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Old 04-08-16, 11:24 AM   #16
Bleiente
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@fitzcarraldo

Thanks for your positive feedback.
However, I see a few mod in your list, which may cause problems or are not needed.

Greeting Bleiente
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Old 04-08-16, 11:59 AM   #17
Bera
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Quote:
Originally Posted by Bleiente View Post
@fitzcarraldo

Thanks for your positive feedback.
However, I see a few mod in your list, which may cause problems or are not needed.

Greeting Bleiente
Hi Bleiente!

I´ve made a mix with your mod and Fitzcarraldo´s sugestions:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 16 to 9_TMO
Ralles ModSoup for TMO_RSRDC_OTC V1.1
#4 PE4 Ship_debris_SH4_with bodies
Corrected_Oar_Colors
Eye Patch for TMO v1.7
#1 E5.0 Install main
EE5.0_Patch_2.0

So far (mid-43), it´s being a wonderful experience!

Tks
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Old 04-08-16, 02:16 PM   #18
Bleiente
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I am pleased if far everything works and the game is fun.
As the first and major problem I see in scene.dat Env 5.0.
My question is - how far and well, for example, see your team and work with Env 5.0 nor the sensory intake by the enemy?

I had a Env.Combo of Kriller and Caustic uploaded separately in my first post, where I am sure that all sensors work properly.

Sometimes "less" hell of a lot more.

Good hunting and fat booty.
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Old 04-17-16, 03:13 AM   #19
flaminus
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Thanks a lot. It must be a new experience to tweak the mods! I'm trying it.

Another question: the environment mod in your first post should be added at last, right? Because you didn't mentioned it.
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Old 04-18-16, 08:50 AM   #20
Bleiente
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Quote:
Originally Posted by flaminus View Post
Another question: the environment mod in your first post should be added at last, right? Because you didn't mentioned it.
For safety's sake, I would advise to activate the environmental Mod equal to TMO in JSGM.

Install. via JSGM:
1. TMO2.5
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC V502
3. OTC for TMO_RSRDC
4. Ralles RealModSuppe für TMO_RSRDC_OTC V1.1

I would be so interested to know who is using all the mod-soup and that everything is working as desired or if there are problems or criticisms.

greetings Bleiente
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Old 04-18-16, 09:17 AM   #21
flaminus
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Quote:
Originally Posted by Bleiente View Post
For safety's sake, I would advise to activate the environmental Mod equal to TMO in JSGM.

Install. via JSGM:
1. TMO2.5
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC V502
3. OTC for TMO_RSRDC
4. Ralles RealModSuppe für TMO_RSRDC_OTC V1.1

I would be so interested to know who is using all the mod-soup and that everything is working as desired or if there are problems or criticisms.

greetings Bleiente

Thanks for the reply.
I'm now using the "Improved Stock Environment_v3_TMO&RFB" Mod. This one is relatively simple and only change some colors, so i think that would be the safest environmental mod. How do you think? (Besides, i deleted all the sounds from original ISE mod to preserve yours )

By the way, do you have any idea of these mods below? I don't know whether it is necessary to install them?
--------------------------------
Fixed CD sonar RSRDC
Fixed Zero Bomb Load RSRDC
IJN Radar Fix for TMO v1
TMO Visuals for RSRDC
--------------------------------

Last edited by flaminus; 04-18-16 at 09:36 AM.
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Old 04-18-16, 11:02 AM   #22
Bleiente
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Quote:
Originally Posted by flaminus View Post
Thanks for the reply.
I'm now using the "Improved Stock Environment_v3_TMO&RFB" Mod. This one is relatively simple and only change some colors, so i think that would be the safest environmental mod. How do you think? (Besides, i deleted all the sounds from original ISE mod to preserve yours )
This would also work, but the Real Environment RSRDC TMO by Kriller + Caustic is beautiful.
The important thing is that they are activated after TMO.


Here you can see exactly what I posted as Der Ralf in another forum a few pictures:
http://www.marinesims.de/wbb2/thread...tuser=0&page=8

Quote:
Originally Posted by flaminus View Post
By the way, do you have any idea of these mods below? I don't know whether it is necessary to install them?
--------------------------------
Fixed CD sonar RSRDC
Fixed Zero Bomb Load RSRDC
IJN Radar Fix for TMO v1
TMO Visuals for RSRDC
--------------------------------
Do not you need - is already contained in OTC.

Greetings


Last edited by Bleiente; 04-18-16 at 11:58 AM.
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Old 04-18-16, 09:17 PM   #23
flaminus
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Quote:
Originally Posted by Bleiente View Post
This would also work, but the Real Environment RSRDC TMO by Kriller + Caustic is beautiful.
The important thing is that they are activated after TMO.


Here you can see exactly what I posted as Der Ralf in another forum a few pictures:
http://www.marinesims.de/wbb2/thread...tuser=0&page=8


Do not you need - is already contained in OTC.

Greetings


Great! Thanks a lot.
Yes, the "Real Environment" is wonderful! Can't wait to see it in the game!
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Old 04-19-16, 09:55 AM   #24
Bleiente
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Quote:
Originally Posted by flaminus View Post
Great! Thanks a lot.
Yes, the "Real Environment" is wonderful! Can't wait to see it in the game!
Well good luck and rich booty.
You can even give feedback as it runs so on occasion.

Greetings Bleiente
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Old 04-19-16, 12:22 PM   #25
fitzcarraldo
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Note OTC have a skypac.tga file added. This could modify the look of the environment. I delete the file from OTC and I have the RE Caustic/Kriller in pure form.

Regards.

Fitzcarraldo
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Old 04-19-16, 01:09 PM   #26
Bleiente
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Thanks for the hint, but OTC has for TMO_RSRDC no Sky folder.
Perhaps I have also misunderstood, my English is atrocious ... where is said file exactly are?
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Old 04-19-16, 06:16 PM   #27
fitzcarraldo
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I'm not in my machine now so - if I remember well - is in the "misc" folder. It is the tga file with an image of diverse colours of skies. I told it to CapnScurvy and he recommended me to delete the file. If you leave it in TMO 25 standard the colour of the sea is seen more light blue than the original.

Best regards.

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Old 04-19-16, 10:08 PM   #28
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Tried your mod and it is nice...But..No umark,no sounds from the enemy ships,x used to make the chrono appear doesn't now,torpedoed ships sink fast,and I cannot use the sonar as the operator..
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Old 04-19-16, 11:05 PM   #29
Bleiente
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Quote:
Originally Posted by fitzcarraldo View Post
I'm not in my machine now so - if I remember well - is in the "misc" folder. It is the tga file with an image of diverse colours of skies. I told it to CapnScurvy and he recommended me to delete the file. If you leave it in TMO 25 standard the colour of the sea is seen more light blue than the original.
Ok - then tell me to what specific file in which folder and which Mod is later, did really interest me.

thank you



Quote:
Originally Posted by Rabid Wolverine View Post
Tried your mod and it is nice...But..No umark,no sounds from the enemy ships,x used to make the chrono appear doesn't now,torpedoed ships sink fast,and I cannot use the sonar as the operator...
If I now understand correctly, you have problems with the Mod soup ...

1. To limit your problem - what modifications and the order in which you have activated via JSGM?

2. Have you started a new campaign and/or SH4 deleted the folder under c:/documents/...?

greetings

Last edited by Bleiente; 04-20-16 at 09:02 AM.
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Old 04-20-16, 05:05 AM   #30
flaminus
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Quote:
Originally Posted by Bleiente View Post
Ok - then tell me to what specific file in which folder and which Mod is later, did really interest me.

thank you
Hmm... I've checked the OTC folder and find no sky thing. there are only some radar images in the "misc" folder. And I searched through the entire OTC Data and no "skypac.tga" found neither.
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