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Old 08-20-17, 07:22 AM   #1
Kendras
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Icon10 Building an oil refinery

For a new single mission (http://www.subsim.com/radioroom/showthread.php?t=233044), I'm currently trying to create a large oil coastal installation, in the same way as basic harbours, for Aruba and Curacao islands.

I think the oil storage tanks will be added as separated destroyable land units. Don't know if terrain locations can be destroyed.

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Old 08-20-17, 07:43 AM   #2
gap
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Originally Posted by Kendras View Post
For a new single mission (http://www.subsim.com/radioroom/showthread.php?t=233044), I'm currently trying to create a large oil coastal installation, in the same way as basic harbours, for Aruba and Curacao islands.

I think the oil storage tanks will be added as separated destroyable land units. Don't know if terrain locations can be destroyed.

They can't, and AI units won't attack them. Better following your main plan, and setting them as land units

P.S: have you seen these models?
https://3dwarehouse.sketchup.com/sea...kendClass=both
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Old 08-20-17, 09:30 AM   #3
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They can't
OK.

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They are very pretty ! Perhaps we (you ? ) might add them later in game. For a first try, I will use only stock game models.

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Old 08-20-17, 10:59 AM   #4
Kendras
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How it is looking so far :

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Old 08-20-17, 11:26 AM   #5
Kendras
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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
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Old 08-20-17, 05:03 PM   #6
gap
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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
For making usre that I wont misunderstand shape and proportions, could you please quickly draw the two triangular-shaped objects that you need, next to the original 300/150_rectangle model?
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Old 08-20-17, 11:26 AM   #7
gap
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They are very pretty ! Perhaps we (you ? ) might add them later in game. For a first try, I will use only stock game models.
Roger that

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How it is looking so far :

So nice!
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Old 08-20-17, 12:32 PM   #8
Kendras
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...

Any ideas ?
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