SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-09-08, 01:17 AM   #1
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default [mod]Thomsen's No Instant Death Screen Mod

Hi there you all!


I heard some people complaining about the instant death screen after sometimes being hit by a single depth charge...

Here is the deal... this mod will allow you to keep watching what would happen to your u-boat until the very last breath. Even when all your equipment is destroyed and your crew is dying, and there's absolutely no way to survive, you wont get the death screen, you'll be able to see all the disaster while you eat your popcorn, just like in the movies!

Of course that somewhere in time after being hit beyond any survivel level, you will get the death screen, its not forever and ever watching the genocide.

There are some side effects tho... but nothing absurd... i haven't had much time to test, but from all i've seen its pretty much better than having the death screen before even knowing what went wrong.

Anyway, all feedback are very welcome and sugestions apreciated, I can try to change something based on your experience.

This is JSGME ready and GWX 2.0 compatible.
http://rs23.rapidshare.com/files/823...Screen_Mod.rar


Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 01:35 AM   #2
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

How does this mod affect historically plausible crush depths?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 01:56 AM   #3
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

The crush speed on the hull has been increased 1:1.

You will crush as fast as it was before.

Regarding the differential crush depth affected by hull damage, still working on that.

Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:00 AM   #4
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Well, the problem with increasing the crush damage speed is that it places you back at the beginning of the problem... resulting in the instant death screen again.

Have you tested it against gunfire damage?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 02:08 AM   #5
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
Well, the problem with increasing the crush damage speed is that it places you back at the beginning of the problem... resulting in the instant death screen again.

Have you tested it against gunfire damage?

http://www.subsim.com/radioroom/showthread.php?t=128575

see post number 11
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:13 AM   #6
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

The mod is not about testing crush depths... those crush depth problems are hard coded...

This mod is about being depth charged and having flooding and sinking without control and hitting the bottom of the sea at 250meters and being able to watch all this.

Otherwise if the first depth charge hit you just in the right spot, you get instant death screen without even having the time to listen to the blast and seeing where did it affected the uboat. In much of the ocasions you are able to save you uboat, heavly damaged and with a lot of equipment destroyed, but the crew is alive and its there seeing to all that mess... and you are there too, you must be able to see what is going on.

Well, to each his own... I find that more realistic than death screen, which destroy all the immersion of the game. That death screen is just like a slap on the face and a yell on your ear saying "THIS IS JUST A GAME!"
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:18 AM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Well, users can view my posts here and make their own decisions: http://www.subsim.com/radioroom/showthread.php?t=128575

Changes to the player U-boat damage model have other very negative effects. Breaking one thing to fix another is certainly your choice. However, fixing things in this way isn't really a step forward.

The mod you describe will likely function with GWX, but will not be compatible with the damage model balance in GWX.

For these reasons and others we will advise GWX users against employing this modification.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 02:27 AM   #8
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
Well, users can view my posts here and make their own decisions: http://www.subsim.com/radioroom/showthread.php?t=128575

Changes to the player U-boat damage model have other very negative effects. Breaking one thing to fix another is certainly your choice. However, fixing things in this way isn't really a step forward.

The mod you describe will likely function with GWX, but will not be compatible with the damage model balance in GWX.

For these reasons and others we will advise GWX users against employing this modification.
Throwing wrenches again...

If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast. AND ALL THAT WITHOUT THE DEATH SCREEN, JUST LIKE IN REAL LIFE!

So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.

So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.

I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?

To each his own, let them see for themselves, let them TRY!
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:37 AM   #9
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

No. Not at all throwing wrenches.

I am simply informing GWX users that though your mod will function with GWX, it breaks the damage model balance in a number of ways.

Users are quite free to paint their U-boats purple if they like too. They can also argue that purple U-boats are 'realistic.'
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 02:44 AM   #10
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
No. Not at all throwing wrenches.

I am simply informing GWX users that though your mod will function with GWX, it breaks the damage model balance in a number of ways.

Users are quite free to paint their U-boats purple if they like too. They can also argue that purple U-boats are 'realistic.'

oooooooh, but that is just mean.. :rotfl:

lol... you know what would be great? something in between...

maybe...

what if...

what if we paint the uboat with the colours of the Arsenal? or do you prefer Manchester United?

Sorry for the wrenches... I know you didnt intend to hit me...
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:55 AM   #11
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Kpt. Lehmann
No. Not at all throwing wrenches.

I am simply informing GWX users that though your mod will function with GWX, it breaks the damage model balance in a number of ways.

Users are quite free to paint their U-boats purple if they like too. They can also argue that purple U-boats are 'realistic.'

oooooooh, but that is just mean.. :rotfl:

lol... you know what would be great? something in between...

maybe...

what if...

what if we paint the uboat with the colours of the Arsenal? or do you prefer Manchester United?

Sorry for the wrenches... I know you didnt intend to hit me...
In all seriousness, I'm not being mean to you.

However, there are two things that you are beginning to understand about modding SH3.

1) There isn't enough string to tie your shoes with.

2) That string is attached to many other things. You can pull on that string... but there is a price to pay for making that pull.

Those are the cold facts.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 03:06 AM   #12
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Yes, you're quite right indeed...

And some strings can untie all your shoe if pulled.

Only if we had that SDK from ubisoft... :hmm:

And dont worry... Im not mad at you, I know that you're not the monster that appears to be, only self defending against a drunk sailor that is a mud thrower and didn't apreciate your hard work. A newby.

But dont worry, I've learn my lesson, Im a cool guy. Probably I was drunk that day... and maybe a little pissed after a tine elco boat (which i consider a bilge rat) triggered my death screen in 5 min using a 20mm. I mean, come on... that must piss off every single kaleun in this forum... :rotfl:

But like I said, dark times...
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 03:15 AM   #13
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Fair enough.

Just a side note though...

In real life, if your U-boat was raked with 20mm armor piercing gunfire for five minutes, it would be VERY likely that many of the crew would be killed or injured.

PT boats have more than one weapon that is a threat to U-boats.

(Heck, a .50 caliber armor piercing shell would do the job.)

Secondarily, you'd be unable to dive to any useful depth due to other damage. A U-boat hull is a pressure hull... not an 'armored' hull.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 03:22 AM   #14
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
Fair enough.

Just a side note though...

In real life, if your U-boat was raked with 20mm armor piercing gunfire for five minutes, it would be VERY likely that many of the crew would be killed or injured.

PT boats have more than one weapon that is a threat to U-boats.

(Heck, a .50 caliber armor piercing shell would do the job.)

Secondarily, you'd be unable to dive to any useful depth due to other damage. A U-boat hull is a pressure hull... not an 'armored' hull.
Yes, you're right indeed...

But that dont change the fact that being killed by an elco boat while you are in the kitchen taking some coffee would leave any kaleun more than pissed about it... the "I'll go to the kitchen and Im back in 5, nothing bad should happen" sort of deal... but again, not the game's fault, it's the kaleuns fault...

Just funny tho :rotfl:

Pissing at first, funny later..
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 03:24 AM   #15
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

It could have been worse.

It might have been a merchant instead.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.