canister as well, was a bit late to send you I guess. But I have the Greyback and Halibut with Regulus I, would be another nice addition, makes the `68 campaign so much fun! Message me if you want them.
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Old 07-30-17, 05:46 AM   #198
Ellu_llmatar_Juutilainen
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Quote:
Originally Posted by The Bandit View Post
What kind of sub were you using, how did you die (all hands lost, captured after abandoning ship?)
well i dont know how i died, thats the thing, was using the Whiskey Long Bin, and it happens on both the red campaign and the blue, the message that would normally pop up to say i was "captured, dead or lived" never poped up, just a screen with a sub behind it, it looked like it was suppose to have wording because it had a text box in the lefthand side, but nothing in it
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Old 07-30-17, 06:41 AM   #199
Ramius
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Quote:
Originally Posted by LeopardDriver View Post
Aweseome!
Just some minor things, like British weapons not getting the links to their sprites, also none to the new HUD (love that as well!).

But damn, I made the Whiskey twin canister as well, was a bit late to send you I guess. But I have the Greyback and Halibut with Regulus I, would be another nice addition, makes the `68 campaign so much fun! Message me if you want them.
I'm fixing that atm. If you can send me the files (either via pm here or on discord I'll add them in before i send the updated stuff to Captain later
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Old 07-30-17, 09:51 AM   #200
Ellu_llmatar_Juutilainen
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so ive tested it a little more, and it seams to be if i abandon ship it does it.
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Old 07-30-17, 09:19 PM   #201
CaptainX3
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MOD UPDATED!

Completely redid self-noise balance on all subs. Added some missing classes from yesterday's update as well as a bunch of fixes for the British subs which got messed up yesterday.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 07-30-17, 09:33 PM   #202
OlavDeng2
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Awesome to have the update in with the dutch subs :P

If i made any mistakes BTW in the dutch subs(which i 100% for sure did), be sure to send it my way(or Captains way) so it can be fixed
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Old 07-30-17, 10:16 PM   #203
ChaosphereIX
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do the weapons use lbs or kg for their warhead weight? there seems to be a mix of both in the file...
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Old 07-31-17, 12:07 AM   #204
CaptainX3
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Quote:
Originally Posted by ChaosphereIX View Post
do the weapons use lbs or kg for their warhead weight? there seems to be a mix of both in the file...
Does anyone actually play the mod, or do you guys just browse the files looking for things like that? LOL
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 07-31-17, 02:16 AM   #205
wastel
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Is it possible to get the X shape fin/tail in the Alpha Modell used for für 212a class?

Wastel
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Old 07-31-17, 03:08 AM   #206
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Quote:
Originally Posted by CaptainX3 View Post
Does anyone actually play the mod, or do you guys just browse the files looking for things like that? LOL
I play your mod all the time, I want to get elite campaigns in all classes

I had to do quite a bit of fixing on my end, some things were OCD:

1. fixed lists of available subs for 84 and 68 campaigns so period appropriate subs are only available to play / be played against. Special note: There is no Permit 68 or Sturgeon 68 in the vessels file.

2. standardized all weapon warhead weights to lbs, and fixed some speeds and other stats of the weapons

3. changed over the GW and EA SSBNs to Mk37s for the 68 campaign - quite a fright when I got shot at by 3 mk48s in my Papa!

4. Fixed available torpedo types for certain classes that are more accurate with their historical loadout - some ancient subs were given USET 80s or Mk48s etc.

5. US sub profiles are missing in the Russian campaign in 68? I get a white screen.

Loving the re-balanced sound profiles - just wondering how you calibrated them?

That is all I noticed for now

Thanks for all the hard work sir.

Last edited by ChaosphereIX; 07-31-17 at 06:28 AM.
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Old 07-31-17, 03:52 AM   #207
LeopardDriver
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Quote:
Originally Posted by CaptainX3 View Post
Does anyone actually play the mod, or do you guys just browse the files looking for things like that? LOL
I actually check every line that changed and decided, what I use and what not. Then I play and test. :-)
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Old 07-31-17, 05:17 AM   #208
ChaosphereIX
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Russian campaign still often crashes with after-action screen - it is blank

sank a carrier, what a chase, and then I have to crash the game

happened 3x in the last hour

Last edited by ChaosphereIX; 07-31-17 at 06:13 AM.
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Old 07-31-17, 06:36 AM   #209
Ramius
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Quote:
Originally Posted by ChaosphereIX View Post
I play your mod all the time, I want to get elite campaigns in all classes

I had to do quite a bit of fixing on my end, some things were OCD:

1. fixed lists of available subs for 84 and 68 campaigns so period appropriate subs are only available to play / be played against. Special note: There is no Permit 68 or Sturgeon 68 in the vessels file.

2. standardized all weapon warhead weights to lbs, and fixed some speeds and other stats of the weapons

3. changed over the GW and EA SSBNs to Mk37s for the 68 campaign - quite a fright when I got shot at by 3 mk48s in my Papa!

4. Fixed available torpedo types for certain classes that are more accurate with their historical loadout - some ancient subs were given USET 80s or Mk48s etc.

5. US sub profiles are missing in the Russian campaign in 68? I get a white screen.

Loving the re-balanced sound profiles - just wondering how you calibrated them?

That is all I noticed for now

Thanks for all the hard work sir.
Quote:
Originally Posted by ChaosphereIX View Post
Russian campaign still often crashes with after-action screen - it is blank

sank a carrier, what a chase, and then I have to crash the game

happened 3x in the last hour
So, was all these before or after you edited the file to suit your tastes ?

Missing sub profiles sounds like your not using the latest version, I'm sure I fixed them all last night before the last update (but may be wrong)

I've just ran through a Russian campaign with no issues.
What boat where you using at the time? and i'll try it with that.
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Old 07-31-17, 07:24 AM   #210
ChaosphereIX
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the crashes were before and after unfortunately, and all I changed really were some simple stats...

I was using the Papa class.

Of course I am using the latest version. 68 campaign, US subs in the reference pages when classifying are white boxes.
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