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Old 04-04-09, 05:23 PM   #76
Sailor Steve
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Oops! Didn't even look for that part.
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Old 04-04-09, 06:27 PM   #77
briyeo
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Dont worry Nisgeis your fix did work, I have added the dat file to the character folder every way I could think of. I was renaming the original file then adding the new fix file, that didnt work, but when I removed the original file altogether then added the fix it worked. I dont understand why though.

My mate looks a lot better now

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Old 04-05-09, 03:17 AM   #78
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I was renaming the original file then adding the new fix file, that didnt work, but when I removed the original file altogether then added the fix it worked. I dont understand why though.
Depending on the folder, the game will load anything with a .dat extension, so if you add an extra file it will load that as well as the original. In the .dat files everything is referred to by ID number, so what you end up with is duplicates and a load of things all with the same ID and with duplicates, you can never be sure which one the game will choose to use. Generally, mods are designed to overwrite the original stock game files to avoid this problem / feature .

Even people who have been modding for a long time get caught out by this, when they rename the original and don't move it out of the game folder, then scratch their head wondering why their change isn't working. So you're in good company .
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Old 04-05-09, 04:02 AM   #79
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OK, thanks for explaining that, I thought that may be what was causing me problems just because every thing else had failed,I have used mods on flightsims and others but Im not sure I have ever had to deal with .dat files before. Im never confident enough to lose the original file, I suppose using JSGME would cover this then? I mean let you go back to the pre-mod state easily.
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Old 04-05-09, 04:26 AM   #80
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Now if I can just get my American crew to stop wearing those German undershirts...:rotfl:
It's an issue when users select the "low-res textures" option in the graphics menu. It's on my to-do list to add the new uniform textures to the low-res folders for RFB 2.0.
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Old 04-05-09, 06:58 AM   #81
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Im never confident enough to lose the original file, I suppose using JSGME would cover this then? I mean let you go back to the pre-mod state easily.
Yeah,that's exactly what it's for. You just click on a mod and it uninstalls it or installs it for you, replacing the original files. It also warns you of mod conflicts (two mods trying to alter the same file) and all sorts of clever stuff like that.
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Old 04-05-09, 07:32 AM   #82
Regio Sommergibile
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I tried it again with 2 mod folders. eye patch and eye patch for TMO.

Still no issues. Just perfect with the dedicated one
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Old 04-05-09, 12:51 PM   #83
ATR-42
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any chance of this being integrated wtih RUMI (or is it RUIM) ?
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Old 04-05-09, 04:25 PM   #84
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OKAY! It works with the hats as well!
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Old 04-05-09, 04:51 PM   #85
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any chance of this being integrated wtih RUMI (or is it RUIM) ?
If the original author of that mod allows such changes to be made, it would be possible yeah.
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Old 04-05-09, 04:53 PM   #86
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OKAY! It works with the hats as well!
OK, that's RFB right? Apparently there was a slight problem with the TMO version, which Vickers very kindly fixed and sent me the file, so I will put them all together and upload them tomorrow.
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Old 04-05-09, 04:58 PM   #87
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OK, that's RFB right? Apparently there was a slight problem with the TMO version, which Vickers very kindly fixed and sent me the file, so I will put them all together and upload them tomorrow.
Yep, RFB. I wasn't sure about their hats so I'm also using John Hamm's Hats and Uniforms mods. His Uniform mod puts the proper insignia and patches on the shirts as well (not on the one in that picture, though). It's fun for an old sailor to see the PO stripes and officer's collar pins.
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Old 04-06-09, 04:46 AM   #88
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I've updated the mod to have the TMO and RFB versions. Download link is the same. Thanks to Vickers03 for consolidating the files together for the TMO and RFB versions.
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Old 04-06-09, 09:14 AM   #89
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Thanks, Nisgeis!
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Old 04-07-09, 08:05 AM   #90
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