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Old 04-09-09, 11:28 PM   #76
TarJak
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VIIB Pre-War Turms are available here: http://www.subsim.com/radioroom/down...o=file&id=1010

This gives you the numbers painted on the side of the tower prior to the start of the war. Only VIIB boats available until the Type II turms are ready. The numbers for the type VIIA boats are included but will only appear if you use the VIIB/1 turm.

Enjoy

U-35 on route to Helgoland August 1 1939:

Last edited by TarJak; 04-09-09 at 11:56 PM.
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Old 04-10-09, 09:48 AM   #77
Urmel
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absolutely great - thanks Privateer !
(i think i try the nurse then )

greetings from Urmel
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Old 04-10-09, 12:03 PM   #78
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@ Tarjak: Thanks for the numbers, Grant.

@ Urmel: WELCOME ABOARD!
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Old 04-10-09, 02:15 PM   #79
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Forgive my ignorance but I'm currently d'ling the Turm VIIC historic pack Pt. 1 & I have the Turm7c_8_Your_Way fix. Last night I got the combined Turm 7b Your Way (with emblems included). In which order are they to be applied to get correct placement of emblems on 7c boats.

Thanks.
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Old 04-10-09, 04:40 PM   #80
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It doesn't matter how you apply them. All 3 of my packs include the fix as well as privateers orginal mod so all you need to is load them using JSGME. You may get an overwrite dialog if you use both of the VIIC packs as they contain the same DAT files as each other. The are the same and it won't matter how you load them.
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Old 04-10-09, 04:53 PM   #81
Madox58
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Greetings Urmel!
Glad you like the work so far.

All the Turms will be done soon as possible.
All the reflections will be corrected also.

Plus each Turm will allow placement of things on the Turm.
Life Rings, Plaques, do-dads, whatever.
Those objects will be in a seperate dat so no
further work on the Turms themselves will need to be done.

Simply editing the eqp file will enable them.

@Murr44,

If the 7c_8 is in Tarjaks pak,
you won't need to do a seperate install.
Otherwise the order does not matter.

I'll release each Turm as I finish them.
Once all are done,
I'll do a full group so there will only be one install also.
Another thing the Full install will do is remove all the old Emblems.
Those will be placed in the Backup folder of JSGME.
Less things to wade through then.


@Owner,
Do you know what the error message is?
A screen shot would confirm my thoughts.
But I'm pretty sure I know the problem.
Untill I can re-build one of my systems?
I can not work on the fix needed.
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Old 04-10-09, 05:35 PM   #82
owner20071963
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I think I sent that full error report at the Lair? Privateer,
During testing GWX 3.0 before xmas,
If you cannot find it?
I'll do a re-run,copy the ctd Report
and send it to you if you wish.
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Old 04-10-09, 05:39 PM   #83
Madox58
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That would be great.
As I said,
I'm positive what the problem is.
But the error reported would confirm
and guide on the fix.

Thanks Mate!
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Old 04-10-09, 11:16 PM   #84
Murr44
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Quote:
@Murr44,

If the 7c_8 is in Tarjaks pak,
you won't need to do a seperate install.
Otherwise the order does not matter.

I'll release each Turm as I finish them.
Once all are done,
I'll do a full group so there will only be one install also.
Another thing the Full install will do is remove all the old Emblems.
Those will be placed in the Backup folder of JSGME.
Less things to wade through then.
Thanks to you & TarJak for these mods.

A combined question: What exactly does the 7c_8 fix do & when should it be applied?

Thanks again...
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Old 04-10-09, 11:30 PM   #85
Madox58
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Due to conflicts with ID numbers.
The 7C_8 (which is an AI unit) interfers
with the 7C_1 Turm in Game.
Until I do another update?
Use this fix.

I'm going through all Turms to crush this type conflict.
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Old 04-11-09, 04:58 AM   #86
Urmel
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Hi Privateer and Steve

tnx for warm welcome here

now i have to figure out how this works with my new boot-class...



hmm... mabe i need another room for my nurse

best wishes from Urmel (switzerland)
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Old 04-14-09, 07:19 AM   #87
TarJak
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I've combined the VIIB and VIIC Historic turms into a single pack. This pack fixes a number of errors both in formatting and placement of emblems and covers a the VIIC's from U-69 up to U-291 so far. I'm keeping the pre-war pack separate as not everyone plays the August 1939 campaign start.

Would you guys prefer the pack to be a single DL for the whole lot or be able to pick and choose so that load times are kept down and you only load the turm type for the boat type you are playing?

I'll keep going on the next release which will continue to extend the emblems for the VIIC's as quickly as I can.

You can DL the updated pack here: http://www.subsim.com/radioroom/down...o=file&id=1031
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Old 04-15-09, 04:28 AM   #88
LGN1
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Hi privateer,

thanks for the great work

Quote:
"Plus each Turm will allow placement of things on the Turm.
Life Rings, Plaques, do-dads, whatever.
Those objects will be in a seperate dat so no
further work on the Turms themselves will need to be done.

Simply editing the eqp file will enable them."


Is it possible to add also the 'twisty' periscope thingy with this method to the periscope?

http://www.subsim.com/radioroom/show...ghlight=twisty

That would be really great. It adds a lot of immersion. The periscope looks so much nicer with it. Since there has been a version for GWX, I guess Flakmonkey would be fine if one uses his model.

Cheers, LGN1
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Old 04-15-09, 01:35 PM   #89
Murr44
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The Twisty Periscope Thingy was made for GWX 1.03. It seems to work alright with "stock" GWX 3.0 sub skins. From what I've been told though, it may not work so well with some skin mods: you may get weird looking textures.

P.S. Thanks Tarjak (& Privateer too) for your work on this mod.

Last edited by Murr44; 04-15-09 at 02:03 PM.
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Old 04-15-09, 01:53 PM   #90
LGN1
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Hi Murr44,

I know that it works with GWX 3 and actually, I have added it to my GWX 3 files. However, if I am not wrong it uses the same files so there is a conflict and people have to choose what they want. Either the emblems,... or the twisty thingy (I guess most users do not want to add the twisty thingy to the turm files themselves). That's why I ask privateer to combine both.

I hope he will do it.

Best, LGN1
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