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Old 03-24-18, 01:47 PM   #826
schlechter pfennig
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Default Possible CTD causes

After examining the multiple CTDs I've been lately experiencing, they seem to fall into one of two categories:

  1. CTD during reloading of a saved game: The game CTDs during loading of a saved game, after getting the "initializing" screen message. This is often caused by a missing "materials" in a .dat file, and a primary cause of this is when a chunk is exported and then imported into a new file, even though the "materials" may be assigned to it, if that is also not exported/imported, the object will spawn/function in game the first time, but it will CTD if the game is saved and reloaded.
  2. CTD in mid-game without warning: The game abruptly CTDs, with no warning or obvious cause, at the same location and date. The only reason for this that I can see is some sort of spawning error, either in .SCR or .RND.
In the latter case, I have had two instances where the game crashed at the same location and point in time. The last time was Apr 21, 1942, just of the west coast of Ireland. Three times in a row the game CTD at that date/time/location, and I could see nothing that would cause that to occur.

In the former, I have no idea where to even begin looking for errors. I think it may have something to do with one of the aircraft, since I've noticed that after having shot several down, saved the game then tried to reload, I've CTD-ed.
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Old 03-25-18, 01:28 AM   #827
HanSolo78
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@Schlechter Pfennig

-For CTDs west of Ireland there could be responsible the wrecks which are spawn there in multiple numbers but at no certain date.
So it is very unlikely that there is a unit responsile because there is no unit spawning at that time.

-How did you come to the conclusion of the missing materials? Where did you found these files?

I could use your information for the next patch!
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Old 03-25-18, 02:43 PM   #828
schlechter pfennig
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Quote:
Originally Posted by HanSolo78 View Post
@Schlechter Pfennig

-For CTDs west of Ireland there could be responsible the wrecks which are spawn there in multiple numbers but at no certain date.
So it is very unlikely that there is a unit responsile because there is no unit spawning at that time.
Something has to be going on. Getting a CTD three times in a row on the same date and roughly the same hour, at the same location? That's not coincidence.

Quote:
Originally Posted by HanSolo78 View Post
@Schlechter Pfennig

-How did you come to the conclusion of the missing materials? Where did you found these files?
I've only just started examining files, starting with air units.
  • AFB_Beaufighter, ADB_USDiveBomber, and ADB_JU87Stuka seemed OK.
  • AFB_****e_Wulf_FW_190A5 has chunks out of sequential order, and chunks 27, 32, 46, 51, 70 and 75 have missing materials.
  • AFB_Fulmar has chunk 52 missing materials.

That's as far as I've gone so far.

What was causing the CTD on loading a saved game with my depth charge noise mod was a missing material, and what happens here is exactly what happened there (CTD after a pause at the "initializing" screen) so I started checking to see if any of the units were missing materials.

I'm more than happy to either assist examining all the air and sea units, or just doing it solo.

Last edited by schlechter pfennig; 03-25-18 at 02:44 PM. Reason: LOL!! Forum asterisked the aircraft name!
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Old 03-25-18, 03:20 PM   #829
HanSolo78
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@Schlechter Pfennig

Ok, I can confirm you examination!
Great find!
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Old 03-25-18, 03:55 PM   #830
schlechter pfennig
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Quote:
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@Schlechter Pfennig

Ok, I can confirm you examination!
Great find!
I've only checked those 5. There's still the rest of the air units, and all of the sea units, still.
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Old 03-25-18, 04:27 PM   #831
HanSolo78
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Had a quick look into the other planes and found some which had missing materials, as well as materials with higher numbers than the nodes:
TU2, B17 Bomber, Blenheim Fighterbomber, Wellington Bomber,Avenger Bomber, Swordfish Torpedobomber, Vildebeest Torpedobomber

Added the fix to the next patch!
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Old 03-25-18, 04:53 PM   #832
schlechter pfennig
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Default model errors

detached rudder:



unconnected cables (see cursor):

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Old 03-25-18, 05:04 PM   #833
HanSolo78
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@Schlechter Pfennig

Which ship model and which sub? Type IX conning number 1?
Never saw this!
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Old 03-25-18, 05:35 PM   #834
schlechter pfennig
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Quote:
Originally Posted by HanSolo78 View Post
@Schlechter Pfennig

Which ship model and which sub? Type IX conning number 1?
Never saw this!
Not sure about the ship model; hard sometimes to ascertain that when in the middle of combat.

Type IXB, Turm 1.

Also, take a look at NKLSS_Hansa. Chunk 2 and 6 are texture names, and are calling the same texture, but only chunk 2 has an embedded image. Along with that, chunk 15 and 18 (haven't checked all of them) calls out both texture chunks, and I have no idea if that's a problem, especially when one of the two is missing its embedded image.

I think all the sea and air units need to be double-checked for duplicate and/or missing textures, embedded images and missing materials. If you like, I'll start with the air units.
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Old 03-26-18, 12:34 AM   #835
HanSolo78
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With the problems with missing Materials I am with you that it produces ctd. But for the missing textures I dont think so. I created new models and user this method to reduce memory consumption. Why having the same texture twice?
I never had any problems in my testings...

With the airfolder I am done... would be a great help if you habe the time to look into the ships backwards on. I will start with the first ones.
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Old 03-26-18, 09:34 AM   #836
schlechter pfennig
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Quote:
Originally Posted by HanSolo78 View Post
With the airfolder I am done... would be a great help if you habe the time to look into the ships backwards on. I will start with the first ones.
Can do, will start that today.
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Old 03-26-18, 09:41 AM   #837
Anvar1061
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Quote:
Originally Posted by schlechter pfennig View Post
Can do, will start that today.
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Old 03-27-18, 04:20 AM   #838
joeblack11
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Hi guys

i would like to thank HanSolo and WAC team for this amazing mod

i have coveted warship mod by Chinese47 and its working great but there is one problem the texture looks weird on the ship when i enable WideScreensGUI 1920x1080 Ahnenerbe if any one can point to me what is the problem plz

here is my mod list
wac 5.0
wac5.0 campiagn atlantic baltic
patch 5.01
warship mod
WideScreensGUI 1920x1080 Ahnenerbe

here is a screenshot
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Old 03-28-18, 03:23 PM   #839
HanSolo78
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@joeblack11

This has to do with the material attributes in the .dat file of the model.
Have a look into them and compare with other models.
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Old 03-28-18, 03:28 PM   #840
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The Pyro class has a bug, it's first artillery gun is positioned almost fully into the deck...
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