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Old 04-09-09, 10:58 AM   #1
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Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
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Default [HELP] Maya Intercept remaking

Hi everybody,

i just started (24H ago) to use the mission editor, and i was making some additions to this single mission that comes with the Maya Class CA 1.2mod.
I thought the basic mission was great but i didn't liked the abundance of small vessels and i wanted to make it more fun with heavier units for USA and some extra LC for JAPs...

Here's my mission .MIS file, because i don't know why but it keeps crashing minutes after the mission start. It should be at the same time when a us dive bombers force comes from the north as it should be launched by the US task force carrier.

It's just a supposition btw...and i thought to post here the mission file to see if somebody can help. And YES i checked the validate mission tool!

Sorry i can't post attachements...
Code:
[Mission]
MissionType=0
MissionDataType=0
MultiMissionType=0
Year=1942
Month=6
Day=1
Hour=7
Minute=30
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=90
WindSpeed=12.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
[Group 1]
GroupName=Cruiser
CommandUnitName= _JP CA Mogami#1
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false
[Group 1.Unit 1]
Name= _JP CA Mogami#1
Class=CAMogami
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17502954.000000
Lat=1829310.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Group 1.Unit 1.Waypoint 1]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17514708.000000
Lat=1844375.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 2]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17521908.000000
Lat=1848502.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 3]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17531158.000000
Lat=1849352.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 4]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17547908.000000
Lat=1848302.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 5]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17538008.000000
Lat=1832252.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 6]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17500788.000000
Lat=1831232.000000
Height=0.000000
[Group 1.Unit 2]
Name= _JP CL Naka#1
Class=CLNaka
Type=6
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17504302.000000
Lat=1831010.875000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-28.048048
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 3]
Name= _JP DD Mutsuki#1
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17501946.000000
Lat=1825872.625000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 4]
Name= _JP DD Minekaze#1
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17501266.000000
Lat=1830869.750000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 5]
Name= _JP DD Fubuki#1
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505508.000000
Lat=1832479.500000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-10.150150
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 6]
Name= _JP DD Fubuki#3
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505940.000000
Lat=1833030.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-21.501501
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 7]
Name= _JP DD Fubuki#2
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505700.000000
Lat=1832730.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-57.777775
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 8]
Name= _JP DD Minekaze#2
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17499650.000000
Lat=1827810.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 9]
Name= _JP DD Mutsuki#2
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17504740.000000
Lat=1827890.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 10]
Name= _JP CL Kuma#1
Class=CLKuma
Type=6
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17503944.000000
Lat=1830540.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-8.708709
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 11]
Name= _JP CA Takao#1
Class=CATakao
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17503550.000000
Lat=1830045.000000
Height=0.000000
Heading=38.610001
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 12]
Name= _JP DD Mutsuki#3
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17506630.000000
Lat=1830240.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 13]
Name= _JP DD Minekaze#3
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17502880.000000
Lat=1832720.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 14]
Name= _JP CA Furutaka#1
Class=CAFurutaka
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19421011
GameExitTime=0
EvolveFromEntryDate=false
Long=17502470.000000
Lat=1828780.000000
Height=0.000000
Heading=38.610001
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2]
GroupName=US cruisers
CommandUnitName= _US CL Cleveland#2
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false
[Group 2.Unit 1]
Name= _US CL Cleveland#2
Class=CLCleveland
Type=6
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420601
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17547730.000000
Lat=1843960.000000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-56.576576
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Group 2.Unit 1.Waypoint 1]
Speed=13.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17044010.000000
Lat=1909340.000000
Height=0.000000
[Group 2.Unit 1.Waypoint 2]
Speed=13.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17052010.000000
Lat=2551340.000000
Height=0.000000
[Group 2.Unit 2]
Name= _US DD Clemson#1
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17543952.000000
Lat=1842012.750000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 3]
Name= _US DD Clemson#2
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17552828.000000
Lat=1843273.875000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-26.186186
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 4]
Name= _US DD Clemson#3
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17550684.000000
Lat=1841120.500000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-23.483484
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 5]
Name= _US DD Clemson#4
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17546606.000000
Lat=1839483.000000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-36.276276
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 6]
Name= _US DD Fletcher#1
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17542312.000000
Lat=1844647.625000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-54.174175
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 7]
Name= _US DD Fletcher#2
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17542836.000000
Lat=1844566.500000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-9.189189
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 8]
Name= _US DD Fletcher#3
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17543278.000000
Lat=1844519.875000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-17.537539
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 9]
Name= _US DD Fletcher#4
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17541778.000000
Lat=1844717.375000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-22.942942
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 10]
Name= _US BB Tennessee (Early War)#1
Class=BBTennesseeEarly
Type=11
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19420901
GameExitTime=0
EvolveFromEntryDate=false
Long=17548506.000000
Lat=1843855.125000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-25.285284
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 11]
Name= _US CL Omaha#1
Class=CLOmaha
Type=6
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17549282.000000
Lat=1843750.250000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-43.003002
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 12]
Name= _US CA Northampton#1
Class=CANorthampton
Type=7
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17546548.000000
Lat=1844110.125000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-43.123123
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Unit 1]
Name= _IJN CA Maya II#1
Class=CAMaya_II
Type=200
Origin=Japan
Side=2
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17501948.000000
Lat=1828152.000000
Height=0.000000
Heading=31.233282
Speed=5.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-57.717716
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Unit 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17514448.000000
Lat=1844032.000000
Height=0.000000
[Objective 1]
ObjName=Sink Warships
Obj=2
ObjType=0
RenownAwarded=500
Tonnage=20000
TonnageType=2
[Trigger 1]
TrigName=contact
Type=1
Time=0
[Event 1]
EventName=Contact
Type=3
TriggersNo=1
Trigger1=contact
Inst= _IJN CA Maya II#1
IntTarget=1
ErrorRadius=100.000000
[EditorParams]
InitLongOff=-42660000.000000
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Old 04-09-09, 12:05 PM   #2
peabody
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EDIT: Found the mistake.

Go to Mission/Events That is an Intelligence report that will show you on the map where the US Task Force is. It crashes when that report is generated. The reason it is crashing is the "Intstance Name" is set to the Maya. You are generating a contact report on yourself. Click the dropdown list and set to "US Cruisers" the group that you are suppose to generate a report for.

It's a good idea not to name the trigger with the same name as the Event, sometimes causess confusion.

Easiest way to change it is in the mission editor, but here is the info in the file you posted that is incorrect:

[Event 1]
EventName=Contact
Type=3
TriggersNo=1
Trigger1=contact
Inst= _IJN CA Maya II#1
IntTarget=1
ErrorRadius=100.000000

This is what it should be:

[Event 1]
EventName=Contact
Type=3
TriggersNo=1
Trigger1=contact
Inst=US cruisers
IntTarget=1
ErrorRadius=100.000000

Peabody
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Last edited by peabody; 04-09-09 at 01:16 PM.
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Old 04-09-09, 12:59 PM   #3
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Thanks Peabody! Here the links:

Menu image, MIS file & TSR file

Btw it changed much as i tried to remake quite anything, but it's working now... I can't find the previous TSR... btw main difference remains only the dive bombers force that now has been replaced by a Tennessee BB (early war model).

Previously there were 2 of'em but the result was all JAP cruisers sank except my Maya that manouvered better, i suppose. At last a torpedo struck my portside near the bow and engines stopped. Condemned...

Now looks balanced but i still don't understand how to make all ships launch their torpedoes, without whom destroyers attack frontally bigger ships drowing fire from capitals, but no more...US destroyers also looked more precise as before being wiped out by JAP cruisers they managed to eliminate all enemy destroyers. They gave as well a screen for US capitals that eliminated my force.
I thought to position two distinct groups of destroyers in line in front of each formation and separated minor groups aside but it didn't worked to make them attack in formation. They don't even keep it while navigating!
I think it would be great to have coordinated torpedo attacks
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Old 04-09-09, 02:11 PM   #4
peabody
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Quote:
Originally Posted by Regio Sommergibile View Post
Thanks Peabody! Here the links:

Menu image, MIS file & TSR file

Btw it changed much as i tried to remake quite anything, but it's working now... I can't find the previous TSR... btw main difference remains only the dive bombers force that now has been replaced by a Tennessee BB (early war model).

Previously there were 2 of'em but the result was all JAP cruisers sank except my Maya that manouvered better, i suppose. At last a torpedo struck my portside near the bow and engines stopped. Condemned...

Now looks balanced but i still don't understand how to make all ships launch their torpedoes, without whom destroyers attack frontally bigger ships drowing fire from capitals, but no more...US destroyers also looked more precise as before being wiped out by JAP cruisers they managed to eliminate all enemy destroyers. They gave as well a screen for US capitals that eliminated my force.
I thought to position two distinct groups of destroyers in line in front of each formation and separated minor groups aside but it didn't worked to make them attack in formation. They don't even keep it while navigating!
I think it would be great to have coordinated torpedo attacks
I don't know if you read my Edit or the original post, but the only problem was the contact report, and I see you fixed that. The DDs act as escorts so they go where they want. And the ships don't fire torpedos so you must have been hit by a torpedo plane. (unless someone has a mod that makes the ships fire torpedos.)
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Old 04-09-09, 02:22 PM   #5
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I did it now! Many thanks! really useful. I still have to understand clearly the editor mechanics. I could be helpful for some future mods or smth else
I'll se what i can do to rewrite the mission...

thanks again Peabody
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Old 04-09-09, 03:50 PM   #6
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Quote:
Originally Posted by Regio Sommergibile View Post
I did it now! Many thanks! really useful. I still have to understand clearly the editor mechanics. I could be helpful for some future mods or smth else
I'll se what i can do to rewrite the mission...

thanks again Peabody
Just so you know the Maya is not 'fixed' to work in Career mode. I am busy with other stuff and didn't get back to fixing it. I didn't expect people to use it in Career mode, so I never tested it before release. If you are one that likes to man the deckgun yourself, I can put in a TBT (UZO) so you can use it to find distance. (Unless you know how to do that yourself).
If you need any help with Mission Editor, I will help if I can.

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Old 04-09-09, 05:11 PM   #7
Regio Sommergibile
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Very kind Peabody, thanks again.

For now i'm inspecting the triggers to understand how to use them and improve mission "immersion", but i think i can handle it...
I'm not a complete newbie to mission editing as well as modding. I use to do the same in IL2 and i started, even if later abandoned, a Medieval 2 mod.

For now my only limit is a good collection of mods to be put together and make more missions... For example now i'm trying FOTRS because of the new ships included, but Maya isn't working. I have also a crash with the mission editor I will ask if i can and how get the new ships and no more.

Main problem is that i'd like to make some surface units missions...
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Old 04-09-09, 11:10 PM   #8
peabody
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Quote:
Originally Posted by Regio Sommergibile View Post
Very kind Peabody, thanks again.

For now i'm inspecting the triggers to understand how to use them and improve mission "immersion", but i think i can handle it...
I'm not a complete newbie to mission editing as well as modding. I use to do the same in IL2 and i started, even if later abandoned, a Medieval 2 mod.

For now my only limit is a good collection of mods to be put together and make more missions... For example now i'm trying FOTRS because of the new ships included, but Maya isn't working. I have also a crash with the mission editor I will ask if i can and how get the new ships and no more.

Main problem is that i'd like to make some surface units missions...
The Maya may be conflicting with some files in FOTRS, I am not sure. Any time you write a mission with a ship that is a MOD, the mod must be enabled before you start the mission editor or it will crash. I am not familiar with FOTRS, I have not used it.
I made 5 ships and they were the first time I ever did any Modding, so I guess I made some mistakes in the UPC file. I know JMardlin fixed the Iowa so that should be ok, but the other only work in single missions not in Career, so maybe with something like FOTRS they may have a problem too.

Peabody
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