SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > Sub Command, Fleet Command, & Jane's 688(I)
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-16, 08:07 PM   #1
cpecnaz
Bilge Rat
 
Join Date: Jan 2016
Posts: 1
Downloads: 1
Uploads: 0
Default Explain the sensor attributes for Fleet Command?

Does someone have a guide for how to set up these attributes or calculate or just explain them?



Thanks.

Any in depth explanations of all modding attributes for weapons and such like "sensors that can guide weapons", or what requires target lock before firing or provided with target snapshot before launch, etc.

Thanks, I really appreciate it. I know I'm a little late to the Fleet Command modding party
cpecnaz is offline   Reply With Quote
Old 01-27-16, 12:49 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome aboard!

Quote:
little late to the Fleet Command modding party
cpecnaz! 'Better late than 'never' at
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.