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Old 07-10-17, 08:49 AM   #1
Niume
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Default How to change spawn point?

Hello how do you change spawn point when you start patrol? I tried moving the base icons in mission editor campaing_LND but I spawn in long 00 and lat 00 which is Africa coast
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Old 07-10-17, 09:39 AM   #2
Anvar1061
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Quote:
Originally Posted by Niume View Post
Hello how do you change spawn point when you start patrol? I tried moving the base icons in mission editor campaing_LND but I spawn in long 00 and lat 00 which is Africa coast
It is processed by correcting port names in the data/Menu/en_menu.txt
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
766=La Rochelle
767=Sevastopol
768=Feodosia
769=Libau
770=Pillau

Last edited by Anvar1061; 07-11-17 at 05:35 AM.
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Old 07-11-17, 02:54 AM   #3
Niume
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So this what I did.
I want to spawn there are the icons of harbours



I deleted
these

750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
766=La Rochelle
767=Sevastopol
768=Feodosia
769=Libau
770=Pillau


and I still spawn on 00 00 Gulf of Guinea
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Old 07-11-17, 03:20 AM   #4
La vache
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Flotilla.cfg

Flotilla0=902
TO0=940
NbStartingDate0=6
NbDate0=6
Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga
NbBases0=2
Base0_0=750;Kiel
Date0_0_0=1939
Month0_0_0=8
Date0_0_1=1941
Month0_0_1=5
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
Heading0_0=89.000000
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Old 07-13-17, 06:24 AM   #5
Niume
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So I reverted changes made in mission editor. Then I changed the flottila.cfg.
Didn't worked.

Any ideas?
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Old 07-13-17, 06:54 AM   #6
itadriver
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I do not change any .cfg files.
I open LND and move the icon (just the blue one).
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Old 07-13-17, 08:25 AM   #7
Niume
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So I moved the blue icon but then I load it up still in the dock
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Old 07-13-17, 09:05 AM   #8
itadriver
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Try to give it a first point and set "heading to point".

Do you have mod acrtivated by Jsgme that modify lnd file? Do you know that you have to deactivate the mod, modify the lnd file and reactivate the mod?
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Old 07-13-17, 09:08 AM   #9
Niume
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you mean like that?

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Old 07-13-17, 09:12 AM   #10
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Yes.
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Old 07-13-17, 09:25 AM   #11
Niume
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still not working
Spawning at dock
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Old 07-13-17, 10:03 AM   #12
Kendras
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Quote:
Originally Posted by Niume View Post
I deleted
these

750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
766=La Rochelle
767=Sevastopol
768=Feodosia
769=Libau
770=Pillau
Don't delete, and just move Brest harbour in Campaign_LND.mis, no need to edit Flotilla.cfg

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Old 07-13-17, 10:10 AM   #13
itadriver
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Quote:
Originally Posted by Niume View Post
still not working
Spawning at dock
I dont know.
I just move the icon...
Did you read my previous post (modified)?
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Old 07-13-17, 10:12 AM   #14
Anvar1061
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Quote:
Originally Posted by Kendras View Post
Don't delete, and just move Brest harbour in Campaign_LND.mis, no need to edit Flotilla.cfg

+1
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Old 07-13-17, 10:22 AM   #15
propbeanie
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If you're talking about the point where your submarine generates as you start a campaign, then wouldn't this be it?

Quote:
Originally Posted by La vache View Post
Flotilla.cfg

Flotilla0=902
TO0=940
NbStartingDate0=6
NbDate0=6
Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga
NbBases0=2
Base0_0=750;Kiel
Date0_0_0=1939
Month0_0_0=8
Date0_0_1=1941
Month0_0_1=5
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
Heading0_0=89.000000
you have to find the flotilla you're going to edit (I have no idea what the file structure in SH3 is). The numbers that La vache highlighted there in that file are what are seen in the info bar at the bottom of the Mission Editor window. You can't have it full-screen if you've got a Windows toolbar down there and see them, but make the ME window a bit smaller, and in the lower-left of the screen, you'll see the numbers change as you move your mouse around on the screen. Find the spot you want the boat to generate at, and change them to match in the file. I'd build a JSGME mod so that you can back out of an potential mistakes - not that ~I've~ ever blown my game up with an edit...
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Last edited by propbeanie; 07-13-17 at 12:02 PM. Reason: sprelling, again... sigh.
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