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Old 03-28-09, 01:49 PM   #1
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Default [REL] Eye Patch for Missing Eyes and Staring Crew

Here's a little mod to fix the starting crew and occasional zombie look. It also stops the crew eyeing you up at all times and they now look straight ahead, instead of at you.

Thanks to Skwas for S3D and Vickers03 for taking the time to fix up the patches compatible with TMO and RFB.

Compatibility:

Campaigns:
  • Works with both US and German crews.

Mods:
  • RFB
  • Stock 1.4
  • Stock 1.5
  • TMO 1.7
The pack contains three mods, one for stock (1.4 & 1.5), one for RFB and one for TMO.

It has been uploaded to the mod bank here:
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Last edited by Onkel Neal; 01-07-17 at 09:00 AM. Reason: removed link to mod that causes problems with game
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Old 03-28-09, 02:13 PM   #2
Vikinger
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Thanks for this.

Gona install it and hope i get rid of thos maniac staring look my crew gives me :rotfl:

And finaly the watch crew have some eyes. I think its important to have that as a watch crew

I have TMO and RUIM. Hope it doesnt change to much from thos mods.
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Old 03-28-09, 02:19 PM   #3
Demon777
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Unfortunately in 1.4 this mod has a little conflict with RUIM.
Eye mod returns old shape of officers' Service caps, and this makes some mess ((
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Old 03-28-09, 02:20 PM   #4
Nisgeis
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From TMO you'll lose the caps mod, I don't know about RUIM.
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Old 03-28-09, 02:51 PM   #5
Vikinger
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Ahhhh My crew is still staring in a maniac maner at me and the watch crew has empty eye sockets :/

I installed it and it wrote over some files from TMO and RUIM but it didnt work for me.

But iam also on a patrol and maybe i need to be in port before a mission for it to take effect. So i leave it on to next mission
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Old 03-28-09, 02:57 PM   #6
Topo65
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For me, work very well in stock 1.5. But in RFB, dont.

Will be a RFB version in near future?

Thx for your time and your work, Nisgeis!
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Old 03-28-09, 03:02 PM   #7
Nisgeis
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OK, apparently TMO has added some new .dat files, which the game eagerly loads and that means that any files changed, if they have been duplicated will not be effective. It's not compatible with TMO or RFB.
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Old 03-28-09, 03:05 PM   #8
Nisgeis
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Quote:
Originally Posted by Topo65 View Post
Will be a RFB version in near future?
I should think so, but there should be a version of this in RFB at the moment already I think.
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Old 03-28-09, 04:21 PM   #9
el cheguevara
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Really nice, working well on this end with stock. THANKS MUCH!
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Old 03-28-09, 04:23 PM   #10
Nisgeis
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You're very welcome. It was the first thing I wanted to mod. I knew that if I waited long enough, someone would do it :-).
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Old 03-28-09, 06:36 PM   #11
Webster
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so is this thing ready to be put into my GFO Patch?
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Old 03-28-09, 08:47 PM   #12
XanderF
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Quote:
Originally Posted by Nisgeis View Post
OK, apparently TMO has added some new .dat files, which the game eagerly loads and that means that any files changed, if they have been duplicated will not be effective. It's not compatible with TMO or RFB.
Ah, bummer! I use TMO, myself, but have tinkered with RFB once or twice. The improvements over the stock game are really quite substantial!

Have you contacted either of those two mod compilers with your improvements? They've both seemed fairly eager to integrate useful changes into their mods - I'd love to see this fix incorporated into either (preferably both!).
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Old 03-28-09, 11:07 PM   #13
LukeFF
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Quote:
Originally Posted by XanderF View Post
Have you contacted either of those two mod compilers with your improvements? They've both seemed fairly eager to integrate useful changes into their mods - I'd love to see this fix incorporated into either (preferably both!).
We're working on a RFB-compatible version.

BTW, Nisgeis, I did forget to tell you in my PM that indeed the American officer's cap was also altered (Captain Cox's old mod) for RFB.
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Old 03-29-09, 03:26 AM   #14
Nisgeis
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Yeah, I'm not sure how the cap mod was put in, as there's an extra file in there, as you say and I haven't looked at it yet.
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Old 03-29-09, 04:39 AM   #15
Captain von Keldunk
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eye to eye

Hello
I have ati 3870 and your mod did not work with my card, driver .My problem is that
eyes are ok inside sub but on bridge they do not work. But
your mod made me to look for other solutions. and in C:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Shaders\Skinning there is " EyeBallsPS" FX file,
I renamed it to "XEyeBallsPS" to disable it, and now eyes work ok on bridge
but not in command room. So how can I or someone else, FIX the " EyeBallsPS" file . If someone else has same trouble as I with eyes
on bridge, did renaming " EyeBallsPS" FX file work as it did for me
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